Total War: WARHAMMER III

Total War: WARHAMMER III

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The Dukes of Bretonnia [BETA]
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Tags: mod
File Size
Posted
Updated
369.843 MB
May 30, 2023 @ 7:06am
Sep 29 @ 3:33am
56 Change Notes ( view )

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The Dukes of Bretonnia [BETA]

In 1 collection by Ubermorgen
Ubermorgen WH3 mods
20 items
Description
This was based on my WH2 mod The Dukes of Bretonnia, but includes tons of changes to all characters, their skill trees and visuals. Each of the new Lords now has their own faction.

Huge thanks to Wolfremio who ported the mod to WH3 and reworked all visuals by creating new models, textures, images and animations.

Mod Features
  • 6 new Faction Leaders for the remaining Dukedoms of Bretonnia
  • 4 Legendary Heroes (3 for Quenelles, 1 for Aquitaine)
  • Confederation Technologies for each new Dukedom
  • Faction Mechanics / Unique Campaign Start

  • Requires Mixer to be able to play the campaign!
  • Can be used together with Mixu's LLs, so every dukedom will have their loreful faction leader.

Faction Leaders
Name
Faction
Heraldry
Unit Card
Armand d'Aquitaine
Aquitaine
Folcard de Montfort
Montfort
Hagen de Gisoreux
Gisoreux
Tancred II de Quenelles
Quenelles
Taubert de L'Anguille
L'Anguille
Theodoric de Brionne
Brionne


Compatibility
  • Fully compatible with Immortal Empires Expanded.
  • Somewhat compatible with The Old World / The Old World, Classic without a submod! Some of the unique Quests for The Companions de Quenelles will not work though.
  • Should be compatible with Lily's overhaul.
  • Minor mod conflict with Mixu's Mousillon where AI controlled L'Anguille starts without a settlement.
  • When using Hooveric Overhaul (HVO), place it above the dukes mod.
  • Should be resolved by now, but if you have crashes when starting a new campaign you should enable minor bretonnian factions for Mixer in MCT!

Submods


MCT support allows you to prevent Iselda Artrange from spawning (disabled by default).

Notes
  • The BETA tag does not mean anything is missing or unfinished, but there may still be some things not working as intended. Please leave any bug reports and feedback in the comments below. We will remove the BETA tag when all dukes have some sort of faction mechanic or at least a somewhat unique campaign start.
  • Bertrand le Brigand was removed from the mod, because there's already a great mod doing him justice.
  • Gilon d'Aquitaine is currently only available in custom battles but might return to the campaign at some point.
  • The Dukes of Bretonnia Update: 3 Sep @ 1:34pm

Special Thanks and Contributions

We appreciate any kind of feedback, be it like, favourite or constructive criticism.



for se Lady!,
Wolfremio & Ubermorgen
647 Comments
Amorgus 6 hours ago 
awesome thank you :)
Ubermorgen  [author] 9 hours ago 
@Amorgus: I uploaded the version from 3 Sep @ 1:34pm to the workshop. Hope it was the correct one. The link is in the Notes section.
Ubermorgen  [author] 9 hours ago 
@Amorgus: Damn, sorry to hear. I can upload the previous version as a new workshop item. Give me a minute.
Ubermorgen  [author] 9 hours ago 
@Canadian Leaves: no plans for anything like that but we'll see what the future brings
Amorgus 9 hours ago 
Hi, this update just broke my savegame :( is this fixable?
Canadian Leaves 10 hours ago 
Dear author, could you in future add LL for minor brettonic factions like Carrad in IEE or others in Old World?
Ubermorgen  [author] Sep 28 @ 7:27am 
another one for Hagen:
- can spend chivalry to summon Bretonnian Knight units
- skill "Chivalry & Honour": chivalry per turn +2
Ubermorgen  [author] Sep 28 @ 4:03am 
mod update: tiny mechanic for Theodoric
- when ending the turn in a region with a tavern or wine building, Theodoric gains a 5 turn buff, granting psyImmune to himself and a small morale buff for his army.
- Theodoric has a small chance to remove a negative trait when ending the turn in a region with a tavern or wine building.
- changes to faction trait and skills

see change notes for full details
Ubermorgen  [author] Sep 28 @ 3:00am 
@キャンディーアップル: Looks like Kemmler has a really difficult start as he is completely surrounded by order factions. I think your best bet is playing really aggressive and taking out some of the bretonnian factions before they get the chance to form alliances or confederate.
88888888 Sep 27 @ 4:30pm 
There isn't a solution, except an equivalent mod that does the same thing for Kemmler which this does for Bretonnia...this is how using mods like this works. Adding content like this inherently adds to the armies, and will be more powerful than base game factions.