Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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DeI - Realistic Charges, Speed, and Mass
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Tags: mod, Battle
File Size
Posted
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224.758 KB
Jul 23, 2023 @ 7:51pm
Jan 5 @ 11:32pm
22 Change Notes ( view )

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DeI - Realistic Charges, Speed, and Mass

Description
UPDATED TO DEI 1.3.4 BETA
Looking for something fresh? Click here!
DeI - Slower Battles version available here!
Vanilla version available here!
Works great with DeI - Realistic Missiles and Projectiles!

DeI - Realistic Charges, Speed, and Mass
Ave, esteemed commanders and tacticians of the Steam Workshop! Do you love Divide Et Impera? Do you dream of the visceral cavalry charges of Antiquity? Eager to command the marches of Roman battle lines? Ready to (literally) crush your enemies underfoot?! Then this is the perfect DeI submod for you!

Realistic Charges, Speed, & Mass offers an authentic, carefully crafted overhaul of the charge, speed, acceleration, and mass values of Divide et Impera. Meticulous historical and contemporary research, attention to detail, and calculations have gone into the development of this submod.

Special thanks to KAM 2150 for providing extra information, historical sources, and helpful consulting! It’s much appreciated!


Features:
Thunderous Charges: Shatter enemy formations! Charges across the board are now much deadlier, with refined unit collisions allowing the full mass and momentum of units crashing into each other to be felt. Units now begin their charges sooner and are quicker, and Cavalry, elephant, and chariot charges can now completely flatten unbraced formations, while Infantry battle lines now throw their full weight into breaking through and pushing back enemy units. Feel the fury as your cavalry smashes through enemy lines, instilling fear and chaos across the battlefield.

🏃 Realistic Unit Movement: Forward march! Unit speeds have been carefully recalibrated with realism in mind. A unit’s speed, acceleration, and deceleration now directly correlate with their mass. Your lightest skirmishers will be able to rapidly redeploy at a moment’s notice, while your heaviest phalanx units will need some time to get up to full speed. Additionally, marching speeds have been aligned across all units to the Roman standard of 3 mph / 4.8 kmh so that your formations remain fully intact for coming battles. Whether you're executing an ambush, launching a flanking maneuver, or engaging in a tactical retreat, your units will be primed to maneuver across the field.

⚖️ Authentic Unit Mass: Understand the weight of your warriors! Unit mass is now realistically calculated based on the bodyweight, clothing, armor, and weaponry of your troops, with values derived from historical works, studies, and research. Shock cavalry, elephants, and chariots can now be used to break through enemy formations due to their concentrated use of mass. From simple tunics and slings to the full panoply of a Parthian Cataphract, witness the battlefield as it truly comes to life with the impact of massive forces clashing.


Installation and Compatibility:
🛠️ Installation: This submod is completely self-contained to just a few database tables and is designed to seamlessly integrate with Divide et Impera.
  1. Subscribe to this mod with the green SUBSCRIBE button.
  2. In your game launcher, make sure this mod is loaded above Divide Et Impera Parts 1, 2, and 3.
  3. Good to go!

🛠️ Compatibility: This DeI submod is compatible with all mods EXCEPT for mods that affect unit movement on the battle map. In cases of incompatibility, the mod placed higher in the load order will take priority. This submod is confirmed incompatible with the following mods:

🛠️ Files Modified: This submod modifies the following files:
  • DeI_battle_entities
  • Man_battle_entities
  • Mount_battle_entities
  • NAVAL_battle_entities
  • Supply_Mount_battle_entities
  • _Alex


Mods:
Divide et Impera:
         
Vanilla:


As always, feedback is appreciated! Enjoy, and please feel free to leave a like!
108 Comments
Дымок Mar 5 @ 3:13pm 
are they compatible with these mods DeI - Realistic Missiles and Projectiles DEI - Realistic Combat Overwhelming DeI - Realistic Charges, Speed, and Mass, or something else you need to install
Askar Feb 4 @ 7:34am 
this means you got too many mods, maximum amount with normal launcher known to me is around 32-34 more than that you got those missing textures glitch
steesh86 Jan 2 @ 3:31pm 
For some reason this mod is impacting upon the graphics of units in battle, making some heads, arms etc invisible. I am only using DEI, a few official DEI submods and the Roman Extravaganza pack.
MeatSweats Oct 22, 2024 @ 1:24pm 
@Venator Vicain, thanks for putting this together. Tried out the mod and love the cavalry charges, however I'm noticing some weird unit behaviors for heavy troops. Very common for heavy troops to run MUCH faster than their actual charge speed. For example, I'm seeing roman legionaries move as fast as skirmishers before contact with enemy units, and when I have them charge their speed is reduced dramatically. Also noticed that legionaries can move ridiculously fast in shield wall formation if tell them to run. Just feels unauthentic with how dramatic the speed changes are for heavy units. I am using DEI 1.3.3, so perhaps I need to use 1.3.4?
Venator Vicain  [author] Oct 15, 2024 @ 2:50am 
PATCH NOTES:

- Compatibility for 1.3.4
- Overhaul of unit entity groupings according to the balancing philosophies of Kam 2150 and historical references. Heavy, disciplined troops will slowly charge towards the enemy, while lighter troops will more readily charge in. Phalanxes and shieldwall troops will also now rotate much more slowly.
kaltz Aug 19, 2024 @ 7:19am 
does it work with 1.3.4?
The Grimwar Jul 20, 2024 @ 10:38am 
You play pure vanilla?

Supreme, you have NO idea what you're missing out on.
I am Supreme Jul 20, 2024 @ 1:08am 
I play pure vanilla and only want a mod that makes cavalry similar to how they are in Atilla. Does this only work for DEI mod and if so can anybody point me to a mod that buffs cavalry for vanilla.
CSG Jul 20, 2024 @ 12:33am 
works with the newest beta?
xtz Feb 16, 2024 @ 3:03am 
@Venator Vicain does this work with faster battle?