RimWorld

RimWorld

57 ratings
Pawn Tracker
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Mod, 1.4
File Size
Posted
Updated
19.565 MB
Nov 4, 2023 @ 9:41am
Dec 12, 2023 @ 2:06pm
35 Change Notes ( view )

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Pawn Tracker

Description
Track where your colonists came from... and where they went!

Can be added to existing saves; anyone who is present on your map when you load it the first time will get initial "unknown arrive"/"unknown join" type events, then will start tracking events from there. There are future plans to allow for greater control over these starting events; in the meantime, you are able to remove and add events in development mode!

Supported Content
  • Core game content
  • Biotech expansion content
  • Hospitality (if enabled; not required)
  • Vanilla Events Expanded (if enabled; not required)

I do not have the Royalty or Ideology expansions and would not be able to test out patches on those expansions, despite having access to some of the source code. I'd happily integrate them if there was enough demand to get donations towards them, but otherwise they will not be added anytime soon.

Planned features
  • Colony history overview (list of all events of all pawns in a timeline of occurrence) Done!
  • Allow player to manually remove specific pawns from tracking Done!
  • Game condition tracking (how long did that Volcanic Winter actually last, way back when?) Done!
  • Look into using game data to backfill events when loading mod for the first time in an existing save
  • Allow player to manually enter pawn events when loading mod for the first time in an existing save
  • Settings menu to select your own colors for color coding, etc
  • Detailed documentation of Downed events (tentative)

Known/Potential Issues
  • If you have a mod that cleans up world pawns, past prisoners and colonists who are deleted while alive might cause errors in the pawn menu ... or they might just silently disappear from that menu. TBD

Other Mods
I fully encourage others to patch this into their own mods to track specific types of coming and going events; otherwise, your pawns' mod-related appearances and disappearances will be documented, but only as "Unknown" events!
(I would never ever ever claim to be an elegant coder, so ... patch at own risk ... and good luck!)

Credit where credit is due
Shoutout to Hospitality, Vanilla Events Expanded, Colonist History, and RPG Style Inventory; I learned CSharp through writing this mod, and much of that came from time spent reading your code to understand how things work. Couldn't have done this without those who came before me!
Popular Discussions View All (5)
13
Dec 8, 2023 @ 8:20am
PINNED: Bug report thread
JDMiller95
1
Nov 19, 2023 @ 4:59pm
PINNED: INFO: Settings
JDMiller95
0
Nov 24, 2023 @ 1:38pm
PINNED: Q&A
JDMiller95
26 Comments
Arthur GC Apr 30 @ 10:56pm 
Would love to have this one on 1.5
ArticBlazer Sep 17, 2024 @ 10:49am 
1.5?????
Texas Red May 12, 2024 @ 2:37pm 
1.5?
Shadow May 9, 2024 @ 9:43pm 
any updates for 1.5?
j112000f Apr 27, 2024 @ 5:29pm 
Does this work with 1.5 update? I Love this mod
True Skonger Feb 8, 2024 @ 8:02pm 
releasing colonists who are prisoners doesn't unmark them as prisoners
Shadow Dec 26, 2023 @ 4:49pm 
the mod doesnt work when i reload the map
GanjaMan [NL] Dec 21, 2023 @ 12:46pm 
I think it lags for a minute of 3-5 before it becomes playable, usually playing on a map with 50-100% coverage amd got all the vanilla expanded factions enabled
JDMiller95  [author] Dec 19, 2023 @ 1:31pm 
@GanjaMan [NL] it totally could make sense especially if you have a lot of pawns that would be saved in memory, and even more especially if many are on your active map. But it all comes down to scale, how long is it lagging? If it's taking more than a few minutes, I would want to think of a way to get your dev logs and see what's happening, since I'm assuming you have to force quit the game if you need to interrupt it....
GanjaMan [NL] Dec 14, 2023 @ 10:04pm 
is it normal that the game lags extremely when loading in a world for a few minutes?