Entropy : Zero 2

Entropy : Zero 2

296 ratings
The Citadel Source - ACT I
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File Size
Posted
Updated
608.698 MB
Feb 11, 2024 @ 7:50pm
Feb 14, 2024 @ 11:53pm
8 Change Notes ( view )

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The Citadel Source - ACT I

Description
Go forth, Martyr;
For you are the finest among the Battlesisters;
Go forth, and

LET THE SLEEPING GOD DIE


Introduce
This a map campaign transplanting gameplay of The Citadel on Source.
Spent more than half a year on creating this.
The average playthrough of this map campaign would take about 30 minutes.
Playing with 16:9 Aspect ratio is recommended.
Original game: The Citadel
Original game by: Doekuramori
Music by: ISAO
Transplanted by: HelloTimber
Click here to Steam store page of The Citadel

Credits
Doekuramori - Individual game developer, the author of the original game The Citadel.
Maestra Fénix - Providing great help on sprite weapons with VScript.
KONAir - Providing great help on GUI menu, wallet functions, etc. with VScript.
UI6UITTH - Helping with editing necessary models.
sdsvkz - Providing some help with scripting and mathematical calculations.
Bacon - Providing some help with creating E1MX.

Help
Language patches
There're some language patches you can use.
Including: 简体中文、繁體中文、日本語
How to use language patch:
Open your explorer, go to "steam\steamapps\workshop\content\1583720\3159084793", then you will see some .bat files in there.
Just run the one you need, then it is done.

Can't see viewmodel
Most of players are normal, but a few players may have this problem.
I can't figure out how this happens, due to the content that players download are completely same.
I'm not sure, but we can try typing these in console:
ent_fire viewmodel AddOutput "targetname theplrviewmodel" 0.00
ent_fire wpspr_* SetParent theplrviewmodel 0.05
ent_fire wpspr_* SetParentAttachment muzzle 0.10
ent_fire !player RunScriptFile ez2_thecitadel/thecitadel_spriteweapons 0.15

This will give player's viewmodel a name "theplrviewmodel", then parent those sprite weapons on player's invisible viewmodel. and run scripts to animate sprite weapons.
I'm not sure if this will solve the problem, buy we can give it a shot.
Fov may also be a reason of this problem, due to unsuitable will put viewmodel out of screen.
Personally, fov 90, and viewmodel_fov 54 is recommended.
And, make sure your other workshop subscriptions are not conflicted to this map.

Popular Discussions View All (1)
6
Jan 3 @ 12:52pm
Feedbacks post in here!
HelloTimber
38 Comments
voktam May 12 @ 4:18pm 
An innocent question: is it better to buy and play it, or does this mod have significant improvements over the retail version?
Lemon Nade May 6 @ 8:44pm 
I will buy it
arsenicClawcat Apr 21 @ 10:02pm 
@turd'
this predates the violence layer by several years iirc
❀鸮鸮❀ Feb 20 @ 10:08pm 
非常感谢能让我玩到这么优秀的作品,我等打折买原作.
NebulosisNeb Jan 6 @ 3:25pm 
Theia the crimson eclipse reference imagee
7 Nov 17, 2024 @ 2:42am 
太牛逼了
Painevan Sep 26, 2024 @ 11:27pm 
No viewmodels, but its a really good mod regardless
Buggy Cheese (On Hiatus) Aug 13, 2024 @ 12:27am 
You should port this to Gmod
Hakurei Reimu Aug 8, 2024 @ 2:43pm 
YO THE CITADEL SOURCE BUT IN ENTROPY ZERO 2 HOLY SEGGS although yeah im just confused its on Entropy Zero but still this is great
Orion Jul 28, 2024 @ 8:07pm 
This is honestly pretty damn impressive, good job.


Why EZ2? Why anything? It's modding, go crazy with it, doesn't even have to be remotely related to the game's world.