Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Eternity
627 Comments
汤姆 Jun 28 @ 5:59am 
When the mod is opened, the AI potential selection UI disappears
Testikles Jun 22 @ 2:35am 
Greetings! Does this require an update?
Big Bad Wolf Jun 9 @ 9:26am 
Unique Regiments of Renown for Ogre Kingdom while playing as Skargg are not recruitable after constructing the buildings. Where are they to be recruited from because they are not in the RoR panel?
CHien Than May 12 @ 1:54am 
Could you please make a double unit size version, pretty please ?
Chasslo  [author] May 11 @ 1:28pm 
@Tyronis2054 It's a resource for trade. I'll check later why it didn't pop up on the thread window. If you want to post more things about bug reports please use the related thread.
Tyronis2054 May 11 @ 8:43am 
Just want to report back that I did get the weapon after building the landmark, so all good on that front, however, I'm still confused on the "Gromril Ingots" and what exactly it does...
Tyronis2054 May 11 @ 7:23am 
OMG, as I typed this, I realized I haven't built it yet!!! lol... duh .. I'll report back if it still doesn't spawn .. speaking of which though the new resources you get like Grimril's ingots what exactly will it do, when you get get trade income for that? as it doesn't appear to pop up in the trade window as an available resource, only in the forge window, but nothing in the forge requires that to craft anything.
Tyronis2054 May 11 @ 7:21am 
Hmm, this could be a combination with the SFO sub-mod, not sure, but I don't seem to be getting the unique weapons, armors and such that the mod offers. For example I built Gromil's mine in Gundrickson's Mine as I'm using OWC, and it says I should get Redmane's Axe, however I don't have that weapon in my inventory. Am I missing something?
MalpaMlynarz May 10 @ 9:21am 
Okay thank you I thought it was only for the IE cause Old World changes a lot with provinces.
Tyronis2054 May 10 @ 7:28am 
Excellent! , thank you as I'm glancing at all the potential landmarks in my current Dwarf campaign this is great and works really well with Landmark of Legends too, so think I finally have all the landmarks I want. Looking forward to future updates of course.
Chasslo  [author] May 10 @ 7:09am 
@MalpaMlynarz As tated in the description, the mod indeed adds landmarks for the Old World.
@M4DD0GJ4CK4L, same thing, the mod are compatible and there is no overlap as far as I know.
@Tyronis2054 Don't worry, I'm still updating the SFO mod. the comments asking for an update was caused by a crash when loading the main mod that I fixed soon after. The mod should work just fine
Tyronis2054 May 10 @ 6:47am 
Hi, are you no longer updating the SFO Sub Mod for LoE ? There has been some comments about issues there, and not sure if you can maybe get in contact with the new author that now controls the SFO sub mod to look into it perhaps? I decided to take the gamble and try it and see what happens and so I'll report back there if I have something more specific as well, but so far the landmarks appear to be there and I did install this mid-save (though make started on a different save, just in case I have to remove it..) In any case, thank you for this mod as there is not many landmark mods that spice up the Old World Campaign Map Mod which I love using!
M4DD0GJ4CK4L May 9 @ 1:57pm 
im sure this has been asked before so i apologize for its most likely redundance, but how is its compatibility and/or overlaps with the other two landmark mods (immortal landmarks and landmarks of legend?) is this mod compatible with either or? Or does it lead to any mutiple of the same landmarks or conflicts?
MalpaMlynarz May 4 @ 6:14am 
Any possibility to play with Old World expanded? I see than not every landmark spawns there, probably becasue of a lot more provinces?
CelsiuZ May 3 @ 6:35am 
Hey, crash appears to still be happening - hope the following error message assists you:

"The following mods cause a crash to the Database:
Chasslo_landmarks.pack

The first invalid database record is
mixer_ime_minor_secondary_triebeslaughterChasslo_Dolganyeirs_shadow in table slot_template_permiotted_building_Chains_Tables and pack file Chasslo_landmarks.pack"
Chasslo  [author] May 2 @ 12:51pm 
The crash shouldn't occur anymore, I restored the mod's previous version until I can work on a real fix.
L'archiviste May 2 @ 11:30am 
Solved by adding Mixer to the modpack
L'archiviste May 2 @ 10:46am 
I have a crash with the new update : mixer_ime_minor_secondary_tribeslaughterChasslo_Dolganyeirs_shadow in table slot_template_permitted_building_chains_tables and pack Chasslo_landmarks.packs
LUNATIC Apr 29 @ 1:34am 
Dude, many landmarks of many factions are missing somehow, Kislev has two landmarks missing.
奥威尔·切瑞先生 Apr 18 @ 9:38pm 
When playing the Chaos Dwarf, many landmarks are displayed in the landmarks but cannot be built
Kitpony Apr 17 @ 11:37am 
fantastic mod but encountered a bug while playing chaos dwarfs. the vulcanic forges and firemouth landmarks in the firemouth region both appear when you highlight the province. owning it though, neither of them appear as a build able group just furs + usual categories. the landmark category is just not there even though the landmark icon says they should be. are they conflicting maybe?
Maxdoom18 Apr 12 @ 10:57am 
I think I saw the Converted Railroads landmark spawn in Tzeentch or another god Chaos Realm in the Old World map. Bug?
Kriega1 Apr 2 @ 3:01pm 
@purpleV , yes
purpleV Mar 28 @ 4:03am 
Is this mod campatible with "Immortal Landmarks" and "Landmarks of Legend"?
Bizzare1991 Mar 27 @ 11:12am 
Used the mod manager to resub all mods. Now it works with no crash m8. Cheers
Chasslo  [author] Mar 26 @ 11:54am 
@freverdy I'm working on it
@Bizzare1991 try unsubbing and subbing again
Bizzare1991 Mar 26 @ 11:38am 
Idk why but even now this mod is chrashing the game at start mate.
freverdy Mar 26 @ 11:30am 
thank a lot Chasslo. If you could fix the one for immortal, that would be great. thanks again
Chasslo  [author] Mar 26 @ 11:18am 
The mod is now fixed.
Siderhall Mar 26 @ 9:35am 
Appreciate it too @Chasslo
Cheesers Mar 26 @ 8:00am 
Appreciate it @Chasslo, love this mod
Chasslo  [author] Mar 26 @ 7:35am 
I had a really long day but in about an hour and a half the mod should be fixed.
Siderhall Mar 26 @ 5:18am 
Panda, read comments:steamfacepalm:
Panda Mar 26 @ 3:20am 
The mod is now preventing the game from starting with patch 6.1. Someone please update.
Siderhall Mar 26 @ 1:34am 
Thx Chasslo for working on it <3
Kniggar Mar 26 @ 12:01am 
Dude home yet?
Chasslo  [author] Mar 25 @ 5:09pm 
I noted these issues, I’ll fix them later today when I’ll get back home.
Malsangoroth Mar 25 @ 11:26am 
Seems like patch 6.1 causes this mod to crash on startup.
Kniggar Mar 25 @ 4:21am 
Festerspike, Clan Festers Lair missing skaven land marks,
KarlFooknTanner Mar 7 @ 2:31pm 
@Chasslo,

I found a visual bug with Stonehorn RoR unit of Ogre faction - Snowhorn of Mourn.

In custom battle, Bretonnia seems to have this unit for some reason and if I choose it in custom battle, the rider of the creature is in the wrong position, way below it clipping into terrain. IF I choose the same unit for Ogre Kingdoms - it sems to be fine.

I don't understand what could be the issue here, but thought I'd report this.
Does this mod add landmarks on the Realm of Chaos Campaign as well?
Chasslo  [author] Feb 23 @ 7:34am 
@Karcel This mod only contains the landmarks for the territories of Immortal Empire, if you want all landmarks you'll need to use both. Each mod add its set of landmarks.
@Draco, no problem, have fun with your campaign!
Draco Feb 23 @ 7:02am 
Thanks for answering my question!
Karcel Feb 23 @ 5:05am 
This mod contains both landmarks for vanilla and IEE territories, right?
If I download the other mod it just gets rid of the vanilla landmarks and just includes IEE.
So if I want vanilla and IEE covered I just need this mod, correct?
Chasslo  [author] Feb 23 @ 4:10am 
@噗噜派! Noted, it will be fixed with the next update
@Draco, you can use it but a good portion of the landmarks won't show up (mainly those in minor settlements). Other than that, no problem
@ruvirus Thanks for the compliment. From what I've seen people prefer this level of rewards so even if I will definitely rework some of the landmarks, I don't intend on nerfing the whole mod. At least not right now.
Chasslo  [author] Feb 23 @ 4:07am 
@噗噜派! Noted, it will be fixed with the next update
Chasslo  [author] Feb 23 @ 4:06am 
@Falidam I did some research and I was wrong, the things in the wood ROR comes from one of Kemmler's landmarks, not Vlad's. You shouldn't get the unlocked event, I'll fix it with the next update
ruvirus Feb 23 @ 3:46am 
Bro, your mod is awesome, but it's become a bit too much of a cheat fest. Needs some tweaking. The bonuses are way too OP. You gotta tone them down by half to get it balanced.
Draco Feb 22 @ 8:00pm 
is there a way to use this mod without mixus? me and some buddies are trying to play multiplayer modded and mixus causes everything to kill itself and crash.
阿噗噜派! Feb 20 @ 11:39pm 
Demonic Iron Forges in the Karak Azul aren't showing up, playing as Drazhoath by the way.:lunar2019shockedpig: