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The problem I'm seeing is that it seems to continuously add the map marks every single time it detects something multiple times, layering the marks on top of each other. Clearing the marks requires deleting the "same" mark multiple times. Ideally it would not mark the map if a mark for the thing detected already exists.
Truly a QOL improvement for me and my friend!
when you found the mod that broke toggle list button, share with us
So yeah this MOD is awesome, too bad after update to 42.9 I cannot toggle list anymore and give an error message. Hope you have sometime to lok around the Mod and fix it, keep healthy Mate
never thought this possibility but its doable and cool stuff
but now a days, only marks after include it on list
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameWindow.save(GameWindow.java:1469)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:362)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
java.base/java.lang.Thread.run(Unknown Source)
STACK TRACE
function: DR_save -- file: DR_SaveInstance.lua line # 54 | MOD: Dragon-Radar
ERROR: General f:0, t:1742533776132> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: save of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).