Dwarf Fortress

Dwarf Fortress

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Topples' Orcs
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7.249 MB
Mar 14, 2023 @ 7:44am
Apr 17, 2024 @ 12:39pm
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Topples' Orcs

Description
Evil Orc Civilization
An evil civilization of corrupted elves, reborn from mud - their purpose to plunder and kill. I made these to practice pixel art since I never really did it before. They were originally meant to resemble LOTR orcs, but the designs started to deviate away from those. The orcs are made to be hostile to dwarves but there is a chance for any variant of orc to show up in taverns or even join a fortress.

The mod includes:
  • 14 different castes of orcs with separate graphics.
  • Unique light and heavy armor graphic sets for all orcs types.
  • 5 Different skin color variants for each type of orc (white being the rarest).
  • Standard clothing graphic sets (no torso-wear, since orcs like to go shirtless)
  • Unique stats for different orcs that make some weaker than dwarves and others extremely strong.
  • Unique orc interaction attacks like powerful punches and summoning skills. Many interactions have a drawback to the user that leaves them vulnerable after use.
  • Added black speech language.
  • An orc government system where the biggest orc is ruler.
  • Black orc blood.

Notes
  • Orcs are different sizes and are meant to have different sizes of clothing, however, DF doesn't allow a race to have different clothing sizes so all orcs wear medium clothes.
  • Orcs are meant to be sex-less and born from mud, but DF doesn't allow races to reproduce asexually. I arbitrarily made some orcs male and others female. Orcs are not meant to have any genitals or secondary sex characteristics.
  • A lot of the things I wanted to do with this mod are not currently possible to do in Dwarf Fortress. I plan on updating it when more of the options become available and when Adventure mode comes out.
  • The graphics scripts used are derived from SEEU's mods.
  • The orc language was generated by Talvieno's language generator.

Feedback
Any feedback is appreciated! Please report and bugs / crashes that you come across, or let me know if any of the graphics just don't look right and you think I need to give them another go! If your feedback leads to an update, I will credit you below.

I try to make somewhat complex mods with graphics so it does take some time. If you like what I do and feel so inclined, you can donate to my Ko-fi[ko-fi.com].

Feedback Contributors
  • Putnam & Miclee (helping solve a crash caused by graphics scripts.)
  • professor pwnage (mentioned orc civs dying out in long generated histories.)
63 Comments
markus Mar 28 @ 12:37pm 
*** Error(s) found in the file "data/installed_mods/topples_cv_orc (168)/graphics/graphics_orc_sombolg_corpse.txt"
Failed to find CREATURE_CASTE_GRAPHICS creature caste ORC:SOMBOLG
Unrecognized Graphics Token: LAYER_SET
Unrecognized Graphics Token: LAYER
succession traveler placed out of bounds

make me crash :steamsad:
Topples  [author] Mar 10 @ 8:56am 
@Nairagorn
It's sort of an arm's race between modders on how strong their race is. I've tried to balance my races so they aren't push overs, but they also aren't making every other race extinct in world gen. Which modded race are you using? I don't know if they are too overpowered though. There was a mod here once that had a race that could all cast a reaction that pushed target back at 10000u Force. That's the equivalent of getting shot out of a cannon at mach 7 and everyone could do that on low cooldown.

@Deamondo
I think that was an unused reaction that I made to test summoning. It did summon giant orcas everywhere.

@Deamondo
Yeah, I'm gonna have to fix that soon. I realize ORC is a common tag name. The other guy oughta do the same.
Casca wants to die Mar 2 @ 5:19pm 
The name for this mod is... a little too similar to 'Topless Orcs'. Surely I can't be the only one that misread it at first :p
Nairagorn Feb 3 @ 2:55pm 
I really like these guys! Would be super cool if they had portraits and icons that would show what weapons are equipped.

Also looks like they're not surviving world gen. I generated a couple worlds and no orc civs around anywhere. I am using a few other race mods, I'll try just this one and see if it helps ~edit~ it didn't, still no orc civs. Just orcs as members of other civs. Made a huge map with civs set to max, no orcs :(
Deamondo Sep 8, 2024 @ 2:46pm 
Also, I think there might be a typo in this interaction, unless you truly mean to target orcas instead of orcs:

[INTERACTION:TF_ORCA]
[I_TARGET:A:CREATURE]
[IT_MANUAL_INPUT:target]
[IT_AFFECTED_CREATURE:GIANT_ORCA:ALL]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:filth tf]
[SYN_CLASS:FILTH_TF]
[CE_BODY_TRANSFORMATION:PROB:100:START:0:END:1]
[CE:CREATURE:GIANT_ROACH:ALL]
[CE_BODY_TRANSFORMATION:PROB:100:START:0:END:1]
[CE:CREATURE:GIANT_FLY:ALL]
Deamondo Sep 8, 2024 @ 2:40pm 
Since you use [CREATURE:ORC] as the tag for orc directly, this mod conflicts with any other mods that also add [CREATURE:ORC]. My feedback is that it would would increase compatibility and reduce conflicts of the creature name was adjusted to be more unique EX: [CREATURE:TOPPLES_ORC]
Totom May 8, 2024 @ 8:24am 
It's a suggestion, make of it what you want, but you could put for example novice orc swordsman/spearman etc. if you want to avoid repetitions
Topples  [author] May 7, 2024 @ 3:57pm 
@Totom2
Yeah. I changed things like swordsman and marksman to "swordsorc" and "marksorc" but the name of the race is always present.
Totom May 7, 2024 @ 2:59am 
Is it normal that orcs have in their names "Orc swordorc/ Orc markorc/etc" ?
Topples  [author] Apr 23, 2024 @ 4:59pm 
@minge
Yeah