Total War: WARHAMMER III

Total War: WARHAMMER III

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Total War: ROMEHAMMER
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overhaul
Tags: mod
File Size
Posted
Updated
586.264 MB
Oct 28, 2023 @ 12:08pm
Jun 17 @ 7:35am
107 Change Notes ( view )

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Total War: ROMEHAMMER

Description


Important! This mod requires the MIXER - Mixu's Unlocker mod to work, please make sure you put the Total War: ROMEHAMMER mod above the Mixu's Unlocker in the mod panel screen before starting the game.

If you are having trouble getting it to work please try without Mod Configuration Tool that Mixu recommends, I have only played without and it works fine.

It has only been tested in Immortal Empires.

THE ROMEHAMMER COLLECTION:
SUBMOD FOR EMPIRE UNITS
SUBMOD FOR SHIELD OF FAITH
SUBMOD FOR DOUBLE UNIT SIZE
SUBMOD FOR VOLKMAR AS ATHENS
SUBMOD FOR KARL FRANZ AS ROME
SUBMOD FOR BALTHASAR AS ROME
SUBMOD FOR BALTHASAR AS SPARTA
SUBMOD FOR CATAPH'S SOUTHERN REALMS (TEB)
SUBMOD FOR LOW POLLY MODELS [BETTER FPS]
SUBMOD FOR FRONTLINE THROWING WEAPONS

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Welcome to Total war: ROMEHAMMER, where Rome, Sparta & Athens have entered the world of Warhammer, can you survive and conquer this mysterious harsh world full of monsters and magic? . . . Lets find out.

How Rome, Sparta & Athens ended up in the wrong universe,

Rome: When a mysterious creature shrouded in darkness ventured into Rome, Gaius Julius Caesar had him sent to the Colosseum to be executed in combat by the glorious gladiators. Shocking all of Rome the creature defeated hundreds of gladiators, Caesar furious at the beast had his soldiers fire upon it as he had seen enough, but before the creature was defeated it cast a spell and all of Rome was now in a new strange world surrounded by things they had never seen before. . . . .

Sparta: After King Leonidas and his 300 Spartans defeated thousands of Xerxes troops at the hot gates, Xerxes searched the lands for something to put an end the Spartans. He found a mysterious creature shrouded in darkness at the edge of the world, he offered the creature all the riches the world could offer if he would rid him of the Spartans. The creature accepted Xerxes offer and told him "I will send the Spartans to a place full of monsters where they will meet there demise" Sparta was now in a new strange world surrounded by things they had never seen before. . . . .

Athens: When King Pericles was fighting in the Peloponnesian War, battling against Sicyon and Acarnania. He came across a strange cloak on the battlefield, it seemed to be hard to see, shrouded in darkness, after picking it up the air around him felt different. . cursed. . bloody. he brought it back to Athens after the battle had been won, but a creature had been following them the whole way, it charged threw Pericles men like they were not even there and grabbed the cloak off the King. The creature said "I curse you and all of Athens to a terrible fate in a terrible land" Pericles and the Athenian people found them selves in a strange world surrounded by things they had never seen before. . . . .

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Locations:
Rome, Gaius Julius Caesar has replaced Estalia.
Sparta, King Leonidas has replaced Tilea.
Athens, King Pericles has replaced Border Princes.

Use this mod SUBMOD FOR CATAPH'S SOUTHERN REALMS (TEB) to relocate all 3 factions to Northern Empire.

Anyone who wants to change there starting location to anywhere you want on the map on the fist turn subscribe to this mod: CHANGE STARTING SETTLEMENT its a game changer when combined with Total War: ROMEHAMMER. Literally start the game from where ever you want!

All spear/pikemen with shields can use Phalanx formation. All archers and javelinmen have a rapid fire ability, this will put there reload speed down slightly and increase there accuracy by 30 for 40 seconds and can be used twice per battle.
Sword and shield units have a shield wall formation and the Roman sword and shield units have a Testudo formation.

All Spartan units are unbreakable as you all know Spartans never retreat and never surrender.

There are a vast selection of units to fight with for all factions.

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Known issues:

- Unfortunately sins i am no way capable of creating a whole new faction from scratch i have had to piggy back off the Empire faction. I have remodelled the Empire general to look like a Roman/Spartan/Athenian with an Empire General's shield so that it matched the Rome, Spartan & Athens factions.

- Question marks for 2 of the heroes unit cards on the building chains, there are no unit cards for me to update in the files anywhere so there is nothing i can do about it.

- Garrisons start with low health multiplayer campaign only, I thought i fixed this but it seems only for single player.

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Some credit to, zerg93's, shawmuscles
Popular Discussions View All (2)
1
Jan 31 @ 9:09am
SFO Submod
Meraun
1
Jun 29, 2024 @ 10:13pm
Phalanx mod for sparta
白魔神
516 Comments
ondrej.stonis 2 hours ago 
you could always ask for help from otherř modders like OVN
The 1st Rock  [author] 2 hours ago 
@ondrej.stonis, sorry but no dude way out of my skill capabilities unfortunately
ondrej.stonis 2 hours ago 
i just started playing the mod and i woul like to know do you plan giving the LL unique skills and tech tree
The 1st Rock  [author] 3 hours ago 
@captoto, funnily enough this is already the nerfed version lol, everything used to be waaaay more powerful and a lot of people wanted it to stay that way but i though it needed a big nurf, so i did a huge nurf, granted the units can be powerful at times but if you smash the difficulty up and put the enemy percentage slider all the way to there side it defiantly gets difficult. I will think about it though if i get time.
captoto 4 hours ago 
Honestly, a small nerf wouldn’t hurt. Right now, these units are clearly overpowered — they deal massive damage at range and are still deadly in melee, even when surrounded and at a clear disadvantage. When they’re on the enemy side, it’s just unmanageable.
A submod to nerf them? I definitely wouldn’t say no.
Chase Mate Jun 19 @ 5:49am 
Okay cheers!
The 1st Rock  [author] Jun 19 @ 5:09am 
@Chase Mate, both of you make sure your mods are up to date, one of you will of updated to the most recent version and the other probably hasn't. Happened to me a few times. If it dosnt update on its own then both unsubscribe and resubscribe.
Chase Mate Jun 19 @ 3:48am 
MP wont work anymore, says incompatible version rip
The 1st Rock  [author] Jun 18 @ 8:12am 
@벽에 꿍 했어요!, kor? I've no idea what that is sorry.
The 1st Rock  [author] Jun 18 @ 8:11am 
@Meraun, I used to have one but I got tired of trying to f8x it all the time with every CA update so I deleted it. If somebody else wants to make and maintain an SFO submod then feel free :steamsunny: