Project Zomboid

Project Zomboid

Better Electronics
151 Comments
Xanderevo Jul 6 @ 1:46am 
Hi Luno, just a quick heads up that your mod is still spamming this:

[05-07-25 22:15:50.767] LOG : General , 1751746550767> 23.268.028.726> [LWBetterElectronics] Trying to load Moddata: table 0x641149087.
[05-07-25 22:15:50.768] LOG : General , 1751746550768> 23.268.028.726> [LWBetterElectronics] RemoteLinkTable loaded: nil.
[05-07-25 22:15:50.768] LOG : General , 1751746550768> 23.268.028.727> [LWBetterElectronics] No Remote Linktable could be found in the ModData.

Have a nice weekend.
NuYa Jul 1 @ 4:37am 
Yes, russian translation depends on the encoding, change it, haven't figured it out yet. You can search in the files of other mods, how they change the encoding so that there is no ????
Nemo Jun 19 @ 11:22am 
This mod is great with the new bombs buff
PuzzyDiztroier Jun 17 @ 6:33am 
Pls fix RU translation to UTF-8
flam1e May 22 @ 8:59pm 
i have a weird thing, all text showed as "???????", does somebody know how to fix it?
stalksetcup Apr 18 @ 1:10am 
Hello, can you please fix the translation into Russian?
Flexible Games Apr 15 @ 9:45am 
I've been watching for more motorized traps in the mod lists and this would be the perfect mod to do it.
I'm thinking motorized blade traps like in 7 Days to Die, aka Zombie Blender, or even automated turrets with sensors
Gootube Apr 11 @ 9:07am 
If you press the button assigned to first remote, an error will be throwed because the ISOPlayer is null, I guess this can be simply fix by a null check, just FYI
caraea Mar 18 @ 4:52am 
내생각인데 모드 제목과 포스터를 자동문 관련된 것으로 변경하는게 좋을거 같에
나도 검색 검색 검색해서 겨우 찾아낸거고 지금 이상태로는 사람들이 이 모드가 자동문인지 모를거야 그리고 빌드 42에서 정상 작동하는 자동문 모드는 이거 하나뿐이야 :steamhappy:
caraea Mar 16 @ 7:30pm 
근거리 원격 제어 장치를 자동문 트리거로 쓰려는데

격발 버튼과 주파수 재설정 버튼이 너무 가까이 있음;; 잘못눌러서 리셋 될까봐 신경쓰이는데 이거 어케 해결 안됨?
irrelevantredundancy Mar 15 @ 4:49pm 
[second part:]

Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
zombie.input.GameKeyboard.update(GameKeyboard.java:65)
zombie.GameWindow.logic(GameWindow.java:314)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
irrelevantredundancy Mar 15 @ 4:48pm 
Hey Dude -- this mod has the potential to fill in a niche that is underserved right now. I got this message in the debug log and I thought I'd leave it hear in case it helps:

function: hasRemoteInInventory -- file: RemoteDoors.lua line # 443 | MOD: Better Electronics
function: toggleFirstRemote -- file: RemoteDoors.lua line # 599 | MOD: Better Electronics.
[15-03-25 16:52:41.454] ERROR: General f:0, t:1742079161454> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getInventory of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Thrice Mar 5 @ 2:51pm 
I need an electric fence mod ;)
psy_phy811 Mar 5 @ 10:27am 
Something I've often thought about was running power lines to fences to run lights without having to have a ton of generators (or modded solar panels). Is that something that is feasible with this mod?
Amonh Mar 5 @ 3:24am 
Man i am strudying on electrician-automachinery and i was searching for a mod like this, thank you so much ((i love electronics:headcrab:))
sayjii Mar 1 @ 6:50pm 
Could you like add a way to craft Scrap Electronics but using expensive stuff like gold sheet and metals or coppers for it and make it only available through a magazine and high level electronics? I'm getting way too many coppers, metal and gold but i would like to have a use for them in electronics for late game. (I play with Extra Bombs Mod too so it gets expensive on Scraps)

I kinda hate that i still need to loot for scrap electronics even tho i'm supposed to be an expert on it. and my rng is a bit unlucky that i still fail to get materials from tv and radio even at level 10.
Mee Goreng Feb 28 @ 4:06pm 
Did a bit more testing and found a way to make it work. Use the place item (like you would furniture) and right clicking will give you the option to connect it to the grid. After that you can pick it up and move it like a regular radio. Hope that helps someone!
Mee Goreng Feb 28 @ 3:51pm 
I sometimes have the option to connect my radio to the grid, but sometimes when right-clicking the option isn't there... Is there a requirement for it? Tool?
drshahramanvariazar Feb 8 @ 8:50am 
cool mod
z0ntir Feb 8 @ 6:06am 
The "@hades-84 ordum mundus glorimus" it's an excellent idea, I also used this mod in build 41 and it was great.
Zeliska Jan 31 @ 2:07pm 
my guy you are a life saver, ive been annoyed with no longer having wired radios since the mod i used in B41 seems abandoned and i miss having a remote garage door. thank you for this
podrias añadir mecanicas de sensores para puertas de seguridad en la base refugio y hogar similiar a este mod link https://youtu.be/QYbXHrO8JEc?t=7

pero en el suyo con sistema de alarma y la activacion de las luces ya que ahora en la 42 el sistema de luz es mucho mejor y mas detallado controlar la seguridad de nuestro refugio con la computadora abrir puertas cerrar puerta encender luces esas cosas
Noya Jan 29 @ 2:50pm 
Thanks for the update, I hope you can feel better about your mental state
Doctor Mobius Jan 29 @ 1:25pm 
Is this compatible with the mod that extends battery life?
Big Mike Jan 29 @ 1:23pm 
Is rewiring radios to take grid power in for B42?
Luno Lycaon  [author] Jan 29 @ 11:04am 
Hey guys ^^ I'm currently not in the best mentalstate to expand on this mod, however I took some time and updated it to V42~ Some things liker regenerating Car Batteries I was not yet able to carry over without massive duplication-bugs so please be patient. Some things with the Main-Game seems to have broken too like using the Noise-Makers without any attechments - I'll look into that.

As for Questions: - Candys are purely there for my personal debugging and nostalgy x) sorry
-Home Alarms should be Craftable now
-I have no control over mod ID sorry
-I think I can't design an UI for this mod @.@ it's above my Skill level
-I'll think about lowering the levels for stuff a bit :)
-remote Door-Motor still is working only local ~ Turns Out MP is complicated :S
Goonter Dec 20, 2024 @ 9:31am 
Did the ability for other players to use the Remote Motor ever get fixed? Thanks in advance! Love the mod!
Blackcain Oct 25, 2024 @ 1:46pm 
Can we have the option to change at what level can certain items be crafted. I like the concept but at the same time, prefer to be able to craft some things like reverse engineer stuff at mid levels as a way to grind rather than dissembling everything
莫名某某 Oct 23, 2024 @ 8:03pm 
Wish automatic door function can add UI, like this mod: Remote Door Control System UI
Arlocke Oct 20, 2024 @ 1:39pm 
changed mod ID with no notice..
Robert Rock Oct 16, 2024 @ 6:48am 
i think it makes tv not work with carry everything mod
Ivan Oct 6, 2024 @ 6:14pm 
thank you!:goht34:
ghost Sep 4, 2024 @ 12:09am 
I've done about 3/4 of the play-throughs with this mod. I love this mod, but I swear the spawn rates for the training kit seem insanely low.
Ark Sep 1, 2024 @ 7:19pm 
Any update on the Home Alarm recipe?
fruit flavored ENERGY DRINK Aug 31, 2024 @ 6:47am 
found some chocolate thingy called "otternoses" added by this. why does this mod add snacks lol
Nagazora Aug 31, 2024 @ 4:44am 
How do I use the Electronics kit?
Zemiris Jul 24, 2024 @ 8:50am 
+1 to what Skull Reaction proposed :o
marcelocoro17 Jul 8, 2024 @ 2:46pm 
Could you add a way to remote a car horn or alarm, please? It is possible with electronics...
SKULL REACTION Jul 6, 2024 @ 12:15pm 
i assume this would be very hard, but what if a high level electrician could get the power grid back online?
MidoriAshy Jun 6, 2024 @ 11:40pm 
@Luno Lycaon has the recipe for crafting Home Alarm been added?
wipros Jun 5, 2024 @ 2:46am 
Can be added or removed mid-save? Don't see anyone mentioning that. Would like to remove this mod mid-save if possible and use it only in my singleplayer games as it doesn't fit my mod collection on my server.
DXCHXX May 22, 2024 @ 5:46pm 
Hello, I've noticed that a considerable amount of text has not been utilized with language files. Could you please inform me when an update is scheduled?
The Seneschal May 16, 2024 @ 9:13pm 
@Charlistic I think you can make that in the Building Menu mod already.
ClioTheSleepio Apr 4, 2024 @ 9:45pm 
How do I connect a HAM radio to the power supply?
Charlistic Mar 23, 2024 @ 7:18am 
can u make light switches with this mod? If not, is it something u would consider?
MERMAN Mar 8, 2024 @ 6:35pm 
puede aladirse a una partida en progreso?
kaZAcH0k Mar 4, 2024 @ 12:45am 
Danke schön für diese am schönste Mod!!!!! Ich liebe dich wie mod Verfasser und deine Mod :3
Ivanomrcic78 (♥♥♥♥ hitler) Feb 24, 2024 @ 10:05am 
tanks bro

you=💪🗿
citizen.empire Feb 17, 2024 @ 9:24pm 
Would you possibly be able to make a mod for those little outdoor solar lights that you see people add to their gardens and walking paths?
Johngood Feb 12, 2024 @ 9:53pm 
I have a suggestion. How about allowing to wire the speakers to a placed radio, with a maximal distance, so the sound can be spread around the speaker as well? It would ideally have to carry the sound from only one speaker/radio at once to avoid duplicate in chat.

That would be very convenient for players using houses with multiple level who would like to listen to a server public channel at all time in all the room of the house.