RimWorld

RimWorld

753 ratings
Underground Vault
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.629 MB
Aug 17, 2023 @ 12:30pm
Oct 30 @ 2:30pm
30 Change Notes ( view )

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Underground Vault

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
23 items
Description
If you have giant colony and have a lot of items, that not needed at that moment or any time soon, but might be needed later, while normal and deep storage is not enough for you, then this mod will help you by storing things safely deep underground.

Mod Contents

Mod adding new buildings Vault Terminals, that allowing your pawns to operate Underground Vaults under them. Vaults provide a big storage space, that safely hidden from any raiders activity. The disadvantage of Vault is that it takes long time to bring items from Vault to the surface for pawns usage afterwards.

Vaults located deep underground, which doesn't allow raiders to know about their existence (items inside not counted as part of colony wealthm unless enabled in settings).
Destruction of Vaults from outside is highly unlikely, even if Vault Terminal destroyed. But Vault can be manually detonated via button, in case you want to free space or move vault. All items in Vault will be lost after detonation.

Vault Terminals can be upgraded with additional modules.
Vault can be expanded by constructing new floors or upgrading existing ones, which takes time and resources in Vault or Terminal platform or delivered by Pawns with delivery job.

Underground Vaults







Upgrade Modules



Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods.



Supported languages:
* English,
* Russian,
* Chinese (provided by legiorange),
* Chinese (available on workshop by MZM_GOW),
* Japanese (available on workshop by Proxyer),
* Japanese (available on JP mod database site)

Add/Remove

Underground Vault mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case and remove all items from vault in advance.
Popular Discussions View All (4)
83
Aug 10 @ 5:00am
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
80
Nov 13 @ 10:50pm
PINNED: Suggestions/Ideas
[Zerg03] MrHydralisk
0
Apr 8, 2024 @ 6:17pm
PINNED: FAQ
[Zerg03] MrHydralisk
451 Comments
Skullface Nov 13 @ 7:40pm 
Understood, sorry for picking the wrong approach.
Just during my first run since moving up in the Patches with this. Wanted to let the World know how awesome this Mod is with its approach of basically storing Items in a Pocket Dimension.

Thank you for taking your time to elaborate and responding!
[Zerg03] MrHydralisk  [author] Nov 8 @ 5:19pm 
Skullface, only one Ultra vault can exist on a map. Normally you won't be able to build multiple in the first place, but some mods allow such, this way you can end up having more than 1.

It not really gonna work well, if we try to connect more than one vault in network. Idea-wise it works well, but in game it will decrease perfomance efficiency of the current UV storage system. Which will go against the main idea of UV to save as much perfomance as it could no matter how many items player want to hoard. For single type of items there is already a Storage Vault Shelf.

Also there is a proper discussion threads for issues and suggestion to consider in future.
Skullface Nov 8 @ 1:19pm 
I love this Mod. It reminds me of Applied Energistics 1 for Minecraft in a way.
I'm currently having 2 Problems: The Terminals for the AI Vault seem to Link to the last one built, always, no matter from which i construct them. Currently have 2 Vaults - 1 for Materials and one for Veggies/Meats. Terminals link always to the Meat one.
Problem 2 is being unable to choose which Vault the Terminals link to.

Idea for a Wireless Upgrade - Links Vaults with this Upgrade to an AI-Core operated Network with Nodes that then store Items in corresponding Vaults
Wireless Network Node - Manages the Vaults Wireless I/O Traffic
Wirless Vault Shelf - A Shelf that Stores only one Type of Item, and draws up to 5 Stacks of them from the Network, if programmed.
A wire based Vault Network, maybe?
Spider Cricket Oct 16 @ 8:21pm 
Only possible thought I have is something like a grain silo, but that's not really an underground vault, is it?
Spider Cricket Oct 16 @ 8:14pm 
Absolute peak. I can finally recreate the beginning of Portal 2 with the cryptosleep casket vault! I'm also really glad the colonists underground actually disappear from the colonist bar- This will be really good for a longer colony where I can expend the resources to put a bunch of people or clones in the ground for ♥♥♥♥♥ and giggles. I also totally vibe with the way the vaults work- Deep storage isn't a convenience, it's something that requires thought and intention to use. Thank you, and have a good night.
[Zerg03] MrHydralisk  [author] Oct 2 @ 5:01pm 
Wolf von Isles, please check FAQ on reasons why it is intentionally done the way it is.
Wolf von Isles Oct 2 @ 4:55pm 
Love the concept of this mod but it doesn't execute very well.

My pawns and Mechs can't really build or craft much because the materials inside the vault are not listed as available and they can't retrieve stuff from the vault or storage shelfs themselves meaning that I would have to retrieve it manually and in a lot of cases they try to put the stuff back into the vault instead of the blueprint or required spot.
SonneillonZ Aug 7 @ 9:02am 
@[Zerg03] MrHydralisk. thank you! that answered my question.
[Zerg03] MrHydralisk  [author] Aug 6 @ 9:03am 
SonneillonZ, if I understood the question right, then it described in FAQ on Automatization.
SonneillonZ Aug 6 @ 8:32am 
there is no way to keep pawns sub panels stocked from the ultra vault right?