Total War: WARHAMMER III

Total War: WARHAMMER III

1,681 ratings
Landmarks of Eternity
29
3
3
7
3
5
7
3
5
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
30.921 MB
Aug 25, 2023 @ 8:20am
May 3 @ 9:46am
92 Change Notes ( view )

Subscribe to download
Landmarks of Eternity

Description
If you want to see the news udpate for the mod or help with a little donation, you can do it here [patreon.com]

Welcome to Landmark of Eternity!

What Can You Expect In This Mod?
  • - Over 420 landmarks for IE and 290 for the Old World . (It might seem like a lot, but don't worry a good portion of them are faction-exclusive.)
  • - Unique Dilemmas, armors, weapons.
  • - Uniques regiments of renown (50 so far).
  • - Full descriptions of the landmarks, unique effects and icons.
  • - Landmarks accessible to only one faction to give them unique objectives and to make them feel more unique..

If you want to see all the Landmarks you can view them here [docs.google.com]

Some things you should Know
-You can see on the Google Sheet which landmark is loreful or not.
-The mod can be added mid campaign but remove it will most likely cause a crash
-Feel free to suggest the inclusion of any landmarks that you would want to see added to the game in the related topic that I opened.
-I tried to keep the landmarks as balanced as I could, this is why most of them are a little expensive.
-Mixer is no longer required to use the mod but without it, some of the landmarks won't be available.

Compatibility
The mod should be compatible with pretty much everything as far as I know. (And yes, it is compatible with other landmark mods).

Special Thanks
-Heimdal and Drazhir on the modding Den for their help regarding scripting
-Tucanonerd for the huge amount of Landmark Ideas he provided (the Dawi Update wouldn't have been possible without him) and YourFavouriteCryptKeeper for the character focused landmarks which are some of the best landmarks in the mod.
-Spartan VI for giving me permission to use the icons of his mod:"Progressive Building Icons".

Submods
Translations
French version
Russian version
Korean version

Other Submods:
SFO Submod
Radious submod
Only loreful landmarks submod
No faction restrictions submod
Popular Discussions View All (2)
110
May 17 @ 3:19pm
Bug reports
Chasslo
40
Apr 12 @ 10:59am
Suggestion for New Landmarks (or change in existing ones)
Chasslo
624 Comments
CHien Than May 12 @ 1:54am 
Could you please make a double unit size version, pretty please ?
Chasslo  [author] May 11 @ 1:28pm 
@Tyronis2054 It's a resource for trade. I'll check later why it didn't pop up on the thread window. If you want to post more things about bug reports please use the related thread.
Tyronis2054 May 11 @ 8:43am 
Just want to report back that I did get the weapon after building the landmark, so all good on that front, however, I'm still confused on the "Gromril Ingots" and what exactly it does...
Tyronis2054 May 11 @ 7:23am 
OMG, as I typed this, I realized I haven't built it yet!!! lol... duh .. I'll report back if it still doesn't spawn .. speaking of which though the new resources you get like Grimril's ingots what exactly will it do, when you get get trade income for that? as it doesn't appear to pop up in the trade window as an available resource, only in the forge window, but nothing in the forge requires that to craft anything.
Tyronis2054 May 11 @ 7:21am 
Hmm, this could be a combination with the SFO sub-mod, not sure, but I don't seem to be getting the unique weapons, armors and such that the mod offers. For example I built Gromil's mine in Gundrickson's Mine as I'm using OWC, and it says I should get Redmane's Axe, however I don't have that weapon in my inventory. Am I missing something?
MalpaMlynarz May 10 @ 9:21am 
Okay thank you I thought it was only for the IE cause Old World changes a lot with provinces.
Tyronis2054 May 10 @ 7:28am 
Excellent! , thank you as I'm glancing at all the potential landmarks in my current Dwarf campaign this is great and works really well with Landmark of Legends too, so think I finally have all the landmarks I want. Looking forward to future updates of course.
Chasslo  [author] May 10 @ 7:09am 
@MalpaMlynarz As tated in the description, the mod indeed adds landmarks for the Old World.
@M4DD0GJ4CK4L, same thing, the mod are compatible and there is no overlap as far as I know.
@Tyronis2054 Don't worry, I'm still updating the SFO mod. the comments asking for an update was caused by a crash when loading the main mod that I fixed soon after. The mod should work just fine
Tyronis2054 May 10 @ 6:47am 
Hi, are you no longer updating the SFO Sub Mod for LoE ? There has been some comments about issues there, and not sure if you can maybe get in contact with the new author that now controls the SFO sub mod to look into it perhaps? I decided to take the gamble and try it and see what happens and so I'll report back there if I have something more specific as well, but so far the landmarks appear to be there and I did install this mid-save (though make started on a different save, just in case I have to remove it..) In any case, thank you for this mod as there is not many landmark mods that spice up the Old World Campaign Map Mod which I love using!
M4DD0GJ4CK4L May 9 @ 1:57pm 
im sure this has been asked before so i apologize for its most likely redundance, but how is its compatibility and/or overlaps with the other two landmark mods (immortal landmarks and landmarks of legend?) is this mod compatible with either or? Or does it lead to any mutiple of the same landmarks or conflicts?