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They will have a sickness after that though that lasts a little while and lowers consciousness, if they have something else going and their consciousness drops too much they'll be downed. At which point you might have to tend them.
so far it works again. Rebuilding/moving etc didnt work out
"Could not resolve cross-reference to Verse.GeneDef named BotchJob_SkeletalBody (wanter=genes)"
Similar errors aswell for RottingFlesh twice and ProfanedShield.
I think VEF changed again in preparation for 1.6.
@LaSchuii The Undead Warg is technically a different race than the regular warg so it would need a patch to work, if you are at all familiar with XML you could add to the def for the Warg armour. It might look a bit off though.
Lightless Empyrean biome was updated here: https://steamcommunity.com/sharedfiles/filedetails/?id=3517488959