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Yes, it is. If you remove the mod during the game, it will have the opposite effect - the strength of the walls will exceed the maximum possible. I added a warning in the mod description that you should not do that.
Added support for the “ReBuild: Doors and Corners” mod. Yeah, “Windows” doesn't seem to be updated anytime soon, if at all (I've seen Owlchemist mods being updated by other people, but I have high doubts they're doing anything other than adding formal compatibility). Alas, I can't fix the glass walls from “ReBuild: Doors and Corners” so that they work like windows from “Windows” (you can shoot through windows from “Windows”, but you can't shoot through glass walls from “ReBuild: Doors and Corners”). If I try to make them shootable, they cease to fulfill their primary function (the game stops considering them walls). So I just corrected the cost and strength of the objects.
Also added the links. Thanks for pointing that out, I had completely forgotten about them)
Thank makes sense, thanks for getting back to me!
Yes, I deliberately didn't change it. A brick wall is built for 8 units and has a base strength of 400 units. This fits perfectly with my balance of 10 for 500. The only thing is, while a brick wall used to be an "expensive but durable" build, now it's "slightly less durable but cheap". If there is an option to not change something, I try not to change it.)) Besides, it seemed logical to me - a large, monolithic masonry block is stronger than a relatively smaller and more fragile brick, after all.
Wow you were thorough, with LTS Furnishings I was just hoping the prison wall would be made similar to yours. But bringing most of their walls on par with yours is pretty awesome. I think one got missed, the Brick Wall from mod seems to have the old stats while all the other were updated. Thanks so much again for the compatibility!