Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
either that or bring the vanilla multitool back in and rename the modded one into a Powered Multitool or something and leave it as is,with the tradeoff being getting the point and click mode that doesn't rely on your engineering skills, but having to feed it to keep it running so that a mechanic can pass them out to non-engineering crew
@goodcat, @SlobSlore: Can't reproduce your issue. Works fine on my end so you're likely experiencing compatibility issues with another mod.
@AgoodBoi: That's quite odd since skill gain isn't even modified at all by this mod and can't be modified via XML mods afaik.
@Roadent: Good find! Fixed now
@NoMoreRush: Your issue description sounds exactly like the issue from incorrect load order, especially when palying with DynamicEuropa and not having IR above DE. If you're absolutely sure, it's not the load order, you might be using an incompatible mod.
Supercapacitor straight up not working even when it is fixed
If you insert a Concentrated Welding Fuel Tank inside a Flamer, the weapon doesn't use up the condition of the tank. You can flame indefinitely.
and no oxygen making
@Angreifer_Timith: Bots don't get welder's eye. Can't make them equip the masks automatically so I made them immune to it. The mod isn't really intended for bots and more for player mechanics.
@SpaceWeasel: Wrong load order. Please check the description and adjust it accordingly to fix the issue.
@Thisisaname: The Baroverhaul author created a compatibility patch which will allow you to use both mods. Check its description and follow load order instructions.
@Scoober: Highly unlikely as I don't play with those mods and don't have enough time to maintain all that.
@axdittma: Thanks for reporting. The O2 generators were indeed still allowing to refill tanks without the filter. Next patch will fix this, however the diving shelfs will still continue to refill the tanks as I'm not overwriting those with this mod.