RimWorld

RimWorld

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Pawn Tracker
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Mod, 1.4
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19.565 MB
4 nov, 2023 @ 9:41
12 dec, 2023 @ 14:06
35 ändringsnotiser ( visa )

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Pawn Tracker

Beskrivning
Track where your colonists came from... and where they went!

Can be added to existing saves; anyone who is present on your map when you load it the first time will get initial "unknown arrive"/"unknown join" type events, then will start tracking events from there. There are future plans to allow for greater control over these starting events; in the meantime, you are able to remove and add events in development mode!

Supported Content
  • Core game content
  • Biotech expansion content
  • Hospitality (if enabled; not required)
  • Vanilla Events Expanded (if enabled; not required)

I do not have the Royalty or Ideology expansions and would not be able to test out patches on those expansions, despite having access to some of the source code. I'd happily integrate them if there was enough demand to get donations towards them, but otherwise they will not be added anytime soon.

Planned features
  • Colony history overview (list of all events of all pawns in a timeline of occurrence) Done!
  • Allow player to manually remove specific pawns from tracking Done!
  • Game condition tracking (how long did that Volcanic Winter actually last, way back when?) Done!
  • Look into using game data to backfill events when loading mod for the first time in an existing save
  • Allow player to manually enter pawn events when loading mod for the first time in an existing save
  • Settings menu to select your own colors for color coding, etc
  • Detailed documentation of Downed events (tentative)

Known/Potential Issues
  • If you have a mod that cleans up world pawns, past prisoners and colonists who are deleted while alive might cause errors in the pawn menu ... or they might just silently disappear from that menu. TBD

Other Mods
I fully encourage others to patch this into their own mods to track specific types of coming and going events; otherwise, your pawns' mod-related appearances and disappearances will be documented, but only as "Unknown" events!
(I would never ever ever claim to be an elegant coder, so ... patch at own risk ... and good luck!)

Credit where credit is due
Shoutout to Hospitality, Vanilla Events Expanded, Colonist History, and RPG Style Inventory; I learned CSharp through writing this mod, and much of that came from time spent reading your code to understand how things work. Couldn't have done this without those who came before me!
Populära diskussioner Visa alla (5)
13
8 dec, 2023 @ 8:20
KLISTRAD: Bug report thread
JDMiller95
1
19 nov, 2023 @ 16:59
KLISTRAD: INFO: Settings
JDMiller95
0
24 nov, 2023 @ 13:38
KLISTRAD: Q&A
JDMiller95
26 kommentarer
Arthur GC 30 apr @ 22:56 
Would love to have this one on 1.5
ArticBlazer 17 sep, 2024 @ 10:49 
1.5?????
Texas Red 12 maj, 2024 @ 14:37 
1.5?
Shadow 9 maj, 2024 @ 21:43 
any updates for 1.5?
j112000f 27 apr, 2024 @ 17:29 
Does this work with 1.5 update? I Love this mod
True Skonger 8 feb, 2024 @ 20:02 
releasing colonists who are prisoners doesn't unmark them as prisoners
Shadow 26 dec, 2023 @ 16:49 
the mod doesnt work when i reload the map
GanjaMan [NL] 21 dec, 2023 @ 12:46 
I think it lags for a minute of 3-5 before it becomes playable, usually playing on a map with 50-100% coverage amd got all the vanilla expanded factions enabled
JDMiller95  [skapare] 19 dec, 2023 @ 13:31 
@GanjaMan [NL] it totally could make sense especially if you have a lot of pawns that would be saved in memory, and even more especially if many are on your active map. But it all comes down to scale, how long is it lagging? If it's taking more than a few minutes, I would want to think of a way to get your dev logs and see what's happening, since I'm assuming you have to force quit the game if you need to interrupt it....
GanjaMan [NL] 14 dec, 2023 @ 22:04 
is it normal that the game lags extremely when loading in a world for a few minutes?