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Failed to find CREATURE_CASTE_GRAPHICS creature caste ORC:SOMBOLG
Unrecognized Graphics Token: LAYER_SET
Unrecognized Graphics Token: LAYER
succession traveler placed out of bounds
make me crash
It's sort of an arm's race between modders on how strong their race is. I've tried to balance my races so they aren't push overs, but they also aren't making every other race extinct in world gen. Which modded race are you using? I don't know if they are too overpowered though. There was a mod here once that had a race that could all cast a reaction that pushed target back at 10000u Force. That's the equivalent of getting shot out of a cannon at mach 7 and everyone could do that on low cooldown.
@Deamondo
I think that was an unused reaction that I made to test summoning. It did summon giant orcas everywhere.
@Deamondo
Yeah, I'm gonna have to fix that soon. I realize ORC is a common tag name. The other guy oughta do the same.
Also looks like they're not surviving world gen. I generated a couple worlds and no orc civs around anywhere. I am using a few other race mods, I'll try just this one and see if it helps ~edit~ it didn't, still no orc civs. Just orcs as members of other civs. Made a huge map with civs set to max, no orcs :(
[INTERACTION:TF_ORCA]
[I_TARGET:A:CREATURE]
[IT_MANUAL_INPUT:target]
[IT_AFFECTED_CREATURE:GIANT_ORCA:ALL]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:filth tf]
[SYN_CLASS:FILTH_TF]
[CE_BODY_TRANSFORMATION:PROB:100:START:0:END:1]
[CE:CREATURE:GIANT_ROACH:ALL]
[CE_BODY_TRANSFORMATION:PROB:100:START:0:END:1]
[CE:CREATURE:GIANT_FLY:ALL]
Yeah. I changed things like swordsman and marksman to "swordsorc" and "marksorc" but the name of the race is always present.
Yeah