Space Engineers

Space Engineers

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Planet Pyke
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Type: Mod
Mod category: Planet
Tags: NoScripts
File Size
Posted
Updated
292.998 MB
Aug 31, 2023 @ 11:23am
Sep 2, 2023 @ 12:44am
2 Change Notes ( view )

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Planet Pyke

Description
Background

Pyke was discovered in 492 NE by the Orlen Astronomers' Association during a transit photometry survey of nearby exoplanets. Located 6.8 lightyears from Angelus, Pyke is a volcanic super-earth with an ashy atmosphere. Despite orbiting close to its sun, the planet receives only two thirds as much light as Earth, because of the volcanic winter. As a result, the planet is more habitable than expected - though, it's still very hostile to life. The atmospheric composition is high in carbon dioxide, nitrogen, and sulfur dioxide.

Surviving on Pyke is challenging, as the only sources of ice are the comets that the planet's large gravity well can capture. Pyke has been inhabited by people from a variety of backgrounds, from adventurous frontiersmen, to daredevils, to space pirates. There are no officially-sanctioned cities on this lawless planet.

Known information

• Gravity: 1.42g
• Oxygen: 50%
• Climate: Ashy, hellish
• Temperature: 70c to 165c (hot to inhospitable)
• Atmosphere density: 150%
• Average wind speed: 75% of Earthlike
• Lifeforms: None
• Ore below ground: Iron, Nickel, Cobalt, Silicon, Magnesium, Silver, abundant Gold and Uranium
• Recommended planet size: 120km

• All-new custom height maps
• Includes 6 custom voxels - Pyke Magma, Magma Rock, Rock, Gravel, Soil, and Sand
• Custom weather: Ashfall, Poisonous Smoke, Lava Rain, and Lava Storms. The lightning on this planet does not deal damage.

Other
• Gameplay tip: Ice-rocks can't survive on or near lava. They're most likely to be found in the plains.
• Magma voxels are not hot enough to deal damage to players or grids.
72 Comments
Elindis  [author] Mar 19 @ 4:37pm 
Hey bob. Of course! Good luck with the server.
bob_the_zombie12 Mar 16 @ 3:56pm 
Hey @Elindis is it alright if i used this planet on a public server?
Vas Feb 17 @ 8:43pm 
Oh thanks, but I already created my gameplay map for now. x3 I'd prefer you get all the praise though of making a hell world. So if by the next time I decide to start things up you've made a new version, I'll use that.

I was thinking it'd be a truly hellish world if it were more like Venus in its settings. You could knock its O2 down to 0.05 or even just make it zero and rely on ice to survive.

Dense heavy winds would make atmo thrusters work great and wind turbines too, solar power would be extremely low due to the density of the atmosphere.

Even nicer if there was occasional damage to equipment that contains computers that is exposed directly outside but that might be a more difficult thing to set up. Heat damage to equipment basically. I know there's a way to check if something is outdoors I'm just not sure how. :P
Elindis  [author] Feb 17 @ 2:17pm 
Hi Vas. You can use the planet's assets if you want to :)
Vas Feb 16 @ 10:08pm 
I attempted to make a mod that mods this planet's values without me using your assets but apparently its impossible. I used just your SBC file and the planet became a single texture perfect sphere ball with no mountains of any kind...

I tried to set oxygen to 0.05, wind to 240 (4x), and was considering making the atmosphere 3x denser like Venus of sorts and was gonna increase gravity. But meh. Failed.
WardenWolf Feb 11 @ 11:27pm 
@Vas, there are ways to engineer around nearly everything. Are you able to build a large ore detector at least?
Vas Feb 3 @ 5:30pm 
If you do an alt version sometime, certainly make it harder. Deadly lava, meteorite storms (even if player has disabled meteors in settings), toxic atmosphere with next to no oxygen at all so that the only way to breathe is ice or O2 Farms.

I've been streaming as I play, so if you wanted I could show you a little of what I've done. But yea, its a rather safe planet. Nothing but Ashfall so far.
Vas Feb 3 @ 5:30pm 
I find myself having trouble finding Silver. Which is desperately needed for medical bays. Starting with a survival kit means you can't really upgrade to a large grid because you won't be able to find silver. At least I couldn't and I had traveled a fair bit. I thought some of the meteor rocks would have been silver but they weren't.

I still haven't noticed any real weather, but annoyingly oxygen is too easy to get on a hellish world like this. I really believe it should be a very low volume and a toxic atmosphere. Vents can extract even low volumes of O2, so you could still breathe if you use vents to pull air in. I kinda wish it required a filtration system but eh.
Elindis  [author] Feb 3 @ 2:06pm 
It has been a while since I looked at the files :). The cloud errors are normal - I haven't seen any way to get rid of them, even with other creators' planets.

The voxels not doing damage was a tough choice. Adding a script like that would be cool, but it would also reduce game performance and compatibility a bit. If I were to revisit this, I would be tempted to have that as an alternate version, at least.
Vas Feb 2 @ 5:00am 
I've so far encountered ashfall, but nothing more. If the others have happened, I haven't been able to tell the difference. :P

It also seems like every planet mod is causing errors in the log files due to cloud layers that don't exist.

Shame the magma voxels don't do damage though, that'd be interesting. I believe the oxygen percent should be lower though in a poison atmosphere. You can still suck small amounts of it out of the air with a vent and fill your tanks that way, after all.

I spawned this planet in at about 500km in size. Seems fine so far. Used it as my starting planet on a difficult start.