Kenshi
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MEGA All-In-One Compatibility Pack
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File Size
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39.005 MB
Oct 30, 2023 @ 10:46am
Aug 7 @ 11:09am
229 Change Notes ( view )

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MEGA All-In-One Compatibility Pack

In 2 collections by Anrhaa
MEGA Kaizo/UWE+ Modpack (2025)
625 items
MEGA Kaizo/Vanilla+ Modpack (2025)
697 items
Description
Summary

A single compatibility patch mod for all modded races, animations, (hiver) exclusive items AND animal backpacks. The ultimate solution intended to be used with any and all mod lists.

Install, place and forget.

Load it FIRST at your load order (check special rule) and forget about animation, hiver, or animal backpack compatibility patches. You no longer need any of these.

What does it mean? It means that you can use any of the supported race, animation, armor/item and animal backpack mods and they just work. Your modded races can use all the animations mods you like. Your modded hivers can use any modded hiver armor with no issue. Your modded animal can use your modded animal backpack mods.

Load order:

Animation - Collection Pack.mod Animation 1.mod Animation 2.mod Race 1.mod Race 2.mod Hiver Armor 1.mod Hiver Armor 2.mod Animal Bag 1.mod Animal Bag 2.mod

Special Rule:

If you use More Combat Stance, More Combat Stance MIA+ or More Combat Stance MIABC+ (you can only use 1 of them), it must be loaded ABOVE this patch.

So it looks like this, for example:

More Combat Stance.mod Animation - Collection Pack.mod Animation 1.mod Animation 2.mod Race 1.mod Race 2.mod Hiver Armor 1.mod Hiver Armor 2.mod Animal Bag 1.mod Animal Bag 2.mod

Supported Mods:

You don’t need all the listed mods. You won’t get missing mod warning or errors. You are free to choose what you want to use.

Race mods.

Animal mods.

Animation mods.

Armor and Items mods.

Animal Backpack mods.

Do you want me to add support to other race, animation, (hive) armor or animal backpack mods? Request it here!

Complementary Mods:


Addons that must be put LAST or after all race and armors mods:

Final Words:

Don’t forget. Load it FIRST at your load order.
Popular Discussions View All (8)
463
19 hours ago
PINNED: Request!
Anrhaa
11
Sep 21, 2024 @ 6:07pm
compability issues
TheHaluzer Official™
1
Jul 2 @ 4:33pm
World State Log?
Lifes Fallout
396 Comments
Anrhaa  [author] 14 hours ago 
@黑虎阿芙洛狄忒. Not this one
黑虎阿芙洛狄忒 15 hours ago 
Does this mod affect some of the animals' movements? I noticed that beak things are lying on the ground sleeping. I don't quite remember if this was the case in the vanilla version. The key thing is that now, even if I place them on the bed, they will occasionally get off the bed by themselves. This happened after I added a batch of mods, and I don't know if it's a problem with this mod.
This is a machine translation.
Laughing Forest Jul 21 @ 8:18am 
Thought so, just checking mate. Thanks for all the work on so much Kenshi stuff
Anrhaa  [author] Jul 21 @ 7:50am 
@Laughing Forest. Nothing here that fixed that bro.

I do set overlap items for mods that have those modified meshes, but I don't directly do edits to the meshes itself.

In those cases, it's better to ask the author for a fix
Laughing Forest Jul 21 @ 6:20am 
Mate do you ever do adjustments for say when a piece or armor clips through a model?

For example in Holy Order Redux by Cat (now NPC) the faceplate clips through the nose and chin on occasion of the Holy Deacon helm. Is that anything this or your Armor mod would fix?
Anrhaa  [author] Jul 17 @ 2:41pm 
@Jango. That's Mogwai. They change names constantly.
Jango Jul 17 @ 2:30pm 
Anrhaa  [author] Jul 17 @ 1:35pm 
@Gabzter. Exactly
Gabzter Jul 17 @ 1:33pm 
I'll assume out of respect for Mogwai you won't be adding any sort of patches to the Nexus workshop-only races and characters? if that's even possible ofc.
Anrhaa  [author] Jul 11 @ 4:52pm 
Animation - Collection Pack