Barotrauma

Barotrauma

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Enhanced Husks
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198.669 MB
Nov 30, 2023 @ 11:56am
Mar 25 @ 5:07pm
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Enhanced Husks

Description
ENHANCED HUSKS BETA

The Improved Husks mod aims to improve and expand the influence of the mysterious "husk parasite" in the world of Barotrauma in many ways.

Like more creatures, texture changes, more stuff, funny missions

Enhanced husks aims to take what Improved Husks did, but take it in a different direction, using many of the Improved husks mods out there like the missions mod, and several other mods that are associated with the Church of the Husk.
However this mod is still in a BETA state, it has not been finished and other things have yet to be properly changed.
For the mods that have been used, you can find the names of the creators included in their code.
As for why I opted for this method is because my memory is crap and I don't trust myself.

Improved Husks and Enhanced Husks are Hotswappable mods, so for instance if you would prefer to switch from Improved to Enhanced, you can just do that with no issue, want to switch back? Just take out Enhanced from your mod load list and pop Improved back in, sure you're going to lose a few items that are special to this version.

TLDR: DOWNLOAD IMPROVED HUSKS , DO NOT PUT BOTH IN YOUR ENABLED PACKAGES, IT'S EITHER ONE OR THE OTHER.
Core Features
Do please remember that this is the BETA version of the mod, so y'know it still has these core features thoroughly intact.

-Almost every single biological creature in the game can now be turned into a husk. This means that you can run into various husked monsters while playing, as well as witness the transformation of any of them if infected. (I have gone in and changed almost off of the textures, they all have at least 1 or two changes or have been completely redone.)

-Some husked monsters can further transform into mutants, new custom deadly monsters that can be encountered while playing, as well as manually created, voluntarily and involuntarily.

-New items are now accessible through crafting in the fabricator, allowing you to enter symbiosis with the husk infection, temporarily gain impossible levels of regeneration and even boost the growth of various creatures for your own benefit.

Compatibility

This mod overrides the following vanilla content:

- Huskinfection, disguisedashusk, and husktransformimmunity originally found in "Content\Afflictions.xml"

- Husk Stinger Weapon originally found in "Content\Items\CreatureLoot\creatureloot.xml"

- Calyxanide (Husk Infection Antidote) originally originally found in "Content\Items\Medical\medical.xml"

- Human Husk character originally found in "Content\Characters\Humanhusk\Humanhusk.xml"

- Husk character originally found in "Content\Characters\Husk\Husk.xml"

- Crawler Husk character originally found in "Content\Characters\Crawlerhusk\Crawlerhusk.xml"

- Most of the Cultist clothes found in "Content\Items\Jobgear\Cultist\cultist_gear.xml"

- The entire Church of the Husk questline + some related quests.

The more things a mod overrides, the harder it is for it to be compatible with other mods in general.
So uh, watch out!


Prepare to get swarmed as this mod has plenty more monstrosities and variants to tear you limb from limb. Changes have been made to the Symbiotic to be more compatible with the new updates, don't worry, you just need symbiosis or husk genes to get those buffs.

Useful Links
New Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3273042726
Old Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2545104010
Spawnlist (names of all the monsters, items and afflictions added in this mod): https://pastebin.com/3kdv2EFu


Oh right, forgot that adding people to the contributors also adds it to their mod list, so for the record I'm Ok (BBB) and if you have any issues occurring with the mod, I'm the guy you need to talk to, please don't bother anyone else with questions regarding this mod.

Localization

(still uses the Improved Husks localisation files)
This mod has been translated to the following languages:
Russian - Courtesy of Enigma
Simplified Chinese and Japanese - Courtesy of Pikanic
Polish - Courtesy of Matiz753
Brazilian Portuguese - Courtesy of Polaris
Popular Discussions View All (4)
2
Nov 15 @ 4:20pm
How to make husks guide
two golden wheels
76
Nov 7 @ 6:02pm
PINNED: A place to put to tell me the bugs that may or may not occur
Ok [BBB]
11
Jul 17 @ 11:38am
Permanent uncurable puking?
General Granger
859 Comments
Ok [BBB]  [author] Nov 18 @ 8:37am 
well uhhh, stop shooting it in the skull I guess, severing the head triggers the trigger
two golden wheels Nov 16 @ 1:35pm 
hey i just can not get the mutant husked human torso to become a head? any tips?
『TFX』 NikolaBB2 Nov 16 @ 12:46pm 
Unsure if this is reported or not, Or there is no way to fix it but even with all 3 things applied(Symbiotic, genome and infection) while it works, the oxygen can sometimes be funky, constant low oxygen effects and sometimes being able to die
two golden wheels Nov 16 @ 9:29am 
rip
Ok [BBB]  [author] Nov 16 @ 7:48am 
I don't think that's possible wheels
two golden wheels Nov 15 @ 4:21pm 
Dude. You HAVE to make Heabcrab husks take double damage from crowbars PLEASE I BEG YOU PLEASE PLEASE PLEASE PLEASE
Şef Nov 11 @ 11:20am 
Hi! I was wondering about the priest robes, which I assume come from ecclesiasts. Instead of killing them for robes, may we perhaps become one in the questline? I have not done much of the questline, admittedly so I don't know if that is the case
Ok [BBB]  [author] Nov 10 @ 5:06am 
no
svolder Nov 9 @ 8:00pm 
i love this mod but my crew is having an issue where zealot robes and above will actually start curing husk infection? is this intended?
Ok [BBB]  [author] Nov 9 @ 8:34am 
yeah