Total War: WARHAMMER III

Total War: WARHAMMER III

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Armourygeddon - Unit Upgrades & Resources
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File Size
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16.618 MB
Dec 15, 2023 @ 12:34pm
Jun 24 @ 11:58am
45 Change Notes ( view )

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Armourygeddon - Unit Upgrades & Resources

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A unique unit upgrade and resource mod for your collection.

Ingame screenshots shows a few examples of the many new resources and upgrades, as well as some guidelines.

By subscribing to this, you need to subscribe to the mod listed in the requirements or the game will crash.

This mod was made with a somewhat realistic purpose in mind in regards of the upgrades and the resources needed to produce them. Upkeep comes with elite units and high tier gear. A unit can only ever receive 1 upgrade, choose wisely for your army composition.

This mod is included in my Resourceful Purpose - Compilation and by subscribing to the compilation mod, you no longer need to subscribe to this mod.

What The Mod Does
!!!PLEASE READ!!!

In order to get the unit upgrades, please see instructions in the first few pics.
Each unit upgrade needs certain resources (marked with yellow text) in order to be acquired, either via production or trade.
The only way I could show these resources, was by putting them into the description text of each upgrade, so make sure you read those, to see which resources you need.
I made some flavour text to keep it from being boring and if its something you have never seen, its probably a custom resource.
The resources can be found in main and minor settlements, ports, resource buildings and even landmarks.
Not all resources serve a purpose, some are just for flavour and income.
Each resource including vanilla have had their values adjusted to compensate for a potential rampant economy.
Once you have the required resources and gold, your unit upgrades will light up.

Factions & Inspiration Themes
  • Bretonnia - Normans/WH Lore.
  • Empire - WH Lore.
  • Kislev - Slavic/WH Lore.
  • Lizardmen - Meso-American/WH Lore.
  • Cathay - Chinese/WH Lore.
  • Dwarfs - WH Lore.
  • Wood Elves - WH Lore.
  • High Elves - WH Lore.
  • Ogre Kingdoms - FOOD/WH Lore.
  • Tomb Kings - Ancient Egypt.
  • Vampire Coast - Pirates.
  • Vampire Counts - Vampires/WH Lore.
  • Skaven - WH Lore Yes-Yes (Upgrades currently shows as augments, hoping to find a fix, Clan moulder might not work due to vanilla augmentation).
  • Norsca - Norse/WH Lore.
  • Beastmen - WH Lore.
  • Greenskins - WH Lore.
  • Dark Elves - WH Lore.
  • Chaos Dwarfs - Mesopotamian/Mongol/WH Lore.
  • Daemon Prince - Monogods Mix.
  • Warriors of Chaos - WH Lore.
  • Khorne - Blood/WH Lore.
  • Nurgle - Disease/WH Lore.
  • Slaanesh - Vainglory/WH Lore.
  • Tzeentch - Mystic/WH Lore.

List of Integrated Custom Mods

Upgrades for Special Factions & Units
  • Malakai - Adventure Regiments.
  • Elspeth - Amethyst Regiments.
  • Wulfhart - Reward Regiments.
  • Tamurkhan - Chieftain Regiments.
  • Imrik - Unique Dragons.
  • Nakai - Old Ones Favour.
  • The Changeling - Work in progress.
  • Dwarfs - Grudge Settler Regiments.
  • DLC Regiments & ROR's.

Custom Landmarks & Their Locations
  • Mootland landmarks - "Gipfel Greenleaf Plantation" & "The Three Smoke Rings".
  • Karag Dromar - "Mountains of Blackwater" - Gromril ore.
  • Vauls Anvil (Ulthuan) - "Volcano of Vaul" - Ithilmar ore.
  • Uzkulak - "Mountains of Goromadny" - Blackshard ore.
  • The Volary - "Stonesky Foothills" - Blackshard ore.
  • Flayed Rock - "Flayed Rock" - Blackshard ore.
  • Karak Azorn - "Mountains of Mourn" - Copper ore.
  • Li Temple - "Mount Li" - Copper ore.
  • Ka-Sabar - "City of Bronze" - Copper ore.
  • Hexoatl - "Mountains of Isthmus" - Copper ore.
  • Ghrond - "Spite Reach Mountains" - Copper ore.
  • Karak Izor - "Copper Mountain" - Copper ore.

Considerations
  • Gratitude to BAGHolder for allowing me to use his HUD modifications to fix the scrap mechanic.

  • Gratitude to nullmana for allowing me to use his script as a base, for the AI to receive these upgrades.

  • Will the AI also receive these upgrades? Yes, every 5 turns a script checks if the AI got the required resources and if it does, upgrades will be forced upon them. Trade is very useful in order to meet the requirements.

  • Will you make a submod for faction X and Y? I plan to do bigger faction mods like OvN, SCM and so on, once I have the time.

  • Will you make a submod for unit mod X and Y? Maybe, but there are thousands. Should anyone wish to make such a submod, you may do so. Leave me a link in the comment section and I will put it in the description.

  • Who can get these custom ore variants? The factions listed below.

  • Gromril - Dwarfs.
  • Ithilmar - High Elves.
  • Blackshard - Chaos Dwarfs.
  • Copper - Dwarfs, Chaos Dwarfs & Skaven.

Honourable Mentions
  • Grudge Settler, Champion of Hashut & Revered Prophet of Omens - Godzilla2021
    Gratitude for donating the ToD, Chorfs & OoD DLC's.

  • Changer of Ways - [FuFo] Mortucus
    Gratitude for donating the SoC DLC.

  • Everchosen of Chaos - Zach
    Gratitude for donating the WoC DLC.

  • Rampager of the Herds - 1st Viscount Silvermarch
    Gratitude for donating the SaF DLC.

These tremendously generous donaters, has made me able to dabble much more into modding and expand upon those I have made.

Submods

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
Popular Discussions View All (1)
4
Feb 22 @ 6:39am
List of Supported Mods
RagnaroK
499 Comments
MainTerranGallian Jun 29 @ 3:24pm 
Just the Category is weird still receives the buffs normally.
RagnaroK  [author] Jun 29 @ 5:48am 
@MainTerranGallian - Just the category or are their animations etc weird? I have encountered bugs with this particular units before, could probably dig into it again.

@Louie04k - Dont know mentioned mod, but thank you for sharing the feedback. :steamthumbsup:
Louie04k Jun 28 @ 12:01pm 
this mod doesnt work with the more buttons mod
MainTerranGallian Jun 25 @ 7:58pm 
Trying this mod alone with (+ the require assets) notice playing as the empire that the Reikland knights are uncatergorized.
sarumanthecursed Jun 23 @ 11:06am 
I disagree, you can go into over draft too so you can buff an entire army right before badly,

Personally I fine the mod verges on OP
HolyMolyOllyPoly Jun 23 @ 9:28am 
Would you make a submod that either doesn't apply upkeep increase or lowers the increase to, like, 5% at most? I really love this mod but I just think both the prices of the upgrades and the upkeep increase are way too high for what you're getting in return. Other than the prices, the upgrades are really good and well-balanced.
sarumanthecursed Jun 18 @ 8:03pm 
Excellent mod btw! Well executed, balanced and nice lore connections and flavour
sarumanthecursed Jun 18 @ 1:42pm 
Hi PLEASE put Mixu's Mixer as part of the REQUIRED MODS had to go back into the burried comments to find you suggest it.

The mod DOES NOT WORK AND CRASHES ON START UP WITHOUT MIXU'S MIXER MOD AND EVILTIDE TRADING
sarumanthecursed Jun 17 @ 1:18pm 
Tried with just this enabled and crashes on startup before even main menu


Works without the mod
sarumanthecursed Jun 17 @ 6:21am 
Having difficulty finding out what the issue, even with just this it crashes on startup before main menu,

The required mod works, it’s this that causes the start up crash, don’t know why