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[JPT] Soft Warm Beds (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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5.265 MB
Jul 18, 2023 @ 2:17pm
Aug 17 @ 7:13am
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[JPT] Soft Warm Beds (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
954 items
Description

Update of jptrrss mod https://steamcommunity.com/sharedfiles/filedetails/?id=1713295858

- Removed HugsLib dependency
- cyanobot made a mod to enable patching of the softness
- Added support for Loft Beds thanks to PathogenXD



[discord.gg]
[github.com]



Have you ever wondered why is it that we just need stone blocks or steel to build a bed, while wool and furs pile up in the warehouse, unused? Do you get a feeling it would be way more comfortable to lay down on something soft? And what if that cozy bed could also help with the freezing cold? Well, that's what this mod is all about!

Go make your bed!
Now your beds will only provide full comfort if you add some mattress, pillows and a blanket - or a bedding set, to simplify. These can be made at your regular tailor bench or crafting spot after researching complex furniture. And depending on what they are made of, your beds can get even more comfortable than the regular ones, affecting their effectiveness in providing rest as well. Also, the material insulation properties carries over to the bed, helping keep your pawns warm and, therefore, helping to prevent negative thoughts when sleeping in cold.

Spread your hammock and take a nap!
But blankets, of course, can't help with the heat. For those playing on tropical climates, we included a tropical alternative to beds: hammocks! How come nobody thought of that before? These cheap hanging rigs may not be as comfortable as a full bed, but they do help cooling off. And being cheap and light, they can also be used as travel beds, just like bedrolls!

The softness stat
To measure how much a material can contribute to a bed's comfort and rest effectiveness, the mod implements a new stat. The softness of every textile is calculated on startup, taking into account its armor capabilities as a measure for hardness, its temperature offsets as a measure of how much fur is involved, and their price point as a measure of how luxurious it is. This is applied to every textile, even the ones added by other mods (so you can even make a hemp blanket if you want to!).

The result is that hard leathers and space-age synthetic fabrics, which are usually good for armor, are not that desirable to put on your bed. On the other hand, those weak fabrics that have a tendency to pile up as the game progresses, such as cloth and wool, make the best beddings. Check the table for the softness of vanilla textiles.

Read how exactly the mod changes the beds' stats here[github.com].


Compatibility
You can safely add this to your saved game. Beware: all existing beds will get a lot less effective until you craft appropriate beddings. If you wish to remove it, just delete any bedding bills on tailor benches or crafting spots before you do it.

Compatible with:

If you are using Psychology, watch out for insomniac colonists. Since they're already wired to get less rest from sleep, these beds with reduced effectiveness can be especially destructive for them. Make sure they get a well equipped bed or they'll be sleeping all day long.

Please report issues with Combat Extended to its authors, as it is too hard to patch for.

The latest version has been designed for maximum compatibility. Unpredicted modded beds should work normally, but you might run into issues if using another mod that changes the vanilla beds.

All it takes to incorporate the basic features into other beds is a simple xml patch. If you want to make it happen for your favorite mod, you can either ask me how to do it or, even better, ask the author to contact me. I can't promise to add your request, but I'll gladly assist anyone willing to do it.

If any other unforseen issues arise, please let me know in the comments.

Available Languages
EN, ES, FR, IT, PT, PT-BR, RU, ZH
(Help translate it into yours, just drop me a line.)

Acknowledgements
This mod was clearly based on gadjung's RealBeds. Many thanks for his coolness in letting me use some of his code on the first version! Also, it wouldn't be possible without the invaluable help of Nuka Frog, Mehni, Zamu and the folks at the RimWorld Discord channel.
Textures for Gloomy Furniture and Gloomy Vanilla compatibility were created by Drawer based on the originals by Gloomylynx, with his authorization. RIMkea and Vanilla Furniture Expanded compatibility by the great Dr. Zhivago, with textures by Oskar Potocki. VFE - Vikings compatibility by Oken and jupiterLILY. Textures for


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: blankets, softness
153 Comments
daz_ian Aug 16 @ 5:49pm 
@Sepon The patch for fur beds is still targeting VFE-Vikings rather than VFE-Medieval 2; likely, going into the XML and changing that would fix it.
Mlie  [author] Aug 16 @ 10:57am 
The Odyssey ship-travel issue should be fixed now
Ms. Leaf the III Aug 15 @ 8:48pm 
Hello, uh im having a problem finding how to put on the bed sheets, maybe there is supposed to be a option to put on the sheets? is it automatic? i dont know
Eclipse Aug 15 @ 8:01pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3429333130

I think you should incorporate those fixes
jennifer rose Aug 15 @ 6:25pm 
You probably have an insane list of mods to update, but...

Could you make it possible for bedding to be dyed please? :steamhappy:
Mlie  [author] Aug 15 @ 1:56pm 
Yes, as mentioned, its not DLC compatible yet
야롱이 Aug 15 @ 1:39pm 
I'm reporting a bug. When I travel on a gravship, the bedding placed on the beds disappears. It seems like it's not being packed with the ship.
DayGloOreo Aug 14 @ 9:28am 
My ship also took off and left all of the bedsheets behind
Sepon Aug 12 @ 6:05pm 
Hello, it seems that a fur bed (from Vanilla Factions Expanded - Medieval 2), which is made from wood + fur, is not patched by the mod and has base rest effectiveness value of 98%, for me the total is 214%. Is there any way I can fix it?
Flurbel Aug 11 @ 2:40pm 
Could you add compatibility with Medieval Overhaul?