Total War: WARHAMMER III

Total War: WARHAMMER III

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The Phoenix Court (High Elf Politics)
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204.840 MB
Feb 23, 2024 @ 6:12pm
Jul 5 @ 11:10pm
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The Phoenix Court (High Elf Politics)

Description
Adds a lore-rich political intrigue system to the High Elves, allowing you to compete over seats of authority. Using the Chaos Dwarf "Tower of Zharr" system as a base, The Phoenix Court goes far beyond it, giving all Ten Kingdoms of Ulthuan their own unique political strengths and goals.

Features a frankly excessive amount of lavish new art, all of it either hand-drawn or modified from official sources.

Politics
  • Compete over loreful Seats, each with its own flavor text and thematic effects
  • Deeply integrated with High Elf gameplay: buildings, edicts, traits, technologies, rituals, and even post-battle options all have political effects
  • Adds over two dozen Intrigue dilemmas to all participating factions
  • "Insult" system lets your rivals react realistically
  • Clear, fully integrated help text guides you on your path to power
Art
  • Changing weather, seasons, and lighting beautifully measure the passage of time
  • Animated flames and candles that light when you reach a goal, translucent windows and other visual touches fully immerse you in the Court ambiance
  • Even generic UI elements change when you are in the Court, for the maximum elf experience
Balance
  • The Court creates a significant disadvantage for High Elves by blocking normal diplomatic confederation, balanced out by the positive effects of Court Seats
  • Court Seats buff underpowered and underused elements of the faction, adding choice while avoiding excessive power


  • Some events trigger (official) voiced dialogue from other faction leaders, and all include detailed, immersive flavor text
  • Event text is rewritten (fifteen times!) to be unique to the Kingdom involved: interacting with each Kingdom is unique both story-wise and mechanically
  • Usurping Seats creates thematic consequences. Each Kingdom punishes you in a different way
  • Claim every seat for a final event unique to your faction, choosing between loyalty and ambition




The White Tower
A sanctuary of learning and philosophy, the White Tower of Hoeth is also a powerful force in elven politics.

Examples:

  • High Priestess of Lileath - Crafts magical items for you.
  • Grand Historian - Improves relations with other long-lived races of Order.

The Council of Nobles
Ulthuan has an elective kingship, and its noble houses strive for centuries to position their candidate to be the next Phoenix King. Between such struggles, day-to-day administration falls to a council of princes and lower nobles.

Examples:

  • High Priest of Mathlann - Summons a great Merwyrm when fighting at sea
  • Royal Seneschal - Grants Influence for each Council of Nobles seat

The Evercourt
The Everqueen's position is hereditary, requiring no election. Thus, its intrigues focus on gaining Her Serenity's attention, which is drawn as easily by poetry or dance as strength of arms.

Examples:

  • Oracle of Isha - Empowers the "Banish Corruption" province edict.
  • Consort of the Everqueen - Permits vision over all Magical Forest regions.



Loreful Strengths and Agendas
  • Play as any of the Ten Kingdoms of Ulthuan, each with unique political strengths
  • Fulfill the unique, lore-based goals of each Kingdom in order to unite with them
  • Normal diplomatic confederation is disabled for the Ten Kingdoms; earn it at court!
Additional Kingdoms
Six out of ten Kingdoms are playable in the vanilla game. The other four still participate in the Phoenix Court, but will be unplayable unless a mod supporting them is installed. The following mods are fully supported:
And the following two mods are fully functional but still await tweaking to make text match their new faction leaders:
Elven Colonies
Though politically weaker, the Elven Colonies also participate at Court.





Translations
汉化/Chinese
Korean
Russian

Meet the Modders
This mod is an equal partnership between Rhox and Alshua, who both feel they tricked the other into doing the annoying part of the work.
Rhox is arguably the greatest living expert on Total War UI files not drawing a salary from CA. Responsible for porting the Tower of Zharr feature, UI code, and scripting.
Alshua is arguably the greatest living expert on High Elf chairs. Responsible for the art, gameplay, database, and writing.



[www.instagram.com]
All four beautiful hand-drawn skies were contributed by the talented artist Megatruh, who Alshua has been happy to know for a long time. Check out her gallery!

Merwyrm guest starring thanks to ChaosRobie.
Uses with permission heraldry originally ripped by Nimue for their excellent Asur Cosmetics.
Includes art assets that are sole property of Games Workshop.
Contains large amounts of original artwork. Do not use without permission.
No AI was used in any part of this production.



[www.patreon.com]
To support ambitious mods like this one, consider becoming Alshua's Patron.[www.patreon.com]
Popular Discussions View All (4)
29
Aug 11 @ 12:47pm
PINNED: Balance & Bugs
Alshua
28
Aug 2 @ 2:37pm
PINNED: Compatibility
Alshua
3
1
Jun 3 @ 12:32am
Throne Art Guide
Alshua
522 Comments
wittynewt 4 hours ago 
This is an amazing mod. I played an Imrik campaign recently with this mod and a few others to add more flavour to high elves and it was most excellent. Its so well implemented and the story elements are great. It really works well with Imrik. I hope you plan to update it when the new HE DLC comes out.
Quality work, very much recommend.
Alshua  [author] Aug 31 @ 6:01pm 
@tt7111 - It sounds like you are using the 6.3 beta. You shouldn't expect mods to work well on it, since updating for the beta would tend to break them for the main version of the game. So you're on your own until the full release of the update later this week. It sounds like a script break though; check the FAQ under "Popular Discussions"
tt7111 Aug 31 @ 12:23pm 
Hello everyone The mod is wonderful, I really like it! But there is a problem. I decided to start a new game for the high elves after the last update and I don't see the political intrigue login icon. Which was previously located in the lower right corner of the screen. I started the game as Tyrion, Teclis and Eltharion, and I don't see it in everyone. Although there are references to fashion in the description of buildings in cities. Please tell me, could this be related to the game update that took place on August 28th? Or maybe the problem is with the mods that I have installed?
Alshua  [author] Aug 29 @ 8:00am 
@Luck - Right now that's not possible for Caledor or Saphery, since we're prioritizing the vanilla playable factions of Imrik and Teclis respectively. People are welcome to make a submod allowing those factions to participate at Court.

@DocHolliday - This was a feature we explored, but it doesn't seem realistic to achieve script-wise. I suppose we can take it as the ruthlessness of elven politics... even your friends have their own interests to consider.

@TheFirstThunder - You bet, so glad you are enjoying it.
Luck Aug 20 @ 5:36am 
when I use sappery(bellanor the wise) as player, is it possible to let me take the seat as Sappery in stead of teclis?
DocHolliday Aug 19 @ 8:02am 
This mod is amazing! Got me interested in playing a High Elf campaign again. My only gripe is that factions you are favored by can still usurp your seats, it would be neat if that granted temporary invulnerability to that faction usurping you in return for whatever favor you did them. Regardless, very awesome mod!
TheFirstThunder Aug 12 @ 5:55am 
Thanks for your response, @Alshua. I don't know why it was happening, but after disabling the GLF mod I mentioned, everything started working fine. It was also affecting another mod, "Convoys of the New World," in my campaign with Tyrion.

I really like what you guys did with this mod. It adds so much more flavor to the High Elves campaign. Thanks a lot for it.
Alshua  [author] Aug 12 @ 3:08am 
@wookielover101 - So glad you enjoyed it. Stand by for the Imrik-only version, coming after the DLC.

@Migalouch - I'm going to try to support that map with the next major update, though we won't be spending a lot of development time troubleshooting it.

@TheFirstThunder - It's most likely the mod you mention has a script break, if what you've tested is correct (I haven't tested it myself and it's possible the GLF mod is fine). This isn't really an incompatibility; if there's a script break, it will cause a lot of problems, Phoenix Court not working is just an obvious one people notice right away. Check the FAQ thread on this page for more details.
TheFirstThunder Aug 11 @ 2:51am 
Thanks @Migalouch. I've disabled [GLF] Hero Expansion金花英雄拓展 and the English translation mod and now it works. Can you added to the list of know conflicts?
Migalouch Aug 10 @ 8:15pm 
@TheFirstThunder I know it doesn't work with the SFO Old World map mod.