RimWorld

RimWorld

71 ratings
Cheat Genes
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Mod, 1.4, 1.5
File Size
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716.222 KB
Nov 12, 2023 @ 6:38am
Mar 31 @ 5:20am
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Cheat Genes

Description
Some cheaty genes to let me make crazy xenogerms.

This could really screw up your save by changing pawns in weird ways. BACKUP SUGGESTED.

I haven't taken the chance to test this other than minor testing to change the flag for being supported on 1.5 and then loading a dev test to see it didn't crash when someone gets one of these genes.

There may be some tweaks to the numbers, I don't remember what I had changed when i was last playing. I was trying to lower things to not fill you map with wood/steel/etc when you gather resources once with the GOD gene.


Don't add the Technomancer gene until AFTER becoming a mechanitor and adding the mech upgrade chips(remote repair, repair probe, remote shield, band node, control sublink)!! game freezes and crashes if you have the gene first. Bandwidth had to be limited to less than 999,999 like the rest of the stats as the game can't draw that many things in the bandwidth widget on the HUD.

Kraltech resistance should be working, I don't use that mod nor know how best to test it.

God gene is ridiculous, it's supposed to be. I suggest not letting pawns with the God gene harvest/mine/butcher as they will overload the game with objects on the ground. may even need a stack mod to help compensate.

https://github.com/antisocialian/rimworld_cheatgenes
52 Comments
antisocialian  [author] Mar 31 @ 5:05am 
i modified the version on github to use 999 instead of 999999 for all stats & abilities. be a moment to change the version on the workshop as that can only be done from in game
DarkAlliance Mar 2 @ 1:12pm 
Same happened to me and game froze lol. listen to guy below, good advice.
Mastersgt Feb 13 @ 5:49pm 
So a quick little caution for anyone using the super psychic gene / god gene.

DO NOT USE any psychic abilities that use psy sensitivity as a multiplier because you will be waiting yearssss before that ends lol. And it will damage everything.
It will also end up throwing a heap of errors when moving off the map.

I ended up changed the psy sensitivity values to 999 as a more manageable number for myself. Otherwise its an awesome mod to have some absolutely ridiculous fun with super op pawns. 10/10
cjaustin319 Jan 26 @ 12:51pm 
i hope none of the NPC's get these gens lol that would be a pain.
Brybry Nov 11, 2024 @ 10:58am 
Anima Scream is multiplied by psychic sensitivity. Having arbitrarily high multipliers on certain things will result in undesirable side effects. Social impact at extreme values can cause an insult to cause a similar massive negative moodlet.
Wooddab Oct 13, 2024 @ 11:38am 
The god and invulnerability genes seem to be causing an issue with the negative mood scaling. For example if I cut down an anima tree with those genes it causes -6,000,000 mood effect.
antisocialian  [author] Sep 27, 2024 @ 6:02pm 
@PandAli (Sarge) files are all just text for this mod, you could edit them to whatever you want. i have no idea how to add in options pages or whatnot.
PandAli (Sarge) Sep 27, 2024 @ 9:24am 
is there a way i can set the modifier amounts? i want this kind of mod, just not with 9999% increases lol
The Crow Sep 4, 2024 @ 2:57pm 
sorry the error was on my end
The Crow Sep 4, 2024 @ 8:58am 
can you remove the inheritance from xenogenes pls, it's crashing the game