Total War: WARHAMMER III

Total War: WARHAMMER III

1,385 ratings
Just Good Babysitter
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battle
Tags: mod
File Size
Posted
Updated
42.241 KB
Nov 13, 2023 @ 7:49pm
Mar 25 @ 6:41pm
37 Change Notes ( view )

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Just Good Babysitter

Description
6.1+ compatible

Have you ever felt yourself more a baby tender than a commander because your units stop doing what they were doing and go smoking every 5 seconds for CA knows what reason? If yes - this mod is for you.

It helps your units with one simple thing - following orders
If one was ordered to attack, the unit will continue to attack until there is no one to attack.
If one was ordered to stay - he will stay

- automatically attack nearby targets from idle mode if last command from player was to attack
- will not attack if guard mode is enabled

there is also a bit of logic implemented
- units prefer to attack same target as before they gone idle unless it is shattered
- ranged units will attack same target if its in their range
- active units preferred over routing or shattered ones
- routing ones preferred over shattered
- new: units attacking shattered targets will change to another target if there is more than 4 active enemy units left and current target is not a character

if you see any inconsistencies or something can be improved - let me know, but basic purpose of the mod - to handle idle states giving you time for more important decisions

The is few MCT (Mod Configuration Tool) options, so check it out! To persist changes should be made in campaign

How to do basic debug
1. Get the 'Script Debug Activator' mod
2. Enable debug mode in MCT settings of a mod
3. Reproduce the problem, look for the log files in WH3 rood directory
4. See if logs contains any "SCRIPT ERROR" lines

Update 09/02/2025
Weights system added, helping better decide which target should unit attack from idle state
- Units should prefer closer enemies, or those over which they have a speed advantage
- Now they should split between enemies more evenly
- Units got a chance to change target that is shattered and have higher speed

Just Good UI Mod
Just Good Battle UI

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Popular Discussions View All (3)
16
Mar 7 @ 5:34am
Change target function for routing/shattered units with higher speed
DeaDBreaD
13
Jan 3, 2024 @ 12:55pm
Fixed: Mods that confuse[d] JGB
paperpancake
1
Nov 28, 2024 @ 11:57am
About technical details
shadow_sc
454 Comments
Wisp May 8 @ 1:13am 
Is this save-game compatible or nah?
Slap My Potato May 7 @ 8:53pm 
This mod is currently preventing me from chasing down and killing routed Lords. Couldn't even shoot at the lord running with ranged. Going to have to uninstall until fixed but the mod is great otherwise.
LUNATIC Apr 26 @ 1:26pm 
Is this compatible with SFO?
Obi-Wan Cannoli Apr 22 @ 3:53am 
Ranged units won't attack enemy units that have been shattered. Was trying to use some skaven jezzails to snipe the enemy lord that was running away who had a sliver of health left and they refused to attack him, every time I gave the attack order they immediately started attacking other units instead. It's a great mod but it shouldn't be overriding the orders I give the units myself.
PCR_Anibal Apr 19 @ 2:54am 
Only issue is that it seems flying units considered the entire map to be "nearby" so you gotta babysit them a bit
Toad Smoke Apr 14 @ 9:44am 
Amazing work here. Best mod on the workshop.
NINA rojozangre Apr 13 @ 2:32am 
OP
Deo  [author] Apr 12 @ 5:47pm 
modding community welcomes you :)
✙Старийꑭ Apr 12 @ 4:08pm 
The TWW modding community continues to amaze me. Just tried my first custom battle with this... I never imagined something like this mod could exist. The units practically fight on their own. I've been playing the TW series for 20 years - this is the first time I've experienced this type of unit control in combat. Thank you modding community, you are the best!:steamthumbsup:
虚空脑丶小丑 Apr 9 @ 10:55am 
希望有大佬可以汉化一下