RimWorld

RimWorld

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Possessed Weapons
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Mod, 1.4, 1.5, 1.6
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6.312 MB
29 maj, 2023 @ 10:59
22 jun @ 9:47
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Possessed Weapons

Beskrivning


In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

Whilst the previous mod is not required, this mod is an expansion of sorts to that idea, adding ten extra possessed weapons (including ranged options) to the game as quest rewards.

Without any other mods, the vanilla persona weapons are mostly unaffected and will work as they should, the only minor thing is some small changes to the trait names and descriptions.

[UPDATE]
I've removed Royalty as a requirement. Without the DLC the weapons will be fully functional, they just won't have the persona weapon traits etc.

Balance notes

These weapons aren't meant to be the be-all, end-all, just extra options and more variety so I've tried to keep them about on par with the vanilla persona weapons in terms of strength.

That being said, I've tried to make each weapon unique in their own way, with both upsides and downsides so let me know of any potential balance issues you might come across.


Weapon names

Like the vanilla persona weapons, these weapons have have a unique, randomly generated name.

Although it works well for the persona weapons, the vanilla naming system didn't seem fitting so I put together a new pool of words more suitable to the medieval fantasy theme with each weapon pulling from a unique selection.

I think I used a thesaurus more making this mod than I did in my entire time at school so hopefully there's enough words to minimise the chance of repeated names. There's always room for more though so If anyone has any fitting name suggestions let me know and I'll throw them in the pool.
























Update








Update 2








Randomly generated name examples




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Clean Textures for the flagstone texture.
Populära diskussioner Visa alla (1)
3
8 sep, 2023 @ 10:18
Error Logs
Botch_Job
148 kommentarer
Botch_Job  [skapare] 17 timmar sedan 
No, unless you have some sort of tech level limiter, the regular weapons will also show up.
Futstub 22 timmar sedan 
So if I use these, I won't have the normal persona weapons in my run, right?
Not sure if its a mod conflict but the earthern gauntlet seems mega bugged in this mod. if it hits one of my colonist it permantly stuns them. fun
Botch_Job  [skapare] 31 jan @ 11:27 
@fr0 Yeah that's because the greatbow counts as an explosive weapon, I guess Ludeon thought using explosives to hunt animals would be a little too much fun.
fr0 18 jan @ 11:37 
When my colonist equips a Dragonfire Greatbow, he can use it in combat but I get the message that "one of your hunters lacks a ranged weapon" (CE installed)
neko 19 dec, 2024 @ 10:38 
add eyelander
Benetrator - Beton 6 nov, 2024 @ 1:18 
For some reason the shrouded dagger's description says it's not patched for CE when using the latest CE snapshot. Any idea what can cause that?
Edemstreij 30 sep, 2024 @ 14:55 
@Darknote I can't figure out how to install the patch.Can you tell me where to put the files pls?
Botch_Job  [skapare] 15 aug, 2024 @ 7:58 
Nice, thanks again
Darknote 15 aug, 2024 @ 1:41 
Now included alongside Barbarians and House Roxmont, to the latest CE snapshot:
https://combatextended.lp-programming.com/CombatExtended-10399572769.zip