Total War: WARHAMMER III

Total War: WARHAMMER III

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Total War: ROMEHAMMER
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overhaul
Tags: mod
File Size
Posted
Updated
585.025 MB
Oct 28, 2023 @ 12:08pm
Apr 19 @ 8:47am
103 Change Notes ( view )

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Total War: ROMEHAMMER

Description


Important! This mod requires the MIXER - Mixu's Unlocker mod to work, please make sure you put the Total War: ROMEHAMMER mod above the Mixu's Unlocker in the mod panel screen before starting the game.

If you are having trouble getting it to work please try without Mod Configuration Tool that Mixu recommends, I have only played without and it works fine.

It has only been tested in Immortal Empires.

THE ROMEHAMMER COLLECTION:
SUBMOD FOR EMPIRE UNITS
SUBMOD FOR SHIELD OF FAITH
SUBMOD FOR DOUBLE UNIT SIZE
SUBMOD FOR VOLKMAR AS ATHENS
SUBMOD FOR KARL FRANZ AS ROME
SUBMOD FOR BALTHASAR AS SPARTA
SUBMOD FOR CATAPH'S SOUTHERN REALMS (TEB)

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Welcome to Total war: ROMEHAMMER, where Rome, Sparta & Athens have entered the world of Warhammer, can you survive and conquer this mysterious harsh world full of monsters and magic? . . . Lets find out.

How Rome, Sparta & Athens ended up in the wrong universe,

Rome: When a mysterious creature shrouded in darkness ventured into Rome, Gaius Julius Caesar had him sent to the Colosseum to be executed in combat by the glorious gladiators. Shocking all of Rome the creature defeated hundreds of gladiators, Caesar furious at the beast had his soldiers fire upon it as he had seen enough, but before the creature was defeated it cast a spell and all of Rome was now in a new strange world surrounded by things they had never seen before. . . . .

Sparta: After King Leonidas and his 300 Spartans defeated thousands of Xerxes troops at the hot gates, Xerxes searched the lands for something to put an end the Spartans. He found a mysterious creature shrouded in darkness at the edge of the world, he offered the creature all the riches the world could offer if he would rid him of the Spartans. The creature accepted Xerxes offer and told him "I will send the Spartans to a place full of monsters where they will meet there demise" Sparta was now in a new strange world surrounded by things they had never seen before. . . . .

Athens: When King Pericles was fighting in the Peloponnesian War, battling against Sicyon and Acarnania. He came across a strange cloak on the battlefield, it seemed to be hard to see, shrouded in darkness, after picking it up the air around him felt different. . cursed. . bloody. he brought it back to Athens after the battle had been won, but a creature had been following them the whole way, it charged threw Pericles men like they were not even there and grabbed the cloak off the King. The creature said "I curse you and all of Athens to a terrible fate in a terrible land" Pericles and the Athenian people found them selves in a strange world surrounded by things they had never seen before. . . . .

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Locations:
Rome, Gaius Julius Caesar has replaced Estalia.
Sparta, King Leonidas has replaced Tilea.
Athens, King Pericles has replaced Border Princes.

Use this mod SUBMOD FOR CATAPH'S SOUTHERN REALMS (TEB) to relocate all 3 factions to Northern Empire.

Anyone who wants to change there starting location to anywhere you want on the map on the fist turn subscribe to this mod: CHANGE STARTING SETTLEMENT its a game changer when combined with Total War: ROMEHAMMER. Literally start the game from where ever you want!

All spear/pikemen with shields can use Phalanx formation. All archers and javelinmen have a rapid fire ability, this will put there reload speed down slightly and increase there accuracy by 30 for 40 seconds and can be used twice per battle.
Sword and shield units have a shield wall formation and the Roman sword and shield units have a Testudo formation.

All Spartan units are unbreakable as you all know Spartans never retreat and never surrender.

There are a vast selection of units to fight with for all factions.

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Known issues:

- Unfortunately sins i am no way capable of creating a whole new faction from scratch i have had to piggy back off the Empire faction. I have remodelled the Empire general to look like a Roman/Spartan/Athenian with an Empire General's shield so that it matched the Rome, Spartan & Athens factions.

- Question marks for 2 of the heroes unit cards on the building chains, there are no unit cards for me to update in the files anywhere so there is nothing i can do about it.

- Garrisons start with low health multiplayer campaign only, I thought i fixed this but it seems only for single player.

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Some credit to, zerg93's, shawmuscles
Popular Discussions View All (2)
1
Jan 31 @ 9:09am
SFO Submod
Meraun
1
Jun 29, 2024 @ 10:13pm
Phalanx mod for sparta
白魔神
458 Comments
WriteRight May 4 @ 9:47am 
Awesome work! I really enjoyed watchin' Rome and Greece in WH world)
But I also have a few comments. Yea, I demand a lot from a free mod, but I just say what you else can do, if you want)

1) In my Rome campaign Athens & Sparta sucked in the first 10-20 turns. They just was obliterated. Is it supposed to be?
2) Feels like Rome 1-2 tiers armies are TOO good in auto-resolve. Even on the max battle difficulty, they perform in Auto better then the most races.
3) I feel lack of interesting abilities and mechanics. For example, just play mod about the blood knights vampires) Rome must have ability to build roads on their land, must have Senate, roman gods pantheon, etc. Or maybe Civil Wars events? There's a lot what you can do to make Rome more unique and more... roman, you know
4) The same about lords. Jusius Caesar is just a common lord, with common skill tree, without ANY unique stuff... it was disappointing((
The 1st Rock  [author] Apr 19 @ 12:52am 
@Pablets, i wouldn't have a clue how to do that so no sorry , get ultimate crisis mode on and survive and then you have yourself a victory lol.
Pablets Apr 18 @ 12:53pm 
Will Own Victory Conditions be added?
The 1st Rock  [author] Apr 18 @ 7:24am 
@everyone, update
- Added Scorpion (Fire) to Rome, Sparta & Athens
- Added Onagers (Fire) to Rome, Sparta & Athens
- Added Heavy Onagers to Rome, Sparta & Athens
- Changed Heavy Onagers (Fire) for Rome, Sparta & Athens
Vimictus Brutiius XII Apr 13 @ 11:55pm 
URRRRBAN COHORT!
The 1st Rock  [author] Apr 13 @ 4:45am 
@everyone, update.
- Added peltast demigod unit for Athens
- Added pike demigod unit for Sparta
- Added Guardians of Mars Demigod unit for Rome
The 1st Rock  [author] Apr 11 @ 10:12am 
@DarknessWrath, thanks dude, think it needed to be done :steamsunny:
DarknessWrath Apr 11 @ 8:15am 
Sounds like a yummy addition there :)
The 1st Rock  [author] Apr 11 @ 8:10am 
@everyone, update.
- Changed the stats for the pikemen units so they do better in auto resolve
- Made all Spartan Lords unbreakable like the rest of the spartan army
- Added t4 Pikemen to Sparta
- Added t3 pikemen to Athens
- Added t3 archers to athens
The 1st Rock  [author] Mar 26 @ 9:36am 
@Pranion [1st ID], All mods updated and i just booted up and tested them. Started a campaign with no crashes. if it still crashed it may be another mod you have active that has not had an update.