Kenshi
MEGA All-In-One Compatibility Pack
501 Comments
Shootman Dec 12 @ 5:56pm 
Ok tks
Anrhaa  [author] Dec 12 @ 7:41am 
@Shootman. Yes:

1) Unsubscribe from this mod
2) Boot your save
3) Dispose all bugged items/armors/weapons, dismiss bugged characters.
4) Save your save
5) Install this patch again and put it on the right place at your load order.
6) Import your save

That should be enough for your save to continue as normal.
Shootman Dec 12 @ 7:14am 
@Anrhaa 1 ikemen 2 jrpg 3 dark hive , Perhaps some author has taken down their mod,
Is there any way to solve it?
Anrhaa  [author] Dec 12 @ 6:07am 
@Shootman. What race mods you used to use at your save? Likely one of the mods you used to have at your old save got deleted, so when trying to load the removed race or armor, your game crash
Shootman Dec 12 @ 2:52am 
Sir, your mod is excellent and I've been using it for a long time. However, after a few months, I returned to Kenshi and while playing an old save file, my game crashed just before my char reaching Eyesocket. After some troubleshooting, I found that it was a problem with this mod, probably caused by a recent update.:steamsad:
CheeZik Dec 7 @ 4:47am 
Hi, I need some advice. I made a patch based on this mod and races that aren't in it. I installed it in the list below this patch. It says I need to install it below this one, but everything works. Could there be problems in the future?
Anrhaa  [author] Dec 4 @ 5:04pm 
@Renix. Fix your load order my friend. As pointed at the description. This mod goes first (or second if you use MIABC+ or the alike).
Renix Dec 4 @ 4:51pm 
when i use this mod it turns all of my black clothing i got from a stealh gear merchant at a hidden shack into texture less X's in the inventory, and outside of the inventory my fog mask - medicore black turns into a black bandanna texture instead
Anrhaa  [author] Nov 23 @ 7:59am 
@Kodi Sky. I learned by looking what 'love-tea' did at their mod: Project -Ultimate Anim Patch-.

This mod begun being a normal animation patch, then I remade it doing the same trich as Project -Ultimate Anim Patch-, so this could be used at my 2 collections. Eventually I added support for (almost) all the races that are supported by Project -Ultimate Anim Patch-.

After a while I discovered that the trick could be used for animal mods, armors mods and animal bags... and more.

However I don't wanna do it for items or NPC because the immense work that it would be.
Yaso Nov 23 @ 4:51am 
Ah thanks!
Kodi Sky Nov 23 @ 3:04am 
I wonder how it was discovered that you could keep the stringID of a reference by "cleaning" a mod with out its dependency but wow that is pretty clever.
Kodi Sky Nov 22 @ 8:38pm 
I deleted the uneccesary uploads. Ty for this rather mind boggling work.
Kodi Sky Nov 22 @ 8:32pm 
I feel so dumb. I was using ctrl F "Kaizo" but didnt think to check the thread page count
Anrhaa  [author] Nov 22 @ 6:13pm 
It's at the page 2 of supported races. At the 'K' section.
Anrhaa  [author] Nov 22 @ 6:11pm 
@Kodi Sky. Kaizo is supported my friend
Kodi Sky Nov 22 @ 4:32pm 
If it does I just cant find it under "races" or "animations" mods compatibility list. I recently lost my mod folder files so I am remaking all my patches (I didnt know this existed) but I dunno if I am wasting my time or not
Kodi Sky Nov 22 @ 4:29pm 
Does this cover Kaizo's cannibals too?
Anrhaa  [author] Nov 22 @ 5:22am 
The name is Animation - Collection Pack
Yaso Nov 22 @ 1:01am 
The mod somehow does not show up on my mods list. Any idea why?
Anrhaa  [author] Nov 19 @ 3:18pm 
Ah the mod included at UWE. Animals. Alright. Gonna add a failback to those to. So they at least load for easily removal
Itz Da Booty Invadahs Nov 19 @ 2:58pm 
Anrhaa  [author] Nov 19 @ 2:13pm 
@Itz Da Booty Invadahs. Odd. Normally all races revert to greenlander when deleted. Gonna add a failback just to be extra sure.

Btw, which race was? Was it from one your mods?
Itz Da Booty Invadahs Nov 19 @ 1:07pm 
Amazing even though your mod discussion page didn't show the mod I removed was included it still existed in your pack. Got a crash because it referenced a character that no longer had the race.
Anrhaa  [author] Nov 18 @ 8:10am 
@DonLuhut. Done my friend. I added support to the 'Mist Ghouls Faction' mod.
Anrhaa  [author] Nov 17 @ 6:53pm 
@NotFresh. It's your load order friend. Read carefully the description of the collection and follow the instructions of the pinned post at the collection
NotFresh Nov 17 @ 5:13pm 
if i try adding anything to mega Kaizo/uwe modepack child mode and other race goes missing, become unplayable. plz help add my preffer mode
Ancient Madness Nov 16 @ 3:49pm 
Hello again, another question related to the same topic: which mods should I look for in the collection to patch those races? At least the essential ones. I know about the MCA, but I don't know which others I should patch.
NotFresh Nov 16 @ 3:46pm 
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Anrhaa  [author] Nov 16 @ 2:59pm 
@NotFresh. I understand you my friend. I used to have the same issues understanding that kind of instructions, but it's not hard as it sounds.

After installing Kenshi CTD. Look for the file named 'KenshiExtension.toml'. Open it with Notepad so you can change:

fix_save_navmesh = true

To

fix_save_navmesh = false
NotFresh Nov 16 @ 2:42pm 
NOTE 1: For this to work with Kenshi CTD fix patch, open 'KenshiExtension.toml' and set: 'fix_save_navmesh = false'. this is gibberish to me. is there a guide u tube for these step?
Anrhaa  [author] Nov 16 @ 9:40am 
@NotFresh. My dude you got the time to write this, but not to properly read the description of the mod and collection. Fix your load order
NotFresh Nov 16 @ 7:37am 
be warn when using MEGA Kaizo/UWE+ Modpack they add no image armor extension. In game theres no image for any new armor model at all. theres no immersive in any of it aspect (pure trash)
Anrhaa  [author] Nov 15 @ 10:15pm 
@Ancient Madness. Sadly I have no knowledge of from what mods Mogwai made patches or if they are still up
Ancient Madness Nov 15 @ 9:16pm 
Okay, thank you very much. And one more thing: do you know about that patch he made? I don't have much time to make that patch myself. If you don't know, no problem.
Anrhaa  [author] Nov 15 @ 4:39pm 
@Ancient Madness. for Mogwai races, I'm pretty sure he published animation patch for his races.

Or you can make your own patch if you know how to use FCS.

But for all purposes, I'll no longer kept support for the deleted mods
Ancient Madness Nov 15 @ 3:40pm 
I understand, I was asking if compatibility with Mogwai mods had been removed and if there was a way to fix it.
Anrhaa  [author] Nov 15 @ 3:12pm 
@Ancient Madness. Fix what my bro? Your last comment was just 'You removed support for Mogwai mods, right? xd' Perhaps you made a new comment and is hidden by Steam. Try other wording
Ancient Madness Nov 15 @ 2:47pm 
Anrhaa, your message is still under review. I wanted to know if there's a way to fix that, or if I should just start a new game.
DonLuhut Nov 15 @ 11:19am 
This is really a godsend patch mod. No more needing a thousand separate patches for different race mods it’s amazing. I do have a request, though. Could you add support for the Mist Ghoul Faction mod to your addon? The creator added their own twist to the Mist Ghoul sub-races, which means they don’t have a proper modded moveset. I love using them for end-game challenges, but they’re pretty janky.

https://steamcommunity.com/sharedfiles/filedetails/?id=2509291800&searchtext=Mist+Ghouls

It would be greatly appreciated if you could include a patch for them in your addon.
Anrhaa  [author] Nov 14 @ 5:16pm 
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Ancient Madness Nov 14 @ 5:02pm 
You removed support for Mogwai mods, right? xd
thats like asking kfc for a taco
CeasarCheeser Nov 11 @ 12:34pm 
I'm not sure what to classify this as but could you patch it? https://steamcommunity.com/sharedfiles/filedetails/?id=1672832964&searchtext=Recruit+Anyone
Anrhaa  [author] Nov 10 @ 7:04am 
@RockPaperRemote. Sorry for that. I did that a time ago so it was easy for me to multipath armors. But at this point I have better ways. I'm going to fix it shortly
RockPaperRemote Nov 10 @ 1:13am 
Sorry for the spam. I noticed that after this updating, the subrace for Kezoks now says "Shek Kezok" instead of just Kezok. It only says this after adding this mod
Anrhaa  [author] Nov 9 @ 6:20am 
@RockPaperRemote. Sure. Added to my To-Do list
Anrhaa  [author] Nov 8 @ 11:43am 
@RockPaperRemote. Done bro
Anrhaa  [author] Nov 8 @ 11:38am 
@The Crow. Done bro
RockPaperRemote Nov 8 @ 1:02am 
I'm sure someone will beat me to it, but I just published a standalone Kezok mod and was hoping you could fit it into your MEGA animation and Pathfinding packs:

https://steamcommunity.com/sharedfiles/filedetails/?id=3601595032
The Crow Nov 7 @ 12:48pm 
@Anrhaa Hello me again for my daily dose of mod asking patch this one too pls https://steamcommunity.com/sharedfiles/filedetails/?id=3584609290&searchtext=