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https://combatextended.lp-programming.com/CombatExtended-10399572769.zip
https://github.com/CombatExtended-Continued/CombatExtended/pull/3298
Just updated on steam so hopefully no more disappearing mountains.
Yeah I'm assuming that because of CE, the dagger's ranged attack would need ammo. I think there was a CE patch for this mod but it might be outdated at this point, you would have to ask the CE guys for an update.
If you don't mind, could you try using this [github.com] version and see if it fixes the issue.
Also, if anyone else is getting the same issue and doesn't mind testing things out I would appreciate it.
aparently it is. sorry for bothering u i just found this
There was a patch for it but I'm not sure if it has been updated recently.
For example if you wanted to remove the gilded arquebus like Audrey said you would have to go to steamapps>workshop>content>24100>2982391372>Defs>Possessed Weapons.
From this folder open "PossessedWeapons" file using notepad, scroll down to the gilded arquebus and delete the whole block of text from <ThingDef ParentName="BotchJob_PossessedWeapon"> to </ThingDef> then save the file.
If do you try this let me know if it fixes the issue.
They're all in the same "RewardStandardMidFreq" reward pool so it's kinda strange for you to be getting the same weapon 4 times in a row. If you have any mods that affect how quest rewards are distributed, they might be the cause.
And i don't know if i have a bug or not, but the empire offered me a Volcanic Maul 4 times in a row now, and it all before one year in game. It's a pretty big mod list, and i'll try to get the log next time it happens
There's been a few reports of that bug but to be completely honest with you, it has me stumped. I can't see anything off in the defs and I haven't been able to replicate the issue on my end so I can only assume it's because of a mod conflict somewhere.
I've just had another look at the two defs you mentioned and nothing seems out of the ordinary. Maybe it does just need another pair of eyes on it so if you find anything else let me know and I'll look into it.
If I can be bothered then at some point I'll do more poking around to try and narrow it down further, but that's as much as I feel like doing for now :P
Also, small update today to change the lightning javelin ranged attack. Rather than just EMP damage it now does regular damage + inflicts a new hediff called "system shock" which very briefly causes a drop in consciousness. This slows pawn right down or causes them to lose consciousness if their consciousness level is already low or they a hit with multiple javelin attacks in quick succession.
The melee attack still does EMP damage.
I wish I could help more but it's difficult to pinpoint the cause with big mod lists.
About the errors:
There are a few, and the one that the mod causes, seems to conflict with CE/MeleeAnim. I loaded a save with and without the mod to spot the exact errors. Seems like these errors are related to/caused by Possessed Weapons: https://imgur.com/a/TRrvk82
Are you getting any error messages?
fog of war behind. URL to modlist: https://rentry.co/sq6dk
Certain mods like combat extended change the way accuracy works, they might be worth looking into.
I think it sort of works for the pistol as it's meant to be short range and wildly inaccurate but I do get where you're coming from, you would think a gun would behave like a gun. I'll make a note of it in the description.
Now don't get me wrong, I love this mod, just wished I had that info beforehand.
I would like to ask however if these could be made craftable somehow? i tried the RWOM addon for this but it nukes my research window unfortunately.