Total War: WARHAMMER III

Total War: WARHAMMER III

Total War: ROMEHAMMER
611 Comments
SpartanX92 Dec 21 @ 12:08am 
@the 1st rock and I'm not sure what it is first I tried stripping double unit size and that allowed me to load into battles but I usually crash a couple of minutes after starting them double unit size simply automatically crashes I would have assumed it was a hardware limitation but I upgraded my PC not too long ago i'm well over the recommended specs I also tried low poly didn't help weirdly enough Sparta has none of these issues I can play them just fine even with double unit size
Insomnolant Dec 20 @ 5:40pm 
Crashes on me every time I try to start a new campaign as Rome.
The 1st Rock  [author] Dec 17 @ 11:06pm 
@Akesh, @SpartanX92, Not sure why your having a problem I just did a test 2 vs 2 80 unit battle with all of the different Roman units and it worked just fine. maybe try with the low polly models submod above just to test if it works any better?
@Akesh, you can use the empire units submod above to add empire units to the 3 faction on this mod but adding other empire unit mods will only add them to the normal empire factions.
76561198017859097 Dec 17 @ 10:49am 
i have the same problem like spartanx92. can i use unit mods for empire with this one?
SpartanX92 Dec 12 @ 4:45pm 
hey for some reason rome keeps on crashing for me sparta works fine though it only crashes when i fight a battle
Lexinator Dec 10 @ 8:52am 
Is there old world compatibility? If not are there plans to eventually do that?
The 1st Rock  [author] Dec 6 @ 8:58am 
@kkc495, have you clicked see minor factions button at the top of the screen when on faction selection screen?
kkc495 Dec 6 @ 8:41am 
need fixing cannot select rome as human playable faction.

however i see it as A.I. faction in immortal empire map.
Mike Hellforger Dec 5 @ 12:46am 
Man I have this mod subbed for ages in hopes that it will eventually become a separate race and not replace existing factions. The mod itself looks amazing, gonna keep my hopes high for 2026 :D
The 1st Rock  [author] Dec 4 @ 10:58pm 
@everyone, Mod updated for the new DLC, if you cant se the names of the new DLC lords then update the mod.
The 1st Rock  [author] Dec 3 @ 1:40am 
@Wikitiki31, glad you figured it out this is probably what @Akujie and @Pandemonium are having trouble with.

@Tomotosandwich, abandon any settlements you don't want and disband any starting units you dont want. You can also use the change starting settlement mod, when you move you will only have 1 settlement. Then disband some units.

@peco and @Pranion [1st ID], sorry but I don't really plan on doing much more with the mod right now.
Wikitiki31 Dec 2 @ 11:56am 
oh come on, gosh dangit! Disregard my previous comment. There was a new "show minor factions" button I didn't notice
Wikitiki31 Dec 2 @ 11:50am 
Do I need to rollback to a previous version to play this mod? I tried to load up the game, but the new armies don't show up with the other empire lords even though the race shows as "Empire, Rome, Sparta, & Athens". Only the base game lords show up. I have Mixu's unlocker, shield of faith, and frontline throwing weapons. Am I doing something wrong?
Tomotosandwich Dec 1 @ 12:13pm 
Can i start as Rome with a single city and a smaller army? i get 2 provinces and a 20 stack army
Akujie Nov 30 @ 4:12am 
@Pandemonium Im also having the exact same problem, did you manage to fix it? Or is there a fix for it?
peco Nov 23 @ 5:00am 
just an idea, ever thought of adding greek fire units to the firearms buildings? like greek fire grenadiers and flamers, adding a bit of byzantine spice ya know?
Pranion [1st ID] Nov 20 @ 10:48am 
What are the chances of u doing like a familiae romanae mod
The 1st Rock  [author] Nov 14 @ 3:34am 
@SlyShockWave, yes for immortal empires.
SlyShockWave Nov 13 @ 3:57pm 
sorry if this has been asked already, is this mod compatible with multiplayer?
IronWatchmen Oct 18 @ 3:51pm 
any plans on adding more renown units? also i would love to use warband upgrade mod for this but it no work which is funny to me cus this mod is fun :D
Pachacuti Oct 18 @ 11:03am 
Can we play Pontus?
Sun Bro Oct 8 @ 10:27pm 
fair enough, ill keep that in mind when i use them next time, thanks
The 1st Rock  [author] Oct 4 @ 1:05am 
@Sun Bro, there supposed to be a flanking unit mostly but I don't think I've had many friendly fire problems, I dont use ranged units to attack over my front line to the enemies engaged with my front line so I dont experience it, I flank around once there engaged.
The 1st Rock  [author] Oct 4 @ 1:01am 
@Pandemonium, i booted up to check on my side and everything is there an working fine, only tried without southern realms so not sure about with it. Unsure why your having a problem.
Pandemonium Oct 3 @ 7:35pm 
So despite changing nothing in my load order, The new factions are no longer appearing on the select screen. The name change for the empire still shows and the units show in the unit browser, but not in campaign select. Every other modded faction i have still shows and I've tried both with and without the southern realms compatibility submod.
Sun Bro Oct 3 @ 4:07pm 
are the spartan javelin guys supposed to be front line? because they will happily try and throw through allies and wipe out my front lines for no reason, and there stats arent really good enough to face things head on, they just dont seem to care about friendly fire
Riccardo Sep 29 @ 7:43am 
ok ok. then maybe there has been some conflict with others mod in my ongoing campaign, thanks for the reply and amazing mod btw
The 1st Rock  [author] Sep 29 @ 6:12am 
@Riccardo, I just booted it up to test my campaign and fought a battle and had no problems. I have not updated the mod.
Riccardo Sep 29 @ 5:59am 
there was an update of the mod right now? it crashes when i load campaign
Pandemonium Sep 10 @ 8:21am 
Alright, Its perfectly fine since they do still have their own unique factions, just wanted to make sure it wasn't some issue on my end.
The 1st Rock  [author] Sep 10 @ 1:41am 
@Pandemonium, there are no faction buffs, i tried to add some in the early days but couldn't figure it out. They really don't need them tho.
Pandemonium Sep 9 @ 10:14pm 
When I'm in the faction select screen it shows these factions as "minor" and they don't show any faction or leader effects. Loading in the faction leaders only have the "merciful master" trait and still no faction effect. Their skill trees are also generic.

Is this a bug or intended?
z.skau Sep 5 @ 2:47pm 
So now when I load into a battle, it crashes. I figured out why, and its because of the empire units for rome mod. Any idea why that would cause an issue?
The 1st Rock  [author] Aug 31 @ 10:13pm 
@z.skau, you need the mixu unlocker, but remove the mod configuration tool that mixu recommends when subscribing to mixu unlocker, and make sure Romehammer is above mixu unlocker in the mod load order
z.skau Aug 31 @ 2:57pm 
I am trying to play this mod, but when I go to select them, all it shows is empire heroes and their starting locations. I also removed the mixu unlocker and it still doesnt work.
The 1st Rock  [author] Aug 29 @ 10:54am 
@everyone,

-Fixed the low health garrison units at start of multiplayer games, they should all now be full health.

-Changed all starting units from all 3 factions to be only there own faction units. and help there faction survive when AI is playing them.
Lord Oblivion Aug 25 @ 12:36pm 
yes, i removed the mod tool and it worked, thank you. great mod so far!
The 1st Rock  [author] Aug 24 @ 10:23pm 
@ONI Watchman, there are no faction buffs, i tried to add some in the early days but couldn't figure it out. They really don't need them tho.

@Lord Oblivio, have you got the mixu unlocker mod and is Romehammer above it in the load order?
Lord Oblivion Aug 24 @ 6:30pm 
when i try to start new campaign it says empire rome sparta athens but when i go into it they arent there
ONI Watchman Aug 22 @ 5:22pm 
Sorry to comment but im having an issue (Or maybe not) the lord and faction have no buffs and like how Mr Franz has reduced Elector count upkeept? the Romehammer factions have... nothing?
도난 Aug 20 @ 11:11am 
i found that! the problem was the frontline throwing weapon submod
The 1st Rock  [author] Aug 19 @ 10:33pm 
@도난, I just tested a battle with every cavalry unit from the Romehammer mod on my team and the enemy team and it loaded and played the battle just fine, i also tested it with the double units size mod and it worked just fine. Not sure why you are having a problem but i'm not having any issues.
The 1st Rock  [author] Aug 19 @ 10:31pm 
@Perkonic, i will not be making a submod for it but anyone else is welcome to make a one and maintain it.
도난 Aug 19 @ 6:28pm 
some cavalry is makes CTD in battle loading screen T.T

Hippeus Lancers Demigryph Riders
Skirmisher Cavalry
Citizen Cavalry
Hippeus Lancers
Tarantine Cavalry
Tarantine Veteran Cavalry
United Factions Cavalry
Equites
Legionary Cavalry
Praetorian Cavalry
Centaurs of Rome
Hippeus Lancers Demigryph Riders
Royal Spartan Pegasus Riders

as a result of testing all units, the units above cause CTD.
Perkonic Aug 13 @ 5:32am 
Will there ever be an sfo compability patch? From what ive gathered, the overhaul mod is the reason why garrisons are empty in all antique factions.
AlexFire0001 Aug 13 @ 3:49am 
i as playing with (FRONTLINE THROWING WEAPONS SUBMOD) and with CATAPH'S SOUTHERN REALMS (TEB) SUBMOD maybe thats the problem
TheReaper66656 Aug 12 @ 3:41pm 
My Garrison issue was because of SFO the mod works perfectly fine! I do wish that there was more regiments of renown
The 1st Rock  [author] Aug 12 @ 5:41am 
@AlexFire0001, Just started a new game as Sparta and i could not recruit the Regiment of renown (United Factions Elites) on turn 1.

@TheReaper66656, Just started a new game as Sparta and captured Sartosa on first turn and it has a garison right away, so do the other 3 spartan towns.

@Darmok72, Sorry i don't really plan on doing much more with the mod at this point. maybe in future.

@KHORNE SENPAI, Glad your enjoying the mod. Sorry i don't really plan on doing much more with the mod at this point. maybe in future.

@CrunchieNapkin, I stopped supporting the Old World submod a while ago as it kept breaking with every CA update and i didn't want to keep fixing it all the time. if you want to make and maintain a submod thats fine with me.

@Shiloh21, sorry i cant help.
AlexFire0001 Aug 11 @ 7:15am 
u can recruit all regiments of renown in turn 1 (at least with Sparta)
TheReaper66656 Aug 6 @ 7:44pm 
For some reason the settlements do not defenders when I play as sparta