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Mcnuggy's Mythical Beasts
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27 jul, 2023 @ 14:37
27 apr @ 16:25
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Mcnuggy's Mythical Beasts

Beskrivning
This mod was made both as a way to satisfy my desire for more 'common' mythical beast seen in fantasy settings that I was disappointed weren't in the base game, or in any other mods—in addition to practicing spriting and working with raw making/editing. The mod has been tested pretty extensively with several forts, and is at a point I'm happy with it for release. It adds in 36 different creatures that can spawn in fortress mode. The creatures added are:

Neutral Biomes:

Griffon (can be domesticated in world gen, trainable)
Hippogriff (common domestic, trainable, caravans may bring hippogriffs to pull their wagons-they have a unique saddle sprite)
Peryton
Undine
Wyvern (trainable, have 6 different color graphics depending on their scale color)
Quetzalcoatl (trainable)
Centaur (intelligent, full layered graphics) (Can now be made playable as their own Civ with this add on! )
Warg (commonly domesticated in world gen, trainable)
Sphinx (intelligent, different graphics per gender)
Behemoth (common domestic, can shear it for shells)
Ent (intelligent, 4 different caste)
Fenrir (trainable)
Living armor (4 different caste of armor materials)
Stymphalian Bird (trainable)
Owlbear (trainable)
Tressym (can be domesticated in world gen)
Basilisk
Mandrake (creature that drops seeds for an underground crop, mandrake root)


Good Biomes:

Pegasus
Wolpertinger (trainable)
Pixie (intelligent, replaces vanilla vermin pixie, different graphics per gender)
Qilin
Fae Dragon (hunts vermin, different graphics per gender)


Evil Biomes:

Chimera
Gargoyle
Gorgon (intellegent)
Mogall (2 different caste)
Bicorn
Kelpie

Giant Variants:

Griffon
Fae Dragon
Bicorn
Warg
Chimera
Stymphalian Bird


Megabeast:

Cockatrice (difficulty 10, possible spawn at difficulty settings 3/3/3, trainable, different graphics per gender)
Phoenix (difficulty 12, possible spawn at difficulty settings 3/3/3, trainable)
White Dragon (difficulty 10, possible spawn at difficulty settings 3/3/3, trainable)
Wurm (difficulty 12, possible spawn at difficulty settings 3/3/3, trainable)
Leviathan (difficulty 10, possible spawn at difficulty settings 3/3/3)
Earth Wurm (difficulty 10, possible spawn at difficulty settings 2/2/2, trainable)
Undead Dragon (difficulty 14, possible spawn at difficulty settings 3/3/3, trainable)

If you would like to read more about each creature, check out their descriptions in the Discussions.

Creature Descriptions


Q&A

Do you plan to add anymore creatures?
At this point probably not, at least not for this mod.

Is this mod compatible with other mods?
All added creatures in this mod have their IDs prefixed with 'MB_' so they do not conflict with other mods, even if they add the same creatures. However, it does cut the three vanilla [DOES_NOT_EXIST] creatures as well as the pixie, in order to replace them with my versions. If any mod directly edits these creatures, then depending on load order one will overwrite the other. Though chances are most mods leaves these specific creatures alone.

Can this mod be added/removed in an existing world?
No. It adds new creatures/materials, which always required a new world/save.
Any updates also require new worlds, unfortunately.

Does this mod need to be loaded anywhere specific in load order?
From my experience mods adding new creatures can be loaded anywhere and be fine. Though if you're unsure, loading as close to the bottom as possible is safe.

Can I use this mod's assets for my own projects?
Feel free to use any part of this mod. Though if using the sprites, I'd like to be credited somewhere.

Can I offer suggestions?
Sure! It's my first Dwarf Fortress mod, and I was the sole tester of it, so it is very tailored for my own play style. Feel free to offer any suggestions in the comments/on discord.

Would you recommend this mod to someone new to the game?
If you are new to Dwarf Fortress, most of the megabeast/some of the other aggressive creatures are purposefully stronger than vanilla creatures for the sake of challenge and !FUN!. If you are new to Dwarf Fortress as a whole or want a more casual gameplay experience, I would not recommend this mod!

What are some of the other mods in some of the images?

Additional Races:Ratfolk

Additional Races:Erinyes

Creature Graphics Extended

Detailed Landscapes

Bucket o' Creatures

More Civs - Orc Civilization

Pygmy Wyrms

I highly recommend all these mods!


Special thanks:
This modding thread, for being a treasure trove of helpful info and examples! [www.bay12forums.com]


Known Issues

Hippogriff, Tressym, and Wyverns have animated sprites, but they do not work. This is seemingly(?) due to a bug with vanilla animals that use layered graphics as well (Camels, mules, horses, ect.) So nothing can be done about it now.

As of DF version 50.10, upon growing up, layered animals (not entities) do not update their sprite into their adult form until the save file is reloaded. So the previously three mentioned creatures are affected by this as well.

115 kommentarer
ParasiticSquid 14 timmar sedan 
Going through the screenshots and seeing creature two in screenshot three all I can think is "Wait, is that a frickin grabboid?"
mcnuggy  [skapare] 22 jun @ 18:39 
@Paches imma be real with you, I'm not sure how it would be possible for the Giant Fae Dragons to birth normal ones, since stuff like babies are pretty hard coded. Maybe since they have the [copy tags from fae_dragon] tag? but all giant animals have those, and that isn't an issue.

I have to ask, do you perhaps have some errors in your errorlog? (if you right click the game in steam and select 'Manage->Browse Local Files' it'll be a .txt file in that folder) If there are any errors relating to 'DUPLICATE RAW's, you probably have a mod that tries to CUT and replace materials, which you can't actually do.

The reason I say this is the usual cause for 'X creature or item suddenly gets replaced by another' is caused by duplicate raws, as because they're duplicated it causes the 2nd copies to kinda get 'shuffled' and for anything after it to also get shuffled.

If you could check and get back to me I could probably take a look into it further.
Paches 21 jun @ 14:48 
well i had a bit of early fun with a wandering demon, this new game the giant fae dragons are popping out giant fae dragon babies. the only difference i can think of that i did on embark was i didn't start with regular fae dragons (which i butchered on the last map after spawning in giant fae dragons to replace them) so maybe the giant fae dragon were breeding with the regular fae dragons so when they finally gave birth they all came out as small besides one?
Paches 20 jun @ 13:21 
wish i could edit comments, i forgot to mention i had one giant fae dragon actually have giant fae dragon babies.
Paches 20 jun @ 13:19 
ran into a bug. Giant fae dragons have regular fae babies. i know giant faw dragon babies exist because some elves just showed up with one.
mcnuggy  [skapare] 17 jun @ 12:03 
@Paches glad you're having fun :)

Mandrakes do have a much more detailed description in the Discussions tab, along with their ale's effects, though you're right, I probably should put a small warning on the main page for them for people who (likely) wont read it.
Paches 17 jun @ 8:57 
Love your mod, wonderful sprites. Mandrake could use a warning on the mod description page, I rarely go out of comments unless there's a bug.

A caravan showed up with some mandrake, my curious dwarves decided to purchase some to make booze and farm with unknowing of the danger. A month later my legendary sword dwarf takes a swig and goes into a berserk, being clad in steel he killed half the tavern before calming down.

Mandrake are officially outlawed as well.

15/10 mod, did not expect early FUN
Sohiro 31 maj @ 4:34 
Okay, I've sorted out the problem. Indeed, the main incompatibility was with the translator program (Dfint). If someone also encounters this problem in the future, then you need to completely delete the folder with DF (steam itself will not delete all files), reinstall the game, create a world with the necessary mods and start the game. Only then can you install Dfint on top, then everything will work.
Sohiro 31 maj @ 4:18 
Okay, thank you!
mcnuggy  [skapare] 30 maj @ 16:25 
@Shiro Interesting...i've never heard of that error before. If I had to guess, you're playing on a computer that's in a different language than english? This may be a bug with the game being unable to translate latin characters somehow, if it's affecting other mods you have. I would suggest making a bug report/bringing this up to Putnam (one of the game's developers) on the kitfox discord, and she should be able to figure out the problem (or fix it if it's an issue with the game itself)