Project Zomboid

Project Zomboid

661 ratings
Better Electronics
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1.479 MB
Jul 4, 2023 @ 2:25pm
Oct 2 @ 7:14am
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Better Electronics

Description
Hello, this is my first mod for Project Zomboid.

I realized that A LOT of people said that "there is no need to level the Electronics Skill past level 6," so why not make a mod to change that?
As an electrician myself, I immediately started thinking about a lot of ways electricity could be implemented in the game better, so here we go for now...

As said, the mod is aimed at giving the Electronics Skill a purpose on higher levels. So the new stuff mostly comes with a high skill threshold. It's quite powerful though if used properly.
The mod should be compatible with existing save games; however, the loot will most likely only spawn in areas where the loot tables have not yet been created if loot respawn is turned off.

New Items:

8 Recipe Magazines for upgrading Walkie Talkies, Radios, Ham Radios, Crafting Speakers, Motion Sensors, and Remotes
4 Circuit Diagrams which can be crafted by reverse-engineering electronic devices -> used by high-level electricians to craft some of the magazines above
3 higher-tier Noise Makers which will attract zombies from a wider range than the Vanilla ones - Compatible with Remotes and Motion Sensors
3 higher-tier remotes which let you trigger connected stuff from way farther away than the Vanilla ones
An Electronics Kit for Practicing which, with the use of some materials, helps you get to the higher levels without dismantling all the TVs in the neighborhood

New Recipes:

Scavenge Electronics Scraps for Components
Craft Upgrade Magazines from circuit diagrams (If your Electronics Level is high enough)

The new magazines should spawn in bookshops and similar places, and the Electronics Kit is something children usually would use ;)

I plan to add more functionalities to that mod, like automated doors and better generators/solar stuff/wind turbines. However, I still need to get used to coding in LUA, so that can take some time.

If you encounter any bugs, feel free to notify me on the workshop page.

Enjoy!

Greetings,

Luno Wroo

Workshop ID: 2999183635
Mod ID: LWBetterElectronics
Popular Discussions View All (9)
25
Oct 16 @ 5:25am
Suggestions
Luno Lycaon
12
Sep 4 @ 2:47am
Bug Reports
Luno Lycaon
7
Mar 28 @ 6:14pm
Russian translate
Yummy
171 Comments
tonyleniz 12 hours ago 
hey is there a link for us to see how to use the mod cuz im trying to use it but dont know what all i need to do certain things like doors an door motors
◯ | HarryBallsson Nov 3 @ 5:42am 
You are a boss. Can I donate somewhere?
mel Oct 31 @ 1:10pm 
would be rly cool to see like more complex traps/bombs become available with higher electronics levels. like being able to rig a car to explode after a set ammount of time, or maybe the ability to create mines that will automatically explode and kill anything that comes near.
Rogue Oct 26 @ 1:53am 
Man I love this mod :)))
Rogue Oct 25 @ 2:54pm 
I think if you add solar energy to your mod (yes, we have immersive solar arrays, but that mod is a bit outdated, even though not bad at all).

Anyway, if you add it, I think this mod will blow up even more.
Thanks for a really nice mod, I love electronics now!
53lucascavalcante04 Oct 23 @ 7:36am 
I really wish I could install solar panels. There's even a mod called "Immersive Solar Arrays" that works well on the B41, but the B42 version is apparently having some bugs. If you can actually make automatic doors and other alternatives for electrical energy like solar panels and wind power, make a battery bank, maybe even an electric car or electric bike, it would be perfect. I wish you success in trying to make the mod.
Bass Oct 22 @ 4:19pm 
hope you can make solar panels. we don't have those in b42
26thegamers Oct 22 @ 3:54pm 
will it be compatable with ISA and be accurate for 1993
login Oct 19 @ 4:10pm 
Really neat to see a real electrician give some much needed love to this skill. Outside of MP (for crafting walkie talkies, and even still, it's hardly useful) there is truly almost no reason to level this skill. Super happy to have a reason too, I always liked the idea of electrics playing a bigger role in the game, beyond replacing lamps with batteries lol
Ġedryht of Wōden Oct 16 @ 5:28am 
"Could you add a video explaining what this mod does? Also how it works. So that people like me don't have to spend ages trying to figure that out whilst debugging their modlist."
I added this into suggestions too.