RimWorld

RimWorld

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El's Archeology
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Mod, 1.4, 1.5
File Size
Posted
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82.231 MB
Jan 5, 2024 @ 7:42am
Mar 7 @ 9:17am
9 Change Notes ( view )

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El's Archeology

In 1 collection by El
El's Rimworld mods
7 items
Description
Uncover ancient artifacts with El's Archeology!
Build an archeology bench and let your studious pawns carefully crack open stone chunks to discover ancient archeological finds!


Each investigation takes a few hours and has a chance to uncover something, whether that's prehistoric fossils, buried resources, lost treasures, powerful artifacts, and even the occassional danger.

Sell your finds for a quick buck or build a museum to house them and welcome a flood of tourists and donations!


Research advanced archeological techniques, and repair ancient weaponry that's buried in the ground.


Uncover ancient equippable rings that burn the finger but provide powerful buffs if you accept their costs. Beware though, equipping a ring causes brain fog for up to a day, reducing consciousness even if you take it off.



Save game compatible!

In summary, archeology is a new activity that depends on intellectual ability and manipulation, providing another use for clever pawns outside of research, and a new way to gain exciting goodies during your playthrough, regardless of tech level. You can also unlock advanced tools for speeding up work and unlocking archeological restorations of ancient weaponry. Store your finds in museums and welcome the donations of the tourists that will pour in!

You should also check out NighmareCorporation's Museums mod! It's fully compatible with Archeology, and NightmareCorporation has been helping me fix bugs and update to 1.5 : - )

Thank you!
Thankyou to the following artists & coders from the Rimworld Mod Market for their excellent contributions:
C# coding for the one-off apparel equip effects and the museum room by nimrag!
C# coding for the randomized output of the archeology bench + tech support from Steveo.O!
Artwork for the archeology bench and cabinet, rings, shell, sword, and archeological stands by timesnewroman910!

Support!
If you enjoy my mods, you can buy me a coffee here:

[www.buymeacoffee.com]

I'd love to expand this mod if it does well. Here's what I'd like to do if I get enough subscribes/donations:
  • Balancing. Lots and lots of balancing!
  • Tighten up the art I used from old projects.
  • Add lots more items! More simple finds like fossils and shells, and more rarer items like rings, helmets, and weapons.
  • Connect archeology with backstories & traits! Pawns that have "Wreckage explorer" or "Too smart" should enjoy archeology more, while "nervous" and "neurotic" pawns should perform worse.
  • More mod interactions! I'd like to add more links to other mods, so that when you have both, you'll archeologically uncover items from those mods.
You may also enjoy my other mods! My most recent mod adds a tribal equivalent of the Empire, with their own blood-soaked permits, precious resources, and even a sacred hallucinogen:

Popular Discussions View All (1)
2
Jan 1 @ 2:00pm
startup error, there is an item that mayrequire royalty dlc
Chunnyluny
124 Comments
Enrico May 14 @ 6:04pm 
can remove mod midgame?
MercuryDoll May 13 @ 12:03pm 
The display cases are neat but i dont see a reason why they shouldnt be able to hold things other than just archeology finds. MO loot and Ideo relics would be great on these too, like a cheaper reliquary.
Neko Boi Nick May 8 @ 11:46am 
oh sorry am blind, thanks
El  [author] May 8 @ 11:45am 
@Nick Yep that was raised below, I'm initially perplexed what's gone wrong but I am investigating! Fix in the probable not too distant future
Neko Boi Nick May 8 @ 7:58am 
@El are you aware of a bug where an item drops usually in a multiple quantity where it's called "grey" and has no texture and is not interactable after doing a archology project?
El  [author] May 6 @ 7:41am 
@hekmo Thanks for the headsup about duplicates and the stacking bug, I'll fix those and hopefully that'll resolve the issue.

@shrimpy_nazeem Just had a test and yes I'm getting that too. Will investigate what's going on
shrimpy_nazeem May 5 @ 5:08pm 
So I keep getting an item called gray that's showing up as a pink square with an X that I can't interact with.
hekmo Apr 13 @ 7:01pm 
I've also had issues with persona handaxes after the update. Just today I suddenly started getting an error where enemies wouldn't go down from pain shock or die, with an error:

Error while killing Wolf_Timber2899802 during phase 2: System.ArgumentNullException: Value cannot be null.

https://gist.github.com/HugsLibRecordKeeper/f261d66215134b8090d30c8994bfd3b5

I've had 1 persona handaxe for a long time The error started either when 2 new ones showed up and I bonded them, or when I destroyed my old one and edited the save file directly. I would write it off as something I did wrong there, but there's a couple odd things going on between 2 old saves on March 5 and March 14th:

- Duplicate XML info for the handaxes which also appears in-game in the info cards: biocoded, biocodedPawnLabel, codedPawn, lastKillTick, traits, name.
- Handaxes can stack and show their stack size instead of quality
Kwaan Mar 24 @ 7:34am 
I found that after the update, a module seems to have an error. When my colonists place stone blocks on the workbench, the blocks automatically disappear, and the colonists stand still without moving. After checking the error log, I found that there is a conflict with the "Craft With Color" mod. Here is the URL to my error log. (I used AI to help me translate because English is not my native language.)

https://gist.github.com/HugsLibRecordKeeper/b374c544babd0195848d784648e2d8fa
El  [author] Mar 7 @ 9:23am 
Update published! Expect fewer bugs and more content, including:

- A work-in-progress item, so archeological work isn't lost if interupted.
- Increased work time to do archeological investigations, slightly higher success rate to compensate
- Ancient persona bows & spears that require restoration
- A few crowns, which likewise require restoration but offer more favourable tradeoffs than similar rings. Only 5 rn, but I will throw in a few more once I get some more ideas.
- Scrimshaw! Inspired by The Lighthouse
- Bufg fixes around museum visits and gifts.

Let me know if these balance changes don't suit you. Another update coming soon addressing MakeThing errors and adding more stuff.

Finally, thankyou to the following from the Rimworld Mod Market:
- Eragon (erag0n001 on discord) for coding
- Immortalus (_immortalus on discord) for art for the archeology-in-progress item
- Times New Roman (timesnewroman910 on discord) for the crown and bow artworks.