RimWorld

RimWorld

773 ratings
ED-Embrasures
 
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Mod, 1.0
File Size
Posted
Updated
0.932 MB
Jul 10, 2016 @ 6:03pm
Oct 18 @ 4:24am
15 Change Notes ( view )

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ED-Embrasures

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Description
Version: 1.0.0.0
Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md

Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat.
Enemies will still be able to fire back but your troops will be in cover similar to sandbags and can’t be rushed by melee forces.
The holes in the wall allow temperature to equalise through the gaps.

Setting have been added to allow you to customise the cost and protection given.

Art by: Syrchalis
Korean translation by Steam user "Coldmoon"
ChineseSimplified Translation by Github user "WishingLaws"
Popular Discussions View All (2)
3
Sep 5 @ 10:28pm
Doesnt work for me
Bimbo Baggins
12
May 15 @ 5:36am
Feature Discussion
Etznab
< >
347 Comments
iPanic 1 hour ago 
THX for the fast Update @Jaxxa !!
Jaxxa  [author] 1 hour ago 
Just put up version 1.0.0.0.

Please let me know if you have any issues.
Skjold 5 hours ago 
@Azzl@ck - Beton Combat Readiness allows you to tweak some stats that the storyteller uses to assemble raid parties, so you can increase the default point strength of your colonists. However, it will mean that if you're caught without embrasures, you will be toast. You can also simply increase the difficulty of the game, so the ease of repelling raids is balanced by other events.
voice_of_enigma 11 hours ago 
1.0 update please)
Mo0d's 16 hours ago 
i love you and your mod ,no homo tho
Jaxxa  [author] 17 hours ago 
Hopefully I will have an update released Tonight.
123 18 hours ago 
1.0 pls :3
"The" SeanMacLeod Oct 14 @ 7:07pm 
@Azzl@ck - Beton
Then that's the AI's problem! :bigGrin:
Azzl@ck - Beton Oct 14 @ 11:10am 
@"The" SeanMacLeod
That's what I mean. It makes sense to have the embrasures. They should even be a part of the main game because they are way more realistic than those random wall-sandbag-spike trap killboxes. The problem is just that the AI cannot deal with them.
Z0366 Oct 14 @ 10:29am 
There is a bug. A room created with the embrasus is not considered "indoor" by the items in it. The items will still deterioate and in its description it will say "deterioate due to outdoor". I suppose this is to do with item decay in 0.19.