Space Engineers

Space Engineers

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Nuclear Weapons Expanded
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Type: Mod
Mod category: Block, Script, Modpack, Production, Other
Content Descriptors: General Mature Content
File Size
Posted
Updated
26.190 MB
Mar 28, 2024 @ 4:42am
Jul 15, 2024 @ 7:49am
6 Change Notes ( view )

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Nuclear Weapons Expanded

Description
This is en expansion upon the original Nuclear Weapons mod by Echthros
If you like the additional features this mod added I would appreciate your support

This Mod adds Additional Production stages to Complicate the process of acquiring nuclear weapons


The mod adds 2 custom production blocks, both are required to craft the items needed to get the demon core.
- The Centrifuge
- The Fabricator


This mod adds 3 additional custom components that are used in the different crafting stages.
- Containment Barrel
- Enriched Uranium
- Demon Core


- Mini-Nuke [SG] (default blast radius: 35m)
- Nuclear Warhead [SG/LG] (default blast radius: 100m)
- Thermonuclear Warhead [LG] (default blast radius: 300m)


*Warning arcs in gravity by default*
- Nuclear Missile [SG/LG] (default blast radius: 100m)
- Range: 15km Velocity: 300m/s


- Rework the original Client/Server side config to allow players to adjust Crafting time/recipe.
- Add Custom Model for the Demon Cores.
- Work on WC integration for Missile Launchers


The Configuaration file path for game worlds can be found below
(...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3203875976.sbm_NuclearWarheads


Echthros - Nuclear Weapons and Bigger Explosions mods
Qarania - Models for the Centrifuge, Containment Barrel and Enriched Uranium
Sacromn - Model for the Fabricator

For any questions, Issues or Bug reports you can contact me through the comments section.
Or I can be found on Discord. My Username there is official_zealiux.
Lastly as this mod itself is an authorized rework. This mod my not be re-uploaded without the explicit permission of both Echthros and Official Zealiux
59 Comments
Official Zealiux  [author] Jul 6 @ 1:21pm 
NWE uses the biger explosions framework to allow for the large and stacked explosion effects. It is true that bigger explosions doesn't inherently change anything on it's own or at least not that is noticeable. So yes the mod does change the vanilla mechanics to allow for this nuclear explosions. But this is because of the bigger explosions frame work.
LexiKitty Jul 6 @ 12:39pm 
So I've made alot of Systems on SE that work on very Specific Explosion Physics and I have Nuclear Weapons Expanded as a Side Mod incase I ever wanna use it. Today I figured out that this Mod, Changes the Explosion Physics of the Game massively. I can't explain what it changes because I genuinely have no idea how to describe this. I have tested with just Bigger Explosions and it does not change anything. It's only changed with Nuclear Weapons Expanded. Im intersted if this is an Intended Side Effect of the Mod or was it necesarry to Facilitate such Large Explosions?
Official Zealiux  [author] Mar 23 @ 7:49am 
@The Kingfish, Depending on the mod config you use [See: ...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3203875976.sbm_NuclearWarheads]
they do, the mod has 3 explosion types that the Larger explosion framework uses to calculate the damage. by default it uses the one that does radius damage and fragments grids outside of the immediate destruction radius. do keep in mind that the explosions do stack (max explosion size can also be configured)
I've noticed that the thermonuclear warhead deletes ships that it's placed on, even when damage is set to off. Do the nukes actually cause damage or do they just delete ships in a radius using a script?
MAMPF(GER) Jan 30 @ 11:49am 
Weapon Core pls
Official Zealiux  [author] Jan 10 @ 11:53am 
I can double check. something might've gotten messed up...
CPT. VOSILIY Jan 10 @ 11:04am 
i have the same problem like Brandon469 on 22 august, but in the config all parameters are true. do i need to add some code to can create nuclear missle?
The Doctor Oct 21, 2024 @ 12:32pm 
LVL 9999 boss that should be the right answer
Heft Oct 13, 2024 @ 11:25am 
@Official Zealiux It is not compatible with WeaponCore 2.5 mod, can you fix it ?
LVL 9999 OVERGEARED LAST BOSS Oct 13, 2024 @ 6:53am 
make a even stronger version with prototech and leave the old ones untouched