Kenshi
Not enough ratings
Skeleton Patch for Limb and Decapitation Overhaul
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
28.113 MB
Mar 29 @ 10:46pm
Apr 14 @ 9:24pm
8 Change Notes ( view )

Subscribe to download
Skeleton Patch for Limb and Decapitation Overhaul

Description
Covers all Skeleton races and in MEGA Animation Collection that are not edited by Limb and Decapitation Overhaul.

See supported races for more info.
https://steamcommunity.com/workshop/filedetails/discussion/3066628535/3881599865339982563/

Credits
SCARaw for the icons I used from Limbs Icons Fix
Anrhaa for the icons used from their Mirrored Limbs mods
Lo-Fi for the meshes used to make severed limbs corresponding to vanilla prosthetic limbs
Mogwai for the meshes used to make severed arms for P2 Unit
Hapless for the meshes used to make severed limbs for Shoddy Butcher Bot

Disclaimer:
This now uses MEGA All-In-One Compatibility Pack as its main dependency. Aside from Limb and Decapitation Overhaul, no other mod is directly referenced. So, no more mod-not-found errors.
6 Comments
JackJack  [author] Mar 30 @ 9:04am 
@Anrhaa - That helped out so much, thank you! I put a request in MEGA Animation Patch so I could use the method you described to un-error my Skeleton Armor Slots Unlocked Patch.
Anrhaa Mar 30 @ 7:03am 
...yeah. From scratch, but there's a way. With various steps.

1) Do a copy of your original mod and renamed to (copy) or something like that. The File must be named that way too.

2) Open your original mod on FCS and undone all your changes. Save and close FCS.

3) On FCS again. This time selecting both my Mega Animation Patch and the original mod. Your original mod must be the one active.

4) Hit the merge button and select your (copy). So all the changes are forwarded to the original mod, but having the data from my Animation Patch Mod as dependency instead of every individual race mod.

I know it sounds confusing. So you can do it from scratch if you feel more comfortable that way
JackJack  [author] Mar 30 @ 6:44am 
Or would I need to start over from scratch?
JackJack  [author] Mar 30 @ 6:32am 
@Anrhaa - I appreciate the advice. Can this be done retroactively?
Anrhaa Mar 30 @ 6:25am 
My Mega Animation patch works like a massive collection of empty dummy files that the original mod fills after and are inactive if said mod isn't installed. That way you never get a missing mod warning for mods you don use.
Anrhaa Mar 30 @ 6:23am 
Hi Jack. Instead of doing edits to all individual skeleton race mods, making them requirements for this patch, you could only use my Mega Animation Patch as only requirement.

That way, nobody would get a missing mod warning of they don use all the skeleton race mods and only see the changes to the ones they have installed.