RimWorld

RimWorld

2,211 ratings
Layered Wall Destruction
39
19
10
8
7
6
3
9
8
5
4
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.037 MB
Aug 23, 2023 @ 5:09am
Jun 18 @ 6:18am
11 Change Notes ( view )

Subscribe to download
Layered Wall Destruction

In 1 collection by Keshash
My CE addons
11 items
Description
Overview
A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls. Now, when a raider knocks out all HP in your normal wall, instead of disappearing completely, it will turn into a worse version of itself, creating chaotic bunkers and passageways inside your rooms.

To restore a downgraded wall, a pawn with Construction work assigned must come and repair it. Walls that belong to your faction are automatically marked for restoration. Currently, only supports man-built walls. Natural rocks and smoothed mountains are not affected.

To compensate for additional staying power, HP of normal walls is slightly reduced. Also, generates filth respective to wall's materials.

Destroying walls is an unstable process. Sometimes you hit a pillar, sometimes you knock out a weak panel. When a normal wall is destroyed, it will downgrade into either stage 1A or stage 1B. The, when those stages are destroyed, it will downgrade into stage 2. There is also a chance that wall will immediately double-downgrade into stage 2.

Stage 1A: Loophole wall
An impassable wall that has many small holes in it, which makes it possible to shoot through. Behaves like CE's embrasure, but worse in terms of cover. Degrades into rubble once destroyed.

Loophole walls can be visually discerned by their multiple holes, but mostly intact profile.

Stage 1B: Breached wall
A wall that can be crawled under or climbed over, but can't be shot through. Blocks sight, but allows passage. Inspired by Sloped Walls mod. Degrades into rubble once destroyed.

Breached walls can be visually discerned by large passages going through them from one side to another.

Stage 2: Rubble
The final stage before total destruction, wall rubble allows both walking and shooting over. Essentially, a worse sandbag. In CE, will only give minor cover to feet and legs. Incapable of holding a roof. Rubble deterioates after a short period of time, so make sure to save what's left before it's trampled away into nothingness.

When Rubble is destroyed, tile becomes empty just like in vanilla. If you have autorebuild turned on, a blueprint for the original wall type will be placed.

Rubble can be visually discerned by much lighter colors and smaller shadows, as well as blobby irregular texture of collapsed materials.

Compatibility
Disables the effect fo "Walls Are Solid". Will try to fix
If a mod has a new type of wall that wasn't patched for this system, those walls will behave like in vanilla.

Supports walls from
* Combat Extended (embrasure)
* Combat Extended Armory (reinforced wall and embrasure)
* Medieval Overhaul (log and castle walls and embrasures)
* VE: Architect (log and armored walls)
* ED Embrasures
* Reinforced Walls Plus





FAQ
Q: Does restoring require resources?
A: No, currently it doesn't. Same as you would've repaired HP for free.

Q: Is this compatible with CE?
A: Yes

Q: Does it work without CE?
A: Yes, but I never play vanilla and might've miss something about it.

Q: Author disappeared/lost passion/presumably killed/has lame opinions, may I update/modify/maintain this mod?
A: Yep, you are free to do so.

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time error and all walls in broken stage will disappear. To be extra safe, restore all walls in advance, then go to dev mode -> debug actions -> show more actions -> destroy clutter to remove new filth types. Then save and remove the mod from list.


Thanks to Turkler for providing a compatibility fix with Harkon's Embrasure mod
Popular Discussions View All (8)
2
Aug 30 @ 2:48am
error on startup
Deankiller Turnupseed
1
May 13 @ 7:54pm
Error on startup. Error in static constructor...
Black Jesus
3
Jun 27, 2024 @ 10:55am
Are there any way to modify the chances of walls being instantly destroyed, the timeframe for rubbles to be restored and the health multiplier for the walls?
󠀡󠀡
353 Comments
Rigben 6 hours ago 
@Rose_420 if you are talking about what I think in the bottom right in all those toggles find the one for auto expand home area and turn it off.
Rose_420 Sep 26 @ 8:46pm 
i love this mod i just want to say i have one thing i would say is a bug if u have any walls u want to keep out of your main home area its basically impossible because when they change states to a half destroyed wall it remakes the base home area i want to keep my main colonist out of the main gate and make my war slaves maintain my front wall but each attack resets the base home area
Dankukus Sep 22 @ 11:49pm 
has issues with CE and CE armoury 1.6
Dlitz Sep 21 @ 11:11pm 
It will cause conflicts if used with CE 1.6.
MauziTheTechnikCat Sep 21 @ 2:01pm 
Hey @Keshash i just want to inform you that the Comabt Extended patch for the newest stable version 1.6.7.0.0 is broken, as it seems it cant find the CE mod.
I tested it with all DLC and only Harmony, CE and Layered Wall Destruction.
I hope its an easy fix, as i really like the mod.

Here is the relevant error log:


[Layered Wall Destruction] Patch operation Verse.PatchOperationFindMod(Combat Extended) failed
file: D:\Spiele\Steam\steamapps\workshop\content\294100\3024527775\Patches\Combat Extended.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Daemonjax Sep 19 @ 9:08pm 
I like the visuals, but I'm not so keen on the gameplay changes, so I'll probably change it up for personal use. Thanks for including the updated source with the mod!
Lippen Sep 12 @ 8:25am 
@Seromas Thanks for the info :)
pillbug2 Sep 9 @ 10:25pm 
Hello, is this still incompatible with Walls Are Solid? Thank you!
Seromas Sep 7 @ 4:00am 
@Lippen There is a already a chance that walls get instantly destroyed. And this chance is voluntarily set to 0 form some specific sturdy walls (from mods)
Lippen Sep 6 @ 6:18am 
Any plans to add so that there is still a chance that walls get completely destroyed? :)