RimWorld

RimWorld

82 ratings
Cheat Genes
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Mod, 1.4, 1.5, 1.6
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716.261 KB
Nov 12, 2023 @ 6:38am
Jul 13 @ 12:23pm
11 Change Notes ( view )
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Cheat Genes

Description
Some cheaty genes to let me make crazy xenogerms.

This could really screw up your save by changing pawns in weird ways. BACKUP SUGGESTED.

I haven't taken the chance to test this other than minor testing to change the flag for being supported on 1.5 and then loading a dev test to see it didn't crash when someone gets one of these genes.

There may be some tweaks to the numbers, I don't remember what I had changed when i was last playing. I was trying to lower things to not fill you map with wood/steel/etc when you gather resources once with the GOD gene.


Don't add the Technomancer gene until AFTER becoming a mechanitor and adding the mech upgrade chips(remote repair, repair probe, remote shield, band node, control sublink)!! game freezes and crashes if you have the gene first. Bandwidth had to be limited to less than 999,999 like the rest of the stats as the game can't draw that many things in the bandwidth widget on the HUD.

Kraltech resistance should be working, I don't use that mod nor know how best to test it.

God gene is ridiculous, it's supposed to be. I suggest not letting pawns with the God gene harvest/mine/butcher as they will overload the game with objects on the ground. may even need a stack mod to help compensate.

https://github.com/antisocialian/rimworld_cheatgenes
62 Comments
VALT13L 4 hours ago 
IN THE NAME OF ALL THAT IS SACRED I THANK YOU FOR UPDATING THIS.

*praise the sun like*
antisocialian  [author] 16 hours ago 
koimono, i don't know for sure, but i found 2 options for a gene definition that sounded like it shouldn't be available. one might be on npcs, the other might be in stores(which makes me wonder if factions would use that stock and add them to npcs?) i disabled both options
koimono 18 hours ago 
oh do these genes still get applied to random npcs?
Love Life or Die Jul 14 @ 1:44am 
mwah ha ha
Nildayan Jul 13 @ 3:27pm 
That fixed it for me! I just forced it to verify my local game files, and it immediately updated my installed mods. Thanks!
antisocialian  [author] Jul 13 @ 11:42am 
should be fixed now, or whenever steam updates for you.

still gotta look into making it player applied only and not have random NPCs have these and wreck your stuff.
Nildayan Jul 13 @ 5:28am 
I do see an XML error when I start the game in Dev mode. It reports that <causesNeed>Deathrest</causesNeed> in the Alpha Sanguophage gene doesn't match anything in the GameDef. I've checked, and I have Biotech enabled and loading before this mod. Did they just rename the Need? The rest of the genes work, though I haven't tested the Alpha Sanguophage gene it's complaining about. Love the mod, and I appreciate your work!
Scavenger-lookin Arachnoid Jul 9 @ 2:33am 
This mod works perfectly fine if you load it in with 1.6
cjaustin319 Jul 4 @ 6:01am 
Will this be updated to 1.6?
Eno1990 Jun 18 @ 5:56pm 
lol a npc is getting one of this gene my god extreme lol and painful:steamfacepalm: