Hearts of Iron IV

Hearts of Iron IV

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Vanilla Navy Rework
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File Size
Posted
Updated
55.011 MB
Jun 23, 2023 @ 7:38pm
Nov 27 @ 6:44pm
108 Change Notes ( view )
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Vanilla Navy Rework

In 1 collection by MrPunk
Navy Rework Collection
15 items
Description




Hi there, this is the Vanilla Navy Rework mod, or VNR, a project originated from Kaiserreich Navy Rework. The intention of this mod is to create a soft-core, RP-oriented naval experience with as few changes as possible applied to vanilla naval system.
Please don't expect too much competitiveness out of this mod, for it is not designed to make you feel painful against AI.
Subscribe this mod if you love:
-Historical/realistic ship design
-Historical navy lineups, a more immersive WWII naval combat experience
-Want unique icons more than those default vanilla ones
-More reasonable AI naval designs/production strategy
-Naval history

Historical Navy (designs and fleet composition): Argentina, Australia, Belgium, Brazil, Canada, China, Chile, Columbia, Cuba, Denmark, UK, Finland, France, Germany, Greece, Netherlands, Italy, Japan, Mexico, Norway, Persia, Peru, Poland, Portugal, British Raj, Romania, Siam, Soviet Union, Spain, Sweden, Turkey, Uruguay, United States, Venezuela, Yugoslavia
Hundreds of customized icons: Unique ship icons for every major country and some minor countries
Historical Designer: A semi-realistic designer, have fun designing historical ships but not that complex
New Naval Tech Tree: A completely reworked naval tree extending to 1955, slightly extended ship gun tree and a new naval auxiliary tree. They add more depth and flavor to each ship hull and fleet management.
New Modules: Hundreds of new ship modules. New GFX for almost all vanilla modules.
AI Improvement: Historical and reasonable AI naval production strategies for all major countries to make them react with different fleet building focus in war and peace.
Cheating: Find the navy too hard to play? Take the cheating options to build starships and burn your enemies.



-Current compatible version: 1.17.*
The mod targets to be compatible with any national focus/event/decision mods and other minor fixes mods, but it's not compatible with alt-history and tech mods. Please use at your own risk.
-Only 1936 scenario supported
-To ensure the best compatibility, the mod uses post-loading mechanism to avoid overwriting any country history files. So don't panic when you find fleet and tech tree missing at game start, click continue on the intro panel, and everything will be set.
-The cost of such compatibility is that all national focus/events/decisions which grants you ship designs will be broken, though it won't crash the game. Naval tech focus or such won't be affected. Please just ignore that.

Compatch
-Road to 56
-Road to 56 RP
-Expanded Designer Combined
-Ultimate Tech Tree
-Extended Techtree 1960
-Equestria at War



-Kaiserreich Naval Rework
-Kaiserredux Naval Rework
-Pearl Harbor Expansion
-Sea Trade Fixes



中文
日本語
한국어
Русский



Guide
A Simple Guide to Vanilla Navy Rework[docs.google.com]

Modding Tutorial
Tutorial[docs.google.com]

Github
This is where I deposit all the codes, you may use it to learn/explore.
https://github.com/prisle123/vanilla-historical-navy

Discord
https://discord.gg/NCVWFNec8k

Support My Creation
If you like my work and want to support my creation, you can tip me here. Your support will be much appreciated!
Ko-fi[ko-fi.com]

Credits
I'd like to thank
vonlüttich, for inspiration of naval history introduction
Dankuser, for permission to use cruiser submarine arts from MTGE
Jayy von 𓎡𓄿𓈙, for making the compatch for 56RP
GDI Trooper, for making the compatch for EDC
211869620, for making the compatch for UTTNH and ETT60
Popular Discussions View All (14)
97
Nov 29 @ 6:39pm
PINNED: Suggestions
MrPunk
13
Dec 5, 2023 @ 4:24pm
Fleet composition question
Riekopo
5
Feb 1, 2024 @ 10:35pm
upgrade to create auxiliary cruiser and traduction PT-BR
VampiraD
1,510 Comments
MrPunk  [author] 23 hours ago 
@thategg
subcarrier in history can only carry light floatplane, but here the deck has no constraint, and you can even put twin engine heavy cas on it.
besides, I personally hate hybrid ships. anything leading to them only gets a big NO from me
thategg 23 hours ago 
Mr punk may i ask why
MrPunk  [author] 23 hours ago 
@thrawn_85
if you can't see red box in naval support tab, there is problem on your side
thrawn_85 Nov 29 @ 10:23pm 
I've researched every possible tech in the naval support/batteries section and missiles are not enabled. Even tried on 2.6.1
MrPunk  [author] Nov 29 @ 9:45pm 
@thrawn_85
that's where you get batteries
MrPunk  [author] Nov 29 @ 9:44pm 
@thategg
no
thrawn_85 Nov 29 @ 8:11pm 
"Missile techtree is moved to naval armaments category" - but there appears to be no such tech tree
thategg Nov 29 @ 6:36pm 
Mr Punk will you make it so that the subcarrier can carry planes like the vanilla one does i really like this mod but this bugs me
thecrazy13 Nov 29 @ 10:27am 
Is it intentional for the Anti-Air Gun Groups to be incompatible with the Anti-Air Cruiser role?
Aventurine Nov 27 @ 3:29pm 
DAMN i just realized its updated already, i was prepared to wait for weeks or months WTF