Stellaris

Stellaris

608 ratings
Precursor Selection
6
3
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.841 MB
Sep 22, 2023 @ 5:49am
Nov 28 @ 2:08pm
46 Change Notes ( view )

Subscribe to download
Precursor Selection

In 2 collections by kroun
Additional Precursors Collection
5 items
Selection Mods
3 items
Description
A mod that allows you to select any number of precursors.

Instead of simply starting all the precursor event chains at the start of the game, this mod will wait a number of days, then ask you which precursors you want. You will then get the precursor introduction event once you scan a valid planet. If you choose more than one precursor, the next precursor will not be able to spawn until a number of months have passed.

Multiplayer
If used in multiplayer, the host will be able to decide how precursors are chosen:

Classic: each player will be able to choose the precursors they want, with no players being able to choose the same precursors. Players will choose in a randomly determined order.

Random: each player is assigned a precursor at random. There will be no menu, nor will any player know what precursor they got until they discover it through survey.

Divided: Like random, except you get as many precursors as possible, evenly dividing the precursors among the players.

Deck of Cards: Each player is given a choice between 3 randomly selected precursors.

Modded Precursors

This mod works with the following mods which add precursors:

More Precursors adds 3 new precursors

Forgotten History adds 2 new precursors

Unavoidable Changes by Ghostman adds a new precursor

Forgotten Empires by Inny adds 5 new precursors

Precursor Story Pack by 슈팅스타], XVCV and ChupaChups adds 3 new precursors, though it is not updated for the newest version. The precursors from this mod is available in Forgotten Empires.

FAQ

Can I enable this mod mid-game?
Yes. If you enable this mod mid-game, there will be an edict you can use once to bring up the precursor selection menu.

Something's wrong with the precursor home system! Is this mod to blame?
No. This mod does not change or interact with the precursor home systems in any way.

I can only get one precursor despite picking multiple!
Check if any of your other enabled mods modify the precursor introduction events. If they do, it might be a mod conflict with this mod.

Can you add XYZ precursor from XYZ mod?
Ask the mod creator to contact me so we can work together to add their precursor to the selection menu.

Does this work for multiplayer?
Yes, yes it does. The workshop description you are currently reading has a whole section for Multiplayer.

Translations

Japanese by Bee634

Simple Chinese by violet and swx

French by Cerodan

Korean by Ion_kasia

Russian by AsC

Spanish by SmokeAnDrink (Coming in 4.0)

Credit

This mod was inspired by Known Precursor by Oskar

Have any suggestions?
Please drop a comment, or start a discussion/thread and tell me!

[discord.gg]
Popular Discussions View All (5)
12
Nov 1, 2024 @ 12:17am
This is my Chinese translation,I translated the seven precursors of the original game.
violet
5
Sep 30 @ 3:03am
Question
ilkhan
7
Jul 11, 2024 @ 6:04am
PINNED: Compatibility
kroun
496 Comments
Blagden Dec 14 @ 9:04pm 
I'm having the same issues as Thebazzman.
MeniliteZ Dec 14 @ 2:15pm 
I can't say for sure that there is no problem, though; I'm still using the 4.1.7 rollback until the patches settle down.

Restarting every week is a pain.
MeniliteZ Dec 14 @ 2:10pm 
The only patch in the last week was on the 11th (a minor one), and I don't see anything in its notes about precursors.

Be sure to click the correct button after selecting the precursors you want. I've missed a time or two and hit Random and had to reload.
Thebazzman Dec 14 @ 1:18pm 
Is anybody else suddenly having issues with the mod? It now only gives me a single precursor at game start, and no more during the game. It worked fine with identical mods, mod settings and game settings a week ago.
MeniliteZ Nov 30 @ 11:25pm 
Unless the Nov 28 update to the mod broke it, I'd say you're having a mod conflict, bobo.
boboshkin_pavel Nov 30 @ 5:14pm 
The mod doesn't work. A window appears to select precursors, but you can't select anything. And the window can't be closed either. I have to close it through the task manager.
SpookyStalin Nov 27 @ 12:09am 
Don't know about end-game with this mod like the other user said, but it's been working for me in 4.2 with Giga, NCS3, More Events, and a few other smaller mods. Thanks!
Devooon Nov 13 @ 6:09pm 
Is anyone getting to the end game with this mod? I keep crashing and it's my only one. I've never crashed before...
son-goku Nov 7 @ 10:26pm 
@Error_error

You will most likely have to use the precursor discovery via the minor artifacts
Error_error Nov 7 @ 6:41pm 
If i download this mod in my game, say year 2300 and mostly everything is explored. Am i still able to get the precursors? what about the dig site precursors? Does this mod work around that? Thanks.