Total War: WARHAMMER III

Total War: WARHAMMER III

1,496 ratings
Just Good Babysitter
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battle
Tags: mod
File Size
Posted
Updated
42.277 KB
Nov 13, 2023 @ 12:49pm
Jun 18 @ 9:57am
38 Change Notes ( view )

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Just Good Babysitter

Description
6.1+ compatible

Have you ever felt yourself more a baby tender than a commander because your units stop doing what they were doing and go smoking every 5 seconds for CA knows what reason? If yes - this mod is for you.

It helps your units with one simple thing - following orders
If one was ordered to attack, the unit will continue to attack until there is no one to attack.
If one was ordered to stay - he will stay

- automatically attack nearby targets from idle mode if last command from player was to attack
- will not attack if guard mode is enabled

there is also a bit of logic implemented
- units prefer to attack same target as before they gone idle unless it is shattered
- ranged units will attack same target if its in their range
- active units preferred over routing or shattered ones
- routing ones preferred over shattered
- new: units attacking shattered targets will change to another target if there is more than 4 active enemy units left and current target is not a character

if you see any inconsistencies or something can be improved - let me know, but basic purpose of the mod - to handle idle states giving you time for more important decisions

The is few MCT (Mod Configuration Tool) options, so check it out! To persist changes should be made in campaign

How to do basic debug
1. Get the 'Script Debug Activator' mod
2. Enable debug mode in MCT settings of a mod
3. Reproduce the problem, look for the log files in WH3 rood directory
4. See if logs contains any "SCRIPT ERROR" lines

Update 09/02/2025
Weights system added, helping better decide which target should unit attack from idle state
- Units should prefer closer enemies, or those over which they have a speed advantage
- Now they should split between enemies more evenly
- Units got a chance to change target that is shattered and have higher speed

Just Good UI Mod
Just Good Battle UI

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[www.patreon.com]
Popular Discussions View All (3)
16
Mar 6 @ 10:34pm
Change target function for routing/shattered units with higher speed
DeaDBreaD
13
Jan 3, 2024 @ 5:55am
Fixed: Mods that confuse[d] JGB
paperpancake
1
Nov 28, 2024 @ 4:57am
About technical details
shadow_sc
488 Comments
Rí-rá agus RuailleBuaille Jul 29 @ 3:36pm 
@Captain_Cacao try Increased Responsiveness - re-uploaded edition.
Captain Cacao Jul 29 @ 6:52am 
Is there a mod like this but for movement orders? For example: if cav was ordered to pull out and run it would actually do it and not go save one model thats slightly stuck.
nobubblegums Jul 28 @ 3:44pm 
@The Spanish Inn Physician Did you pay for the mod? Stop being an asshole, good or bad this is a net positive for the community, unlike toxic trolls like you.

You have to use the attack mode much more conscientiously with this one, but it works as advertised. I wouldn't mind if guard mode units still attacked units very near to them, but that'd also create issues, so it's fine.
Avallac Jul 21 @ 5:14pm 
@The Spanish Inn Physician Guard mode works fine for me, I'll assume your other issues are from whatever conflicting mod is causing your guard mode being broken.
The Spanish Inn Physician Jul 21 @ 12:48pm 
Do you want your ranged units to suicide themselves in melee once they run out of ammo? Then this mod is for you! Do you want your gyrocopter to go into melee with bloodknights once it runs out of ammo? Then this mod is for you! Do you want your units to ignore guard mode commands and continue to chase after units completely messing up their firing positions? Then this mod is for you. 10/10 would uninstall again.
Avallac Jul 11 @ 2:37am 
@Honeybadger its a mod that lets you change settings of some mods, such as this one.
Honeybadger Jul 10 @ 5:14pm 
@Avallac I didnt even know what that is so I guess thats on me then. Ill look for it and see what I can do
Avallac Jul 10 @ 11:35am 
Yes
Echephron Jul 10 @ 8:22am 
Safe to deactivate midgame?
Avallac Jul 10 @ 12:38am 
@Honeybadger you can change this in the mod configuration tool.