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@Louie04k - Dont know mentioned mod, but thank you for sharing the feedback.
Personally I fine the mod verges on OP
The mod DOES NOT WORK AND CRASHES ON START UP WITHOUT MIXU'S MIXER MOD AND EVILTIDE TRADING
Works without the mod
The required mod works, it’s this that causes the start up crash, don’t know why
I don't seem to have that icon - I must be getting a collision with another mod somewhere.
具体来说,在数据库表 “building_effects_junction_tables” 中,标识为 “wh_main_bst_resource_timber_3_effect_region_resource_res_bst_hairy-legged_spiders” 的记录存在问题,程序无法正确处理它,所以只能终止运行。
Now I can enjoy it in more diverse ways lol This mode is my most favorite mod!!
@CozierFoot8 - Yeah that symbol only indicates that the unit is able to be upgraded, you will have to click the helmet icon on the unit bar to access the upgrades.
@EggOnLegs - Sometimes yes and sometimes no, I wish I could give you a better answer, but after many test campaigns it seems to be up in the air despite trading for the needed resources. Ogre mercs really seems to struggle and are rarely able to upgrade, but for others like dwarfs, helfs, kislevites etc it was mostly positives, but always the odd one out, like quarrelers not able to upgrade crossbows in one campaign but fine the next.
This probability often seems to flip with hot fixes and normal patches, so I speculate that it might be spaghetti code messing things up in the background, but can't say for sure.
Runs fine on my end just now with that and eviltide + a testrun with 300+ mods, but always tough to predict. sometimes mods need a forced download by re-subscribing to it.
Credit to @Stylianos_V
Thank you so much for passing on the message for the fix! Mod works just fine now!
so, for anyone wandering, to update the mod, you have to open it, and go to db/ building_effects_junction_tables/RagnaroKs_Custom_Resources_ksl
there, replace the row with building
wh3_main_ksl_city_temple_3
with the following 3 rows
wh3_main_ksl_city_temple_3_1
wh3_main_ksl_city_temple_3_2
wh3_main_ksl_city_temple_3_3
all other columns should be the same as the original
"The following mods cause a crash in the Database:
!!!!!Armourygeddon.pack
The first invalid database record is
wh3_main_ksl_city_temple_3_effect_region_resource_res_ksl_frost_insignias in table building_effects_junction_tables and pack file !!!!!Armourygeddon.pack"
If I had to guess, it's disliking how the mod interacts with the overhauled Kislev post 6.1. I hope the crash report is helpful.
Aside from that, absolutely in love with your mod, it makes each and every campaign (especially evil factions) so much better and fun to play!