RimWorld

RimWorld

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MIM - WH40k The Hivecult
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
3.404 MB
Nov 23, 2023 @ 7:18am
Aug 25, 2024 @ 9:00am
16 Change Notes ( view )
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MIM - WH40k The Hivecult

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Standalone The Hive Cult mod from MIM - WH40k Factions.

New Faction
The Hivecult


New Apparel
All apparels additionally require research of The Hivecult (GC).
Fatigue

cultist bodysuit (HC)


Flak Armor


flak armor, chest (HC)


flak armor, full (HC)


Flak Helmet

Flak helmet, Genestealer cult (HC)


Armored Shell

Cultist chest rig (HC)


Eye Cover
Google (HC)


Google, Masked (HC)


Cultist rebreather (HC)


Carapace
Carapace Pack

Cultist Backpack


Recent Update
26/08/2024: XML update
- 1.5: Alignment with update at Genestealer Core mod's end.

Optional Mods

MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core

MIM WH40k Factions Texture Pack

Translation Mods
MIM - WH40k The Hivecult个人简中汉化 by 慕柯
49 Comments
Faith Jan 23 @ 1:09am 
With regards caravan, it seems to be more than just the patriarch and purestrain who have weight issues. Once you click send, you are always over limit (which was not the case on the last screen) so I guess it's an error that is crossing over to them with the genes etc. It's no biggy, just always go a little lighter.

I had one or two graphic bugs, with heads not loading etc mostly with the "Rim Hivers" mods but other than that it's fun. I like the random extra limbs / tail it really makes them stand out in melee and it's interesting what you can create when converting different races.

I have not found a Sang yet, interested to see how they convert.

Yes, I appreciate the Tyrannid stuff would take lots of work bud and you've done so much already haha!
emitbreaker  [author] Jan 21 @ 4:55am 
@Faith Fabrication bench, it is intended one. And slave's ideology... let me check it later. And about caravan - I think I need to do some hard coding, but I'm a bit of busy for next couple of days in my RL job.

And this faction isn't Tyrannid, but Genestealer Cult - including (in the future) Necromunda's odd guys who's kind of abandoned by their hive mind. When I got enough time, will start work on Tyrannid as well as update of Chaos Daemons, which are both challenging to me in terms of graphic asset.
Faith Jan 21 @ 2:33am 
The Purestrain genestealer when in a caravan has a carry weight of 1500kg, but when you form the caravan it changes to a much smaller number around 100kg.

This faction (mostly the Purestrain how is sooo strong) is making me looooooong for a Tyranid faction. Apart from the models which I appreciate would be " tear your eyes out" levels of work, they could be very simple in play style. two or three buildings, steal the fleshbeast's walls/lighting etc from Anomaly, "soup pit" to create biomass, egg-laying queen stolen from Mantodeans continued (different model) and maybe more like a roaming tribe faction rather than a build your base type. Arrive, kill, eat, spawn and leave.
Faith Jan 20 @ 6:42am 
Two things;

The cult Fabrication bench doesn't need any electricity.

Gene kissed x2 slaves and the stay slaves, which makes sense, but they end up with both ideologies the old one and ours.

I guess you can only have one purestrain genestealer at a time?
Faith Jan 19 @ 8:31am 
Great mod, having real fun!

I did get the bug of no drop pods on this one also, but I just loaded up tribal and changed all the pawns myself.

Someone left me a gift of a crown that gives recreation and sleep while researching which I have never seen before.

I also used a Magos earlier to gene kiss a guy and he turned into a pure strain but enemy and ripped my magos head clean off hahah
Reloaded and tried with a different lower run pawn and it was fine. No sure if thats random chance or?
montaropdf Jan 5 @ 1:46am 
ok, that's cool to have another look at the wh40k lore.
emitbreaker  [author] Jan 4 @ 9:50pm 
@montaropdf Lore-wide, unlike other total conversion kind of WH40k themed mods, mine is kind of handful unluckily warp-stormed guys arrived to a rimworld in 5k timeline. So most of the pals on the planet doesn't know what's the Imperium of man, Chaos or Genestealer Cult, hence they just look them as an odd tribesmen or outlanders.

And about there settlement on public, consider it as same as vanilla tribesmen somehow detect or telepathy with other settlements even before they have the technology of communication XD
emitbreaker  [author] Jan 4 @ 9:47pm 
@montaropdf Sorry for the belated response - texture pack isn't required anymore for both 1.5 and 1.4. It is a legacy mod that when whole of these mod set was integrated under a single mod. Atm I couldn't put the high-res assest into the mod so I split that mod out. For now, every mod has their own high-res assets and most of the designs are updated at least once or twice.
montaropdf Oct 22, 2024 @ 12:08am 
I have begun a playthrough with this faction, while I begin to see the integration with Royalty, I wonder if anybody have recommendation that fit my requirements as described in the post below?

https://steamcommunity.com/app/294100/discussions/0/4518883844568877289/

In fact, I think I would like RimWorld to better integrate the wh40k lore. In wh40k lore, a cult, be it genestealer or chaos, would try to play it low for sometimes, until they are ready to unleash hell on a planet or city, and to avoid oblitaration by the inquisition.

However, as far as I can tell, in rimworld, everybody knowns which faction you are, making it quite difficult to implement it, I suppose.
montaropdf Oct 22, 2024 @ 12:00am 
Hello,

May I kindly ask you to update the Optional Mods description to state that "MIM WH40k Factions Texture Pack is obsolete", at least for rimworld 1.5?