Stellaris
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Forgotten Empires 4.0
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Events
Nhãn: 4.0.*
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71.817 MB
26 Thg10, 2023 @ 11:17am
9 Thg08 @ 1:12am
137 ghi chú thay đổi ( xem )

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Forgotten Empires 4.0

Trong 2 bộ sưu tập tạo bởi Inny
The Merger of Rules 3.X
129 vật phẩm
Inny78's mods
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Mô tả
Embark on a cosmic odyssey with this mod, where a tapestry of interstellar narratives unfolds for your science team amidst the boundless realms of the galaxy. Delve into the forgotten tales of ancient precursor empires, their legacies lost in the starlit void long before your celestial journey began. Uncover hidden dig sites and engage with enigmatic anomalies that beckon with inscrutable secrets. Every discovery and encounter weaves into the fabric of your empire's destiny, steering its path through the stars.

Recommended DLC, but not required: Ancient Relics, Utopia, Synthetic Dawn, Nemesis and First Contact - these will provide additional rewards.

It also includes some dig sites from Archaeology Story Pack that I deemed lore-friendly enough.

Compatibility
This mod is totally compatible with the other event mods.
It has a full compatibility with Planetary Diversity and All These Worlds - Lite.

Content

“Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying.”
- Arthur C. Clarke

Discover and investigate unique archaeological sites scattered across the galaxy, each with its own story, specimens and challenges. Includes some content from XVCV's Archaeology Story Pack, Complex's The Nyblax and the Collector and QUENTOPOLIS's Ziaskehorn: an Ancient Relics Story mods:
  • Biggest Show in the World
  • King of the Underground City
  • Soul of the Art
  • The Belltower
  • The Failed Hive
  • The First Music
  • The Fires of Ziaskehorn
  • The Reverse Engine
  • The Tower City
  • The Vanishing Act
  • The War-Torn Planet
  • Tomb of Space Whales
  • When the World sings
Unravel the tales of extinct empires, learning about their culture, technology, and downfall. Includes XVCV's Precursor Story Pack:
  • The Alshigans
  • The Astanine
  • The Coprean Constitution
  • The Shaded Empire
  • The Sless Alliance
  • The Z'nkar
And some anomalies and country events.

New unique worlds from Marky612's Strange Worlds, allowing the construction of unique buildings granting passive bonuses to your empire for as long as you can keep them from your enemies.

More content will come over time. See also the List of Content

Recommended mods

Localisation
  • Brazilian Portugese: External translation by Oliveira found here
  • Chinese: External translation by 静夜星空 found here
  • French: External translation by Alpht_Phast found here
  • German: Partial translation by Kucige
  • Italian: External translation by Rahl81 found here
  • Japanese: External translation by Rio_Mizuhoshi found here
  • Korean: External translation by Chopper found here
  • Russian: External translation by Hann found here
  • Spanish: Partial by ChupaChups (Archaeology Story Pack events).



[discord.gg]
Thảo luận nổi bật Xem tất cả (4)
73
26 Thg06 @ 10:46am
Reporting typos and errors.
Inny
0
28 Thg10, 2023 @ 12:57pm
Suggestions for new events
Inny
484 bình luận
MaulMachine Vừa xong 
Wow, you're integrating another precursor mod? Good on you, I hate seeing that kind of work abandoned.
Inny  [tác giả] 11 giờ trước 
Upcoming plans:
- You'll be able to fine-tune the precursor selection without the need to rely on an external mod.
- The Shamblers will come as a mid-game precursor and will have 50% chances of happening instead of the Shaded Empire for biological empires. They will later be followed by The White Noise, dedicated to machine empires.
- Kroun/MetallicHydra is retiring and I'll be taking over his story mods with his permission, starting with More Precursors.
- The foundations for the Collector crisis are done, and I now need to write the crisis itself. I will be balancing the effects of the Nyblax Cube, though, so it won't be a win button.
Inny  [tác giả] 20 Thg08 @ 1:07am 
Not yet.
Hatmann 20 Thg08 @ 12:46am 
Is there anything after getting the 6 runes?
Inny  [tác giả] 15 Thg08 @ 10:39am 
Thanks for the feedback.
Jinx 11 Thg08 @ 9:10am 
Ah, i can see how that makes sense..
Especially from a first play point of view where people really want to read the ecavation story.

However playing at at 0.75 hyper lane density, I've seen these systems become some chokeppont systems that negatively effect ai expansion. Given that the only major reason for the dig sites are the relics, and the player can fight for these relics just like any other. I personally feel this safeguard should be at least optinal.

Although I'm none the less impressed that you managed to code that in, I was convinced it was a but for a moment. Never seen anything like it.
Not really a major problem, but you should be aware of some possibly unintentional side effects.
Inny  [tác giả] 9 Thg08 @ 11:56am 
For the AI, it's a safeguard. The avoidance is cleared at mid-game or if someone builds an outpost in the system.
Jinx 9 Thg08 @ 9:26am 
Systems seem to be spawning perfectly, however it seems the ai really doesn't want to take over the any of the dig site systems. I mean, I've seen one of then take a system. But so far that's it 🤷
Inny  [tác giả] 9 Thg08 @ 1:13am 
OK, I used vanilla constraints for spawning the systems, if this still doesn't work I don't know what to do more.
Drewzen 2 Thg08 @ 5:59pm 
Thanks Inny ... I'll have more of a play around in the coming days to see if I can narrow it down. I had verified files last week, so probably not that. I assume it's some random mod interaction, but will let you know if I figure out what combination of mods / changes triggers it!