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Only...some of these are truly in the wilderness with no underground areas to my knowledge. That is, unless they're implemented but not yet accessible or I simply haven't found the access point.
Also, would it be possible to flag a zone or something where the mod doesn't make passive search marks? Otherwise it seems to repeatedly mark home base supply stashes where you've stored things every time you're nearby.
The id in mods\Dragon-Radar\42\mod.info was changed from "id=3172486046/Dragon-Radar" to "id=Dragon-Radar". This might cause some players to lose the mod from their load order, and they may need to re-enable it in their save games.
The "require" entry in mods\Dragon-Radar-reddit\42\mod.info still points to "3172486046/Dragon-Radar". Since the main mod's ID has changed, the "Dragon-Radar-Reddit" submod can't be enabled because it can't find its dependency.
Thanks for your hard work on the mod!
on b42 the small need to zoom in max to be able to see
textureSymbol:setScale(ISMap.SCALE * /10)
to
textureSymbol:setScale(ISMap.SCALE * 0.2)
— that should fix it.
Global Survivor Leaderboard
https://steamcommunity.com/sharedfiles/filedetails/?id=3559812758
The problem I'm seeing is that it seems to continuously add the map marks every single time it detects something multiple times, layering the marks on top of each other. Clearing the marks requires deleting the "same" mark multiple times. Ideally it would not mark the map if a mark for the thing detected already exists.
Truly a QOL improvement for me and my friend!
when you found the mod that broke toggle list button, share with us
So yeah this MOD is awesome, too bad after update to 42.9 I cannot toggle list anymore and give an error message. Hope you have sometime to lok around the Mod and fix it, keep healthy Mate
never thought this possibility but its doable and cool stuff
but now a days, only marks after include it on list
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameWindow.save(GameWindow.java:1469)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:362)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
java.base/java.lang.Thread.run(Unknown Source)
STACK TRACE
function: DR_save -- file: DR_SaveInstance.lua line # 54 | MOD: Dragon-Radar
ERROR: General f:0, t:1742533776132> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: save of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
but I didn't find one
Your comment feels useless.
save improvement, add 4k compatibility (thanks KaylaKaze), add option to bigger mark (toggle nerf imprecise mark)