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I'll do some tweaking and see if that fixes it. (If it still bugs me I'll be back, but hopefully not.)
If I understood correctly, you're not using full X mod - just AI, Formations and Flight Physics, right?
> "can't transfer cargo/fighters from other ships"
- Should be fixed by Docking module
> "they seem to get stuck" ... "ships just fly at absurd speeds in huge circles"
- Without class system, some ships and upgrades can impact AI
vanilla Velocity Bypass systems are known to break AI in that way
also ships, that have large acceleration/velocity and/or low braking thrust can get stuck.
Same with low yaw/pitch/roll values.
You could try slowing down ships that misbehave.
- Sometimes I can't transfer cargo/fighters from other ships even though I'm close to them.
- Sometimes I can't get ships to actually refine, they seem to get stuck (this may have been happening to a lesser extent before adding flight physics, but until I added that, things were just crashing into other things all over the place)
- Sometimes ships just fly at absurd speeds in huge circles, sometimes up to 100k+ away from the ship I'm piloting.
It's more annoying than game breaking at this point, and most of it (except the crazy formation circles) seems to be fixed after a save/reload cycle, so at least it's not persistent state.
Any ideas?
This only works with extended movement orders. Try with Sprint ( Doble-click RMB ).
Rocket icon should appear next to your ship.
Double tapping has been added as "sprint to"
I'm working on general performance of whole overhaul, it should help a little with that.
It's more of a desync issue, normally visible with docking bug in base game.
Bullets seem to hit what we see, but actual model is somewhere else.
Small ships (at high tech levels) are very hard to hit, part to desync and part of intended design.
I'll fix as much as I can with next update.