Project Zomboid

Project Zomboid

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B42/41 Dragon Radar v2.4
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534.541 KB
Mar 3, 2024 @ 8:25am
Jun 23 @ 6:43am
17 Change Notes ( view )

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B42/41 Dragon Radar v2.4

In 2 collections by Reifel
Time-Saving Mods
46 items
made by Reifel
12 items
Description
item search finder helper, exploration tweaker (a bit exploration needed, need to move)
that is a balance between current exploration (without hint/help) (too hard and inefficient)
vs add item using admin item viewer (too easy, 0 exploration)
select items to find and be sound notified when found with map mark location

Your 👍 support makes a difference!
(on track with ur like for )


Supports
🎮❔controller
💾👍mid-save safe
❔SP+MP
🚧translated

TODO ROADMAP
community version, with suggestions from reddit post
DONE -item required (watch) and craftable (with radio) using electrical skill
check on craft icon on left, eletrical tab, dragon radar recipe

How to use
press ' single quote (can be changed on settings), to open item list, double click item to search,
keep moving and exploring until listen a mark map sound (passive), or double click and if found closest will be marked (active)
then press M to open map
Motivation
for those who dont know where to find specific items (usually begginers), or dont like to do exploration blindness.

you can toggle search for generator (false by default), and passive search multiple items (true by default),
that can help find/search sledgehammer, katana, how to use generator

tracking game mechanic that makes finding any items more efficient, compared to conventional methods.
How it works
TLDR: any item found will produce a map mark and sound.
when passive search is enabled double click item will include it in a list of "looking for items", double click again to remove it (will play a sound)
you can toggle list looking for items window and (view and remove) items from there
when untick passive search, looking for list is reseted
Colors
items found on passive search will be in blue, generator will be purple, active search show closest found in red





Dev note
this was the 1st mod that i first want, and now after getting modding experience, i did it from scratch and that is better then my first mod modification (item searcher) to get close to my desire. now Dragon Radar fulfill all my needs that i was looking for, i dont like to do exploration blindness, i like to be objective following a path that will result in what i want. testing with few quick runs it feels quest-driven mod

for the old ones, RIP 01-2022 to 06-2022 pz-map interactive loot spots map
search tag: scavenge

Workshop ID: 3172486046
Mod ID: Dragon-Radar
Mod ID: Dragon-Radar-Reddit
Popular Discussions View All (5)
2
Jun 23 @ 6:51am
Bug report
Quilava
1
Jan 29 @ 3:19pm
Remove item from the list if it's picked up
Marads~Yuuka
1
Apr 5, 2024 @ 11:02am
"clean map" issue
Voder
70 Comments
Bebop Cola Aug 24 @ 4:14pm 
@OngirRats I believe I'm seeing the same thing, but they appear to show up if you set the default custom map mark symbol size to maximum.

The problem I'm seeing is that it seems to continuously add the map marks every single time it detects something multiple times, layering the marks on top of each other. Clearing the marks requires deleting the "same" mark multiple times. Ideally it would not mark the map if a mark for the thing detected already exists.
OgnirRats Aug 23 @ 12:25pm 
I see big marks working but unable to see small marks, i hear them tho
⊹⊱ Opiautia ⊰⊹ Aug 7 @ 10:38am 
Idc what anyone says THANK YOU FOR THIS.
Truly a QOL improvement for me and my friend!
Dr. Quackers M.D. Jul 12 @ 8:30am 
this feels like i am cheating, in fact it one step away from just spawning in the items so really just cheat and spawn what you need. Actual cheating takes one less step.
Reifel  [author] Jun 23 @ 7:24am 
thanks for report and great usage review Alucard, i check here and its fine, its a conflict from other mod, i did now a update to fix other error related to save mentioned on Bug Report discussion on Mar (that will stop saying the mod has error)

when you found the mod that broke toggle list button, share with us
Alucard Jun 22 @ 9:00pm 
Hi Mate, Your Mods is not working well anymore in 42.9, it is a great MOD, especially if playing with Insane or high population, looting must be in a efficient way and precise, in and out.

So yeah this MOD is awesome, too bad after update to 42.9 I cannot toggle list anymore and give an error message. Hope you have sometime to lok around the Mod and fix it, keep healthy Mate
Reifel  [author] Jun 8 @ 7:53pm 
good point, in the future i can add a toggle button, to enable to do background process and remember an past location explored that has the new item recently added, (maybe be costly, maybe can include an menu to explore discovered and remove/ignore some, but its useful)
never thought this possibility but its doable and cool stuff

but now a days, only marks after include it on list
gayonne Jun 8 @ 12:16am 
Hi - I'm not exactly sure how this mod works, but is it possible for me to find an item which I have already discovered somewhere on the map which I didn't take with me and is hence not within the area in which I'm located? In other words, would adding an item to the list (for example, a baseball bat) display all of that item's markers on the map, whether discovered or not, or would the markers only be displayed on the map (and sound played) when I'm close to where they are located?
北极芯 Mar 20 @ 10:17pm 
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameWindow.save(GameWindow.java:1469)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:362)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
java.base/java.lang.Thread.run(Unknown Source)
北极芯 Mar 20 @ 10:17pm 
LOG : General f:0, t:1742533776131>
STACK TRACE
function: DR_save -- file: DR_SaveInstance.lua line # 54 | MOD: Dragon-Radar
ERROR: General f:0, t:1742533776132> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: save of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).