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Is the ultra vault accessible across maps?
Can the ultra vault additional access points be used without the main structure?
If so, can the ultra vault be upgraded using just the additional access points?
I do still have on a list to try and see, if i can make vault things counts towards the wealth. Just have different priorities atm.
- Each vault has a Map with item ID as key, and amount stored as value.
- When a bill is made, you simply need to do an ~O(log(n)) check (super computationally light) to see whether the item is present, and whether enough is available.
- Update the amount on vault item storage / removal (again, super computationally lightweight).
No need to iterate over all items or otherwise do anything computationally heavy.
That's basically the same reason why Deep Storage, while being able to save space on your base, gives you a risk of lags in late game, cause it allow player to store too many items on a map creating such lag spikes per each bill check or item search check. But since Vault don't have constant check for resources inside it, so player can have (in normal storage + stored in Vault) way more items without any regrets and effects on perfomance, than they ever could on just their colony map in Vanilla or with bigger storage mods.
Anyway that's another mod's problem. Thank you for the quick reply :3 love the mod either way.
Did you try Deep Storage, cause there were some storage options in it to store really big quantity of items, while keeping it available to pawns? In DS there is no such technically infinite storage option like UV, but maybe that would be enough for your purpose.
I noticed this after a battle where I was firing rocket artillery (Burya from VE Vehicles) with about a hundred rockets going over the vault on their way to the target. When I checked vault contents several hours after the battle, I found it had stored a "swarmer rocket" item. When I ejected this rocket from storage, it continued flying to the spot where I had originally aimed it.
I'm guessing this might happen with other projectiles too but it looks like it's rare, since only one of my rockets was captured.
(Your mod is so fun and practical to play with)
it’s just that everything inside the storage facility is not even shown what is in the colony
And what about the load? Less of a burden on processes than shelves?