Kenshi
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MEGA Pathfinding Collection Pack
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Mar 16, 2024 @ 10:41am
May 19 @ 9:57am
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MEGA Pathfinding Collection Pack

In 3 collections by Anrhaa
MEGA Kaizo/UWE+ Modpack (2025)
635 items
MEGA Kaizo/Vanilla+ Modpack (2025)
692 items
Pathfinding Fix
24 items
Description
Made in collaboration with SCARaw. The Ultimate Pathfinding Solution.

All pathfinding fixed made by SCARaw, applied to as many modded humanoid and animal races as possible.

Intended to be used with my Kaizo/UWE+ Modpack and my Kaizo/Vanilla+ Modpack , but in reality can be used at any and all modlist to improve pathfinding.

Load it LAST (or after all your mods that add new humanoids and animals races) at your load order and forget about pathfinding patches forever.

Check supported humanoid race mods.

Check supported animal race mods.

You don’t need all the listed race and animal mods. Currently you won’t even get a missing mod warning if you don’t want to use all of them. The only required mod you need is my MEGA Animation Collection Pack where there's the base data of all supported races.

Don’t forget. Load it LAST (or after all your mods that add new humanoids and animals races) at your load order.
72 Comments
Anrhaa  [author] May 5 @ 9:04am 
@Asur. Thanks man :D
Asur May 5 @ 8:58am 
Oh, shit, I'm sorry. I just now noticed that the original mod doesn't work on all animals and races :D It's ok with your patch. Sorry for disturbing you, thanks for your insanely great modding contributions. In recognition I sent you the biggest steem award :3
Anrhaa  [author] May 5 @ 8:37am 
and 'SCAR's Better AI for NPCs' that edits other animals and races
Anrhaa  [author] May 5 @ 8:32am 
@Asur. I mean. There are 2 Nexus version: 'SCAR's pathfinding fix (Standard version)' and 'SCAR's pathfinding fix (Vanilla roading)'.

And 1 Steam version: 'SCAR's Pathfinding FIX'.

This patch was made with the Steam version.
Asur May 5 @ 8:28am 
If it's done intentionally, then fine. I just thought only mod animals were changed here, and this serves as a patch, not a standalone mod.
Asur May 5 @ 8:25am 
I compared the values of the patch, with the original values of SCAR's Pathfinding FIX mod, version 1.6 (the latest, with nexus and Steam) And in your patch in some vanilla races, these values change.

I can show it with screenshots, on the discord server, if necessary.
Anrhaa  [author] May 5 @ 8:16am 
@Asur. Intended. Those new values are needed so the animals move better. And what Nexus version?
Asur May 5 @ 6:11am 
While reviewing the mod in FCS, I noticed that the patch overwrites vanilla races with different values.

Example:
original value/value in patch
Beak Thing:
Hull size Y 50/40
pathfind footprint radius 16/12
water avoidance 0/5

Deadhive Prince:
Hull size Y 16/17
pathfind footprint radius 20/24
water avoidance 0/9

River Raptor:
Hull size x 10/8
Hull size z 10/8
pathfind footprint radius 20/24

Is this done intentionally or by mistake? I'm using version 1.6 from the Nexus with the road changes. I checked, it's no different from the steam version.
🍈 Mar 12 @ 4:43pm 
ilu ty :armystar:
Duck Feb 11 @ 9:26am 
Oh- I misread horribly, i apologise for the wasted time, thank you so much for putting up with that