Total War: WARHAMMER III

Total War: WARHAMMER III

326 ratings
Dead's Kislev Overhaul
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overhaul
Tags: mod
File Size
Posted
Updated
412.917 MB
Dec 22, 2023 @ 12:54pm
May 14 @ 3:51pm
17 Change Notes ( view )

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Dead's Kislev Overhaul

Description


Welcome!
I want to start by saying this is a personal take on mixing Expanded Roster: Kislev and Nu-Kislev. I have permission from crisord, Deco, and Dindi to do this and though it is based on their mod from WH2 and their work they aren't the ones who made this so please direct all questions to me.I am excited to finally be releasing this for everyone. It has technically been in development since WH3 released as parts of this mod are that old.

On to the actual mod itself.
This is an overhaul which means it won't be compatible with most other Kislev mods.
It also isn't compatible with my other Kislev mods.






The focus of the mod as of now has been a rework to the roster. I removed/reworked the base game units and made my own take of ER: Kislev units. Not every unit was ported over as some were redundant or I couldn't find a good way to implement them. There is a new lord called Shaman that is only recruitable by Ostankya and lesser Kislev factions. Kostaltyn, Katarin, and Boris cannot recruit them for lore reasons. There is a new hero called the Blademaster, which is the same as my standalone release.

Bears and Ice have been reduced!
Bear mounts have been removed from Patriarchs, Ice Witches, and Frost Maidens. I left them for Boyars because they lacked a good late game mount without it.

Unit visuals have been overhauled to remove the ice from everything. Sleds no longer exist aside from Little Grom cannon, which is now a RoR. The Elemental Bear has been limited to Katarin. Ice Guard and Snow leopards are Katarin only. Streltsi have Chaos Robies changes and that are taken from another mod I did. Names of units have been changed. Gospodar and Ungol units are represented.

I have edited and changed some units to make this work, so other mods that utilize base game units like Caravans or Garrisons won't be compatible without sub-mods.




Khan-Queen's Sleigh by Xoudad - Highly Recommended
https://steamcommunity.com/sharedfiles/filedetails/?id=2981798646

Kislev Cavalry Shields Factions Colors by krillkongen Highly Recommended https://steamcommunity.com/sharedfiles/filedetails/?id=2837468233

Tzar Guard Sword Fix by Orendiz
https://steamcommunity.com/sharedfiles/filedetails/?id=2966513402

War Bear Colour Variation
https://steamcommunity.com/sharedfiles/filedetails/?id=2965034279

Frostfiend by Calm
https://steamcommunity.com/sharedfiles/filedetails/?id=3030528825
Crows and Ravens by Calm
https://steamcommunity.com/sharedfiles/filedetails/?id=3032305736
Spiders by Calm
https://steamcommunity.com/sharedfiles/filedetails/?id=3044506379

I haven't tested Calms units but I don't see why they wouldn't work

The Motherland by Xoudad - Not tested, most likely needs a sub-mod
Kislev Cavalry Shields by Müsliriegel - NOT Compatible (I made some custom shields so they would need resize)
My other Kislev mods - NOT Compatible (Most are implemented here)
Kislev Unit mods - Depends, test it out.
Caravans of the Old World - Works but might have errors, needs a sub mod. (Boyar campaign anims are changed)
Greater Kislev by NoMatterWha - Not tested
Hag Lore mods by various people - Will work as I did no changes to Hags.
Snek's Extra Variants by Snek - Needs a submod

IEE by ChaosRobie - Will most likely need a submod
Old World by ChaosRobie - Will need a submod

This was primarily made for IE at the moment, it most likely won't work for prologue and might work for realms of chaos but haven't tested.

These are the ones I know of. Any other mod is assumed to at least need a sub mod, but please test it out if you are unsure. In most cases I replaced the models for items instead of edited VMD's so reskins should work, but keep in mind a lot of the units that were in base game were reworked or removed.





Decomposed - Answered questions and helped with ideas
Dindi
crisord - Ungol Shields as well

This mod wouldn't exist without their amazing ER: Kislev mod from WH2.
https://steamcommunity.com/sharedfiles/filedetails/?id=2191557420

r1kko - Some Unit Cards

r1kko allowed me to use unit cards he made for the ER: Kislev mod from WH2.
https://steamcommunity.com/sharedfiles/filedetails/?id=2369495815

Guvenoren
★Lily

Guv and Lily were my biggest inspirations to even get into modding Total War in the first place and have both helped me out so much more than they probably know.

Xoudad - Script and DB help
Lycia Pintella - Script help
ChaosRobie - Anims and weapons for Streltsi (Rifle and Bardiche)


As it stands, the mod works and I have been playing campaigns for the last month. The mod can and will continue to grow overtime and I am very open to ideas and suggestions. I can add other units from ER: Kislev if there is demand for them. I don't plan on changing buildings or technologies much as I already worry about balance. I have spent a lot of time trying to get the factions to vary recruitment, but they sometimes like to focus on certain units, this is mostly a base game issue. Gospodar units might feel strong but actually they are weaker since I removed their pistols, otherwise nothing else changed.



The Expanded Roster team were not involved directly in making this mod but the mod is heavily based on their work. Please contact me with questions.
170 Comments
oh never mind, its just the animation is incompatible with the true unit size mod
My strelsi animation is broken, its just using the vanilla animation and shoots with axes
CamCam2265 May 15 @ 4:45am 
Reinstalling the mod totally fixed it for me!
Witchhammer May 15 @ 2:05am 
If you get a crash even after updating the mod, just reinstall it, it helped me.
CamCam2265 May 14 @ 10:52am 
Getting crashes too
Witchhammer May 14 @ 9:38am 
the fix broke most mods that add new lords, including your mod and Cataph's Southern Realms
Witchhammer May 14 @ 9:34am 
Last hotfix
Crash report
The following mods cause a crash to the Database:dead_kislev_overhaul.pack
The first invalid database record is ksl_shaman_jadewh3_dlc24_skill_node_all_mentor in table character_skill_node_set_items_tables and pack file dead_kislev_overhaul.pack
The application will terminate now.
Dead Baron  [author] May 13 @ 8:41pm 
Motherland changes a lot, my mod is an overhaul that changes pretty much the whole roster. They aren't compatible and need a sub mod
Alexiel May 13 @ 9:52am 
Thanks for the reply! I'll try it out then, I've always really liked your mods and you've given a lot of life to Kislev and Cathay on my mod list since the game came out. I was asking you why I think The Motherland does have conflict.
Dead Baron  [author] May 13 @ 9:48am 
I don't edit Katarin, even before I removed the silver scepter and stuff it swapped the model. It should work