Stellaris

Stellaris

276 ratings
Civic Engagement
4
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6.493 MB
May 19, 2023 @ 6:20pm
Dec 10, 2024 @ 3:20pm
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Civic Engagement

Description

For Stellaris 3.14.*
Civic Engagement adds new events and situations that tie into your empire's civics. Deal with poachers encroaching on your nature preserves as an Environmentalist. Manage a feud between clans of your Warrior Culture. Track down 75 energy credits that have gone missing deep in your Byzantine Bureaucracy.

The mod currently contains content for the following civics:
  • Byzantine Bureaucracy
  • Environmentalist
  • Memorialists
  • Merchant Guilds
  • Mining Guilds
  • Shared Burdens
  • Slaver Guilds
  • Warrior Culture

A focus has been given to alternate options that let you respond in different ways based on your empire's other civics, your species traits, ruler traits, even traditions and ascension perks. Some situations even have entire alternate outcomes based on these unlocked options.

I aim for this content to seamlessly blend into a regular game in a vanilla+ capacity. To avoid repetition, most of the events in the mod will only be seen once per playthrough.

Does not overwrite any vanilla files. Should be compatible with most mods, although weirdness may arise if civics are altered (e.g., the mod assumes that Warrior Culture empires will have duelists. If another mod removes duelists, some effects may stop making sense.) Unknown interaction with civics/ethics overhaul mods.

The mod does not explicitly require any particular DLC, but you will not be able to access content tied to civics from DLC you do not own.
52 Comments
Sirius Jun 19 @ 12:22am 
Doesn't work in 4.0; just spams blank events on game tick
Janlitschka May 6 @ 10:38am 
Hey, how is the 4.0 Compatability? Thank you!
CaelReader  [author] Apr 8 @ 10:55am 
@mouskiller that's a bug, the situation should conclude when the progress is complete
mouskiller Apr 8 @ 10:10am 
When will the bubble pop? Situation does not conclude for me. It had reached a 100 with me choosing "Regulate Market" option.
If it is supposed to stay forever, please make it disappear and leave a modifier in it's stead, so it does not occupy space in the outliner.
Naraxa Dec 10, 2024 @ 3:46pm 
Love your work in this mod, civic-specific events are so cool! Have you considered adding some machine/hive events for certain civics so gestalt mains can access this mod too? No worries if not, your mod after all, just curious
CaelReader  [author] Nov 13, 2024 @ 6:40pm 
@Misterwheatley #fixtf2 I don't think there were any major changes in 3.14 that would impact this mod
Misterwheatley #Maintaintf2 Nov 13, 2024 @ 6:13pm 
3.14 compatibility?
Overlord Oct 9, 2024 @ 5:20am 
This is cool, i hope this get expanded
FortuneHost Aug 8, 2024 @ 9:33am 
This seems like a really cool idea. Any plans to expand it to more civics?
LegitGamer1017 Mar 6, 2024 @ 7:56pm 
Does this mod work fine on 3.11.*?

Or will it need an update? Thanks!