Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A submod to nerf them? I definitely wouldn’t say no.
thanks for the reply, hopefully one day guys like the scythians or the germans would ariseat wh3
maybe the scythians at the north of kislev or the germans at the north of marienburg somewhere at the forests...
are u planning to add more factions from rome tw to warhammer 3? would be great if its possible
SUBMOD FOR FRONTLINE THROWING WEAPONS
It's the same with how they created the animation sets for switching different melee weapons in Troy and the Pharaoh games, but they never made one for switching between spear and shield and sword and shield. And they should make some animation sets for precursor weapons similar to those from back in Rome 2.
Like mixing the javelin throwing from the Norscan javelin hunters and the Empire swordsmen or something.
Maybe try reinstalling the mod, you could also try the Karl frans as Rome submod to see if the units appear for him.
Overall, this isn't really an issue though I am curious as to why the mods units are more resource intensive. Good luck and thanks for this awesome mod.
I did a benchmark with all greatswords. FPS around 75.
I did all praetorian guard, praetorians, Rorarii, hastati, and Legionaries. FPS mostly stayed between 50 and 60 with the lowest being in the mid to high 40s which is fine. Would be lower with the 2x mod but still only when zoomed in so shouldn't effect control of the units now you've made the low poly submod.
The capes didn't seem to be an issue and the FPS may have even been slightly better with the praetorian fights. Maybe due to the lower number of models in the units.
All battles where against Alastar the white lion with 19 units of swordmasters of hoeth.
Each battle I just moved my entire army into a blob and attacked the centre of their line where they then surrounded me. I then zoomed the camera all the way in and recorded the average fps.
I was on all max settings.
The only mods used where Romehammer and the low poly sub mod.
Yeah any unit with a cape will take more fps as the cape polygons get really bad after a slight reduction so I didn't reduce them much when zooming out, this is probably the problem, try it without a caped unit I'm sure it will be better
I've only done a little bit of testing but the fps is noticeably higher. Now I am am getting 80 to 90 while fighting zoomed out. If I zoom all the way in on a large cluster of units it's drops to just below 50fps, but that's fine and so long as I stay zoomed out I am able to control the army without issues. That's with the 2x mod enabled.
I do think that the mod's units are more demanding to render than the base game's. I did a test where I zoomed in on a full stack of greatswords fighting and then a full stack of praetorians under the exact same conditions. The greatswords stayed at around 70 fps while the praetorians were at 45 to 50. Maybe the mods models are more complex, or there's some trick to how they render the base games units. I'm not sure as I don't have much experience with modding. The unit sizes were the same as I am using a double unit size for base game units as well so that wasn't the issue.
Again, thank you:)
Right i have just thrown together a quick submod for you for now until i get more time to add better low polly models. please use link bellow.
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3487529222
It's worth noting that I only replaced the low poly column and not the super low poly one.
Have you done anything to change the render distance of low poly models? If not then I don't know why it isn't working.
If you can't fix it then I will just live with it. Still, thanks for trying:)
"Sorry!
An error was encountered while processing your request:
There was a problem accessing the item. Please try again."
I'm on a 4090 as well with similar ram and cpu. I am running the game on all max settings and am using your 2x unit size sub mod. That's why the lag is so bad for me.
However even with the 2x turned off and no other mods, I still drop from about 160fps to 90 when looking at the units. This is before the fighting starts where I then drop to below 60fps.
No i dont experience any lag at all but I'm on a 4090 GPU with 24 core i9 processor and 32GB of RAM with m.2 SSD's
It depends what rig you have set up
See link bellow for my test branch and you can test it yourself, like you said i added current models from main game to the low polly in variants tab,but for me when i zoom all the way out and move camera away the units never change to low polly. please make sure you untick the main ROMEHAMMER mod from you mod list when testing this branch.
ROMEHAMMER TEST
By the way, do you also experience the lag when you look at the units?