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RimWorld

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MIM - WH40k Genestealer Cult Core
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
7.701 MB
Nov 23, 2023 @ 7:08am
Mar 7 @ 10:14pm
55 Change Notes ( view )
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MIM - WH40k Genestealer Cult Core

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Starting Scenario pawn may looks odd
However, save and reload game will magically fix the issue for both w/ and w/o Biotech.

Summary
Core library for MIM Genestealer Cult Core related mods.

The mod itself doesn't give you many new functions, but it is necessary if you want to play Genestealer sub factions.

As you can see above screenshot, this mod adds new pawn spawning mechanism calls "Genestealer's kiss". (Although, you may need to subscribe sub faction mod to use the ability properly.)

One of your genestealer cultist pawn can cast the ability to a downed pawn. Then, they will be instantly transformed to Genestealer Cult and became your new colonist.

New Races: Genestealer
Looks same but Patriarch has bigger body size if Vanilla Extended Framework is enabled.
Purestrain Genestealer


Patriarch


New Xenotypes
Initial Gen - Brood Brothers


Second Gen - Acolyte Hybrids
Acolyte hybrid


Acolyte Iconward


Aberrant


Aberrant Hypermorph


Third Gen - Neophyte Hybrids


Special Gen - Magus


Forth Gen - Genestealers
Purestrain Genestealer


Patriarch


New Spawning Mechanism
Genestealer's Kiss


New Culture


New Abilities
Genestealer's Kiss
See above new xenotype and new spawning mechanism section.

Abominant


Acolyte Iconward


Magus


Primus


Patriarch


New Apparel
Fatigue

Cultist Body Suits


Flak Armor



Flak Armor, genestealer cult (GC)
Chest Armor


Armored Shell

cultist chest rig (GC)


Eye Cover
Google (GC) / Acolyte Google (GC)


Cultist rebreather (GC)


Carapace
Carapace Pack

Cultist Backpack


New Buildings


Recent Update
8/3/2025:
1. Inv Save and FNP consolidated into Core mod and FNP respeced (see update note in core mod's end)

Optional Mods

MIM WH40k The Hivecult

MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Chaos Core

MIM - WH40k Ideology
MIM - WH40k Royalty
97 Comments
emitbreaker  [author] 1 hour ago 
@ThePhantomIntheTypewriter Sorry for my belated response. I guess that comes from vanillas random gene mix-up logic. I tried to avoid it as many as possible, but still I can see some of the pawns who are not actually genestealer spawned with genestealer gene, which causing them oddly rendered. Yet, I have no idea how to eliminate it - perhaps your method is the easiest way...
ThePhantomIntheTypewriter May 31 @ 6:59pm 
As per my earlier comment, I "think" I found the answer. Refreshing the pawn via Character Editor corrected the issue. So, they may've just loaded in wrong.
ThePhantomIntheTypewriter May 31 @ 3:19pm 
Hi there, hope I'm not being a bother with this, but I'm still getting the issue with the invisible parts of my Genestealer Purestrain and Patriarch. I've installed the HAR patch needed, though I also see it's in the Core as well.

So, I'm trying to identify what could be causing the texture issue, unless it's Vanilla Expanded as the culprit.
SankaZen Mar 2 @ 3:35pm 
no problem im doing a cult run with Winston Waves max difficulty so i saw the issue at first when i went to convert an empire dude into a purestrain
emitbreaker  [author] Feb 28 @ 7:46pm 
@SankaZen Thanks for confirmation. These are quite old codes so even myself forgot how the hell some of them works XD
SankaZen Feb 28 @ 5:53pm 
it seems to be fixed now
emitbreaker  [author] Feb 27 @ 7:41am 
@SankaZen Take your time ;) it's 0 am at my time so perhaps I'll check your comment tomorrow night or coming weekend
SankaZen Feb 27 @ 5:58am 
I'll give it a look once I'm home currently at work
emitbreaker  [author] Feb 24 @ 9:56pm 
@SankaZen Done. Would you please check at your end?
emitbreaker  [author] Feb 24 @ 9:46pm 
@SankaZen Oh shoot, I was wrong. I rechecked source codes and figure out why this issue happens only to Purestrain / Patriarch. Hotfix will be deployed soon at WH40k Core mod's end.