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<loadBefore>
<li>seromas.layereddestruction.patches</li>
</loadBefore>
<loadAfter>
<li>Keshash.LayeredWallDestruction</li>
</loadAfter>
* Resolved conflict with CE - thanks to @Shashlichnik!
* Additional patches mod is now a dependency, as I cannot maintain all patches alone
* Fires and sappers now skip all layers and destroy the wall instantly.
I tested it with all DLC and only Harmony, CE and Layered Wall Destruction.
I hope its an easy fix, as i really like the mod.
Here is the relevant error log:
[Layered Wall Destruction] Patch operation Verse.PatchOperationFindMod(Combat Extended) failed
file: D:\Spiele\Steam\steamapps\workshop\content\294100\3024527775\Patches\Combat Extended.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
https://steamcommunity.com/sharedfiles/filedetails/?id=3559751556&tscn=1756678470
Error in static constructor of GenStepSettings.SettingsImplementer: System.TypeInitializationException: The type initializer for 'GenStepSettings.SettingsImplementer' threw an exception. ---> System.InvalidCastException: Specified cast is not valid.
[Ref 32B493E8]
<0x2c70bb25ef0 + 0x00057> <unknown method>
--- End of inner exception stack trace ---
[Ref C63754E9]
(wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <ed371ab4349b419183d9be3af652e6dc>:0
- POSTFIX LayeredDestruction.patch: Void LayeredDestruction.StaticConstructorOnStartupUtilityPatch:Postfix()
https://gist.github.com/HugsLibRecordKeeper/172b447593114bb1237729aa2688501a
– https://steamcommunity.com/sharedfiles/filedetails/?id=3522208443
(thanks anyways, super cool mod, the community should be super grateful for this one, imo)
– https://steamcommunity.com/sharedfiles/filedetails/?id=3205377029
– "ReBuild: Doors and Corners"
– https://steamcommunity.com/sharedfiles/filedetails/?id=2844647879
– https://steamcommunity.com/sharedfiles/filedetails/?id=3235623894
– https://steamcommunity.com/sharedfiles/filedetails/?id=3330807313
– https://steamcommunity.com/sharedfiles/filedetails/?id=3275682316
Would it be possible to add a config for the walls decaying over time? I kinda wish the ruins and rubble would stick around longer than a few hours