XCOM 2
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A Requiem For Man: The Requiem Armory
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File Size
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52.102 MB
Jul 26, 2023 @ 8:26pm
Aug 16 @ 1:51pm
70 Change Notes ( view )
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A Requiem For Man: The Requiem Armory

In 2 collections by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
A Requiem For Tedjam - The Official Beyond Legendary Collection
301 items
Description
The Requiem Continues

This mod expands on The Requiem Legion, implementing an expansive and entirely new suite of loot, technologies, and weaponry from the Aliens' Requiem Armory for XCOM's Use!

The Armory Contents

Contains Fourteen Requiem Armaments with unique functions and abilities, to make available as part of XCOM's Arsenal, which were previously only available to the Aliens of The Requiem Legion.

Compatibility
No real compatibility issues with anything aside from the old classic ARFM mod that I'm aware of, works with LWOTC, CI, RPGO, Prototype Armory, etc.

Item Stats In Engineering is not actually required, but it's a major Quality of Life mod for modded campaigns and should really be a part of any healthy modlist.
Popular Discussions View All (3)
2
Oct 1, 2024 @ 4:29am
Compatibility with Teslarage's Armour Upgrade
Nero
0
Apr 25 @ 4:52pm
简体中文翻译 Simple Chinese Translation
Tommy
0
Dec 20, 2023 @ 2:45am
Suggestions
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111 Comments
Argyre Aug 10 @ 10:07pm 
Hello, thank you for your modifications. I've encountered a issue where the overwatch doesn't activate at the end of the turn when using the mechapad PCS. Any thoughts on how to fix this?
HKR31 Aug 6 @ 12:08am 
I'm having duplicates of the health and armor received by the stainless plate vest. It is showing 4 health and 2 armor
AWOL Aug 4 @ 9:39pm 
Requiem armaments (Taz'Kor Assault Rifle and Bala'Kal Dominance Cannon confirmed) don't gain the bonus damage from the LWotC holotargeter perk Vital Point Targeting.

Noticed on a mission with soldiers wielding the above weapons. The damage breakdown in the UI didn't show the bonus damage and shooting an enemy that was holotargeted failed to kill it even though the minimum damage of the above weapons was enough to do so with the Vital Point Targeting bonus damage.
CommandoWaos Jul 28 @ 11:04am 
Es necesario el mod de "Item stats"?, Porque todo lo demas funciona bien pero con este activado y aun siendo nueva partida, si voy a la seccion de "construir articulo" , la pagina se congela y me saca del juego sin mas , por lo que al desactivar ese mod vuelve a funcionar como deberia, pero no se si desactivarlo afectaria este mod
RakkoHug~<3 Jul 22 @ 6:15am 
You can equip it just like any other PCS.
RakkoHug~<3 Jul 22 @ 6:14am 
Machwell, the Mechapede PCS is listed under "items" category in engineering bay.
Povuh Jul 17 @ 11:11am 
I noticed when completing the Anomalous Hazardous Materials research, it did not give the usual pop up that a research project had completed. It just silently completed while I was scanning on the world map, and I had to go to the research screen myself.
Machwell Jul 17 @ 12:58am 
I did the mechapede autopsy, which is supposed to give the "Automated Tactical Processor" but I can't find where to build it or in the inventory. It seems very good, so I would like to try and use it. Where can I find it / how can I use it?
BORGIS Jul 11 @ 8:32am 
Fixed the missing items for me by adding +BuildItemMiscCategories="psioffense" to XComGameData.ini
balmung Jul 5 @ 12:41pm 
Could this mod conflict with Augmentations mod? All of my Augment schematics are gone from Proving grounds, after installing this mod.