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Units keep ignoring orders until i tell them like 20 times to go somewhere or attack something else and often they still go back to attacking something nearby, no matter how often i tell them to get off that unit/lord/hero.
You can really feel the difference when having used this mod for a couple hundred hours.
Im not using Guard Mode or Skirmish Mode by default.
Generally i only use Guard Mode when i want units to sit outside a siege or keep a certain position, not with units im commanding around the battlefield.
Units also seem to get models stuck into enemies way more often now instead of simply running away.
6.3 has been a rough time with my mods lol
there is few problems here to solve it
- hard to determine if unit should or should not go in melee on ammo depletion, because it may be a skirmisher and player intention for it is to go to melee at the end
- the mod currently does not have logic to cancel player command or stop units, it only solves idle state
as a workaround you may avoid giving attack commands to ranged units, just reposition them to the right place and leave in fire-at-will state. Personally I play in this way
I'll check Gyrocopters problem, it shouldn't be like that
@Deo I don't have much experience with TW modding, would it be possible to tie this babysitting mechanic to a toggle, dummy unit ability, or just a shortcut (e.g. ctrl+rclick to give babysit attack order)? Thanks for the mod in any case.
You have to use the attack mode much more conscientiously with this one, but it works as advertised. I wouldn't mind if guard mode units still attacked units very near to them, but that'd also create issues, so it's fine.