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@Akesh, you can use the empire units submod above to add empire units to the 3 faction on this mod but adding other empire unit mods will only add them to the normal empire factions.
however i see it as A.I. faction in immortal empire map.
@Tomotosandwich, abandon any settlements you don't want and disband any starting units you dont want. You can also use the change starting settlement mod, when you move you will only have 1 settlement. Then disband some units.
@peco and @Pranion [1st ID], sorry but I don't really plan on doing much more with the mod right now.
Is this a bug or intended?
-Fixed the low health garrison units at start of multiplayer games, they should all now be full health.
-Changed all starting units from all 3 factions to be only there own faction units. and help there faction survive when AI is playing them.
@Lord Oblivio, have you got the mixu unlocker mod and is Romehammer above it in the load order?
Hippeus Lancers Demigryph Riders
Skirmisher Cavalry
Citizen Cavalry
Hippeus Lancers
Tarantine Cavalry
Tarantine Veteran Cavalry
United Factions Cavalry
Equites
Legionary Cavalry
Praetorian Cavalry
Centaurs of Rome
Hippeus Lancers Demigryph Riders
Royal Spartan Pegasus Riders
as a result of testing all units, the units above cause CTD.
@TheReaper66656, Just started a new game as Sparta and captured Sartosa on first turn and it has a garison right away, so do the other 3 spartan towns.
@Darmok72, Sorry i don't really plan on doing much more with the mod at this point. maybe in future.
@KHORNE SENPAI, Glad your enjoying the mod. Sorry i don't really plan on doing much more with the mod at this point. maybe in future.
@CrunchieNapkin, I stopped supporting the Old World submod a while ago as it kept breaking with every CA update and i didn't want to keep fixing it all the time. if you want to make and maintain a submod thats fine with me.
@Shiloh21, sorry i cant help.