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I'm fairly certain it's the case that DFhack would have been used there. Can you link me the mod so I can take a look at the raws?
I don't fully know if it was made possible with DFhack or not, from a brief look up in both the dfhack website and even booting up masterwork df again for the first time in a few years, I think meph (creator of masterworkdf) actually hardcoded the workshop and all interactions with it into the game itself. The latest variant has the demon faction which you could download and take a look at the coding for. Idk if it's translatable to this version of df since steam is radically different, but it might be worth a look. And yeah I do hope in the future df actually gets proper mod tools as well.
That's probably possible using DFhack. I suppose I'm somewhat against using that since only a fraction of the playerbase will likely go on to use it. My hope is that someday, likely years from now DF will provide mod tools that allow for interesting entities like you've described, but as it stands now, I'm not sure I'd be up for those changes.
I'm not seeing that issue in v1.10.1. What version are you using? Are you using other mods?
e.g. *** Error(s) found in the file "data/installed_mods/topples_cv_orc (167)/graphics/graphics_orc_mutt.txt"
Tile page token not recognized: BONE_PILE
I suppose i meant for them to be rather powerful, although I don't think they're that strong since most of them have have strength stats that are perhaps a bit better than dwarves. Do you fidn them too powerful? Also, they should be able to siege since they have the [SIEGER] tag in their entity file. Is anyone else not seeing them siege?